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Add some doc.
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13
src/align.rs
13
src/align.rs
@ -1,11 +1,13 @@
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//! Tools to control view alignment
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/// Specifies the alignment along both horizontal and vertical directions.
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pub struct Align {
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pub h: HAlign,
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pub v: VAlign,
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}
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impl Align {
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/// Creates a new Align object from the given horizontal and vertical alignments.
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pub fn new(h: HAlign, v: VAlign) -> Self {
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Align {
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h: h,
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@ -13,33 +15,40 @@ impl Align {
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}
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}
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/// Creates a top-left alignment.
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pub fn top_left() -> Self {
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Align::new(HAlign::Left, VAlign::Top)
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}
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/// Creates a top-right alignment.
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pub fn top_right() -> Self {
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Align::new(HAlign::Right, VAlign::Top)
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}
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/// Creates a bottom-left alignment.
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pub fn bot_left() -> Self {
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Align::new(HAlign::Left, VAlign::Bottom)
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}
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/// Creates a bottom-right alignment.
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pub fn bot_right() -> Self {
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Align::new(HAlign::Right, VAlign::Top)
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}
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/// Creates an alignment centered both horizontally and vertically.
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pub fn center() -> Self {
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Align::new(HAlign::Center, VAlign::Center)
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}
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}
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/// Horizontal alignment
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pub enum HAlign {
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Left,
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Center,
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Right,
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}
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/// Vertical alignment
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pub enum VAlign {
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Top,
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Center,
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@ -47,6 +56,8 @@ pub enum VAlign {
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}
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impl HAlign {
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/// To draw a view with size `content` in a printer with size `container`, this returns the
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/// offset to start printing the view at.
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pub fn get_offset(&self, content: usize, container: usize) -> usize {
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match *self {
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HAlign::Left => 0,
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@ -57,6 +68,8 @@ impl HAlign {
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}
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impl VAlign {
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/// To draw a view with size `content` in a printer with size `container`, this returns the
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/// offset to start printing the view at.
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pub fn get_offset(&self, content: usize, container: usize) -> usize {
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match *self {
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VAlign::Top => 0,
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@ -68,6 +68,7 @@ pub enum Key {
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}
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impl Key {
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/// Returns the Key enum corresponding to the given ncurses event.
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pub fn from_ncurses(ch: i32) -> Self {
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match ch {
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// Tab is '\t'
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@ -173,6 +174,7 @@ pub enum Event {
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KeyEvent(Key),
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}
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/// Generic trait to convert a value to an event.
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pub trait ToEvent {
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fn to_event(self) -> Event;
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}
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@ -62,12 +62,16 @@ impl Dialog {
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self
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}
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/// Sets the horizontal alignment for the buttons, if any.
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/// Only works if the buttons are as a row at the bottom of the dialog.
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pub fn h_align(mut self, h: HAlign) -> Self {
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self.align.h = h;
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self
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}
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/// Sets the vertical alignment for the buttons, if any.
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/// Only works if the buttons are as a column to the right of the dialog.
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pub fn v_align(mut self, v: VAlign) -> Self {
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self.align.v = v;
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@ -56,18 +56,22 @@ impl <T: 'static> SelectView<T> {
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self
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}
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/// Sets the alignment for this view.
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pub fn align(mut self, align: Align) -> Self {
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self.align = align;
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self
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}
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/// Sets the vertical alignment for this view.
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/// (If the ciew is given too much space vertically.)
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pub fn v_align(mut self, v: VAlign) -> Self {
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self.align.v = v;
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self
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}
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/// Sets the horizontal alignment for this view.
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pub fn h_align(mut self, h: HAlign) -> Self {
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self.align.h = h;
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@ -63,18 +63,21 @@ impl TextView {
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}
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}
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/// Sets the horizontal alignment for this view.
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pub fn h_align(mut self, h: HAlign) -> Self {
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self.align.h = h;
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self
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}
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/// Sets the vertical alignment for this view.
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pub fn v_align(mut self, v: VAlign) -> Self {
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self.align.v = v;
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self
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}
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/// Sets the alignment for this view.
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pub fn align(mut self, a: Align) -> Self {
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self.align = a;
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