mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-09 19:00:46 +00:00
Add some (non-doc) comments.
This commit is contained in:
parent
5e49f0ac82
commit
b2e52dc702
@ -76,17 +76,22 @@ impl Dialog {
|
||||
impl View for Dialog {
|
||||
fn draw(&self, printer: &Printer, focused: bool) {
|
||||
|
||||
// This will be the height used by the buttons.
|
||||
let mut height = 0;
|
||||
// Current horizontal position of the next button we'll draw.
|
||||
let mut x = 0;
|
||||
for (i,button) in self.buttons.iter().enumerate().rev() {
|
||||
let size = button.size;
|
||||
let offset = printer.size - self.borders.bot_right() - self.padding.bot_right() - size - Vec2::new(x, 0);
|
||||
// Add some special effect to the focused button
|
||||
button.draw(&printer.sub_printer(offset, size), focused && (self.focus == Focus::Button(i)));
|
||||
// Keep 1 blank between two buttons
|
||||
x += size.x + 1;
|
||||
// Also keep 1 blank above the buttons
|
||||
height = max(height, size.y+1);
|
||||
}
|
||||
|
||||
// What do we have left?
|
||||
let inner_size = printer.size
|
||||
- Vec2::new(0, height)
|
||||
- self.borders.combined()
|
||||
@ -107,6 +112,7 @@ impl View for Dialog {
|
||||
}
|
||||
|
||||
fn get_min_size(&self, req: SizeRequest) -> Vec2 {
|
||||
// Padding and borders are not available for kids.
|
||||
let content_req = req.reduced(self.padding.combined() + self.borders.combined());
|
||||
let content_size = self.content.get_min_size(content_req);
|
||||
|
||||
@ -117,11 +123,14 @@ impl View for Dialog {
|
||||
buttons_size.y = max(buttons_size.y, s.y + 1);
|
||||
}
|
||||
|
||||
// On the Y axis, we add buttons and content.
|
||||
// On the X axis, we take the max.
|
||||
let mut inner_size = Vec2::new(max(content_size.x, buttons_size.x),
|
||||
content_size.y + buttons_size.y)
|
||||
+ self.padding.combined() + self.borders.combined();
|
||||
|
||||
if self.title.len() > 0 {
|
||||
// If we have a title, we have to fit it too!
|
||||
inner_size.x = max(inner_size.x, self.title.len() as u32 + 6);
|
||||
}
|
||||
|
||||
@ -129,13 +138,14 @@ impl View for Dialog {
|
||||
}
|
||||
|
||||
fn layout(&mut self, mut size: Vec2) {
|
||||
// First layout the buttons
|
||||
// Padding and borders are taken, sorry.
|
||||
size = size - (self.borders.combined() + self.padding.combined());
|
||||
let req = SizeRequest {
|
||||
w: DimensionRequest::AtMost(size.x),
|
||||
h: DimensionRequest::AtMost(size.y),
|
||||
};
|
||||
|
||||
// Buttons are kings, we give them everything they want.
|
||||
let mut buttons_height = 0;
|
||||
for button in self.buttons.iter_mut().rev() {
|
||||
let size = button.get_min_size(req);
|
||||
@ -143,14 +153,17 @@ impl View for Dialog {
|
||||
button.layout(size);
|
||||
}
|
||||
|
||||
// Poor content will have to make do with what's left.
|
||||
self.content.layout(size - Vec2::new(0, buttons_height));
|
||||
}
|
||||
|
||||
fn on_key_event(&mut self, ch: i32) -> EventResult {
|
||||
match self.focus {
|
||||
// If we are on the content, we can only go down.
|
||||
Focus::Content => match self.content.on_key_event(ch) {
|
||||
EventResult::Ignored if !self.buttons.is_empty() => match ch {
|
||||
ncurses::KEY_DOWN => {
|
||||
// Default to leftmost button when going down.
|
||||
self.focus = Focus::Button(0);
|
||||
EventResult::Consumed(None, ViewPath::new())
|
||||
},
|
||||
@ -158,8 +171,10 @@ impl View for Dialog {
|
||||
},
|
||||
res => res,
|
||||
},
|
||||
// If we are on a button, we have more choice
|
||||
Focus::Button(i) => match self.buttons[i].on_key_event(ch) {
|
||||
EventResult::Ignored => match ch {
|
||||
// Up goes back to the content
|
||||
ncurses::KEY_UP => {
|
||||
if self.content.take_focus() {
|
||||
self.focus = Focus::Content;
|
||||
@ -168,6 +183,7 @@ impl View for Dialog {
|
||||
EventResult::Ignored
|
||||
}
|
||||
},
|
||||
// Left and Right move to other buttons
|
||||
ncurses::KEY_RIGHT if i+1 < self.buttons.len() => {
|
||||
self.focus = Focus::Button(i+1);
|
||||
EventResult::consume()
|
||||
@ -184,6 +200,7 @@ impl View for Dialog {
|
||||
}
|
||||
|
||||
fn take_focus(&mut self) -> bool {
|
||||
// TODO: add a direction to the focus. Meanwhile, takes button first.
|
||||
if !self.buttons.is_empty() {
|
||||
self.focus = Focus::Button(0);
|
||||
true
|
||||
|
@ -103,8 +103,7 @@ impl View for StackView {
|
||||
|
||||
for layer in self.layers.iter() {
|
||||
let vs = layer.view.get_min_size(size);
|
||||
s.x = max(s.x, vs.x);
|
||||
s.y = max(s.y, vs.y);
|
||||
s = Vec2::max(s, vs);
|
||||
}
|
||||
|
||||
s
|
||||
|
Loading…
Reference in New Issue
Block a user