mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 11:16:03 +00:00
Make Menubar
a proper View
This commit is contained in:
parent
2065be3e88
commit
a1d0231e2c
13
src/lib.rs
13
src/lib.rs
@ -82,7 +82,6 @@ pub mod direction;
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// This probably doesn't need to be public?
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// This probably doesn't need to be public?
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mod printer;
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mod printer;
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mod menubar;
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mod xy;
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mod xy;
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mod with;
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mod with;
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@ -94,7 +93,6 @@ mod backend;
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pub use xy::XY;
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pub use xy::XY;
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pub use with::With;
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pub use with::With;
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pub use printer::Printer;
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pub use printer::Printer;
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pub use menubar::Menubar;
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use backend::{Backend, NcursesBackend};
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use backend::{Backend, NcursesBackend};
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@ -123,7 +121,7 @@ pub struct Cursive {
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theme: theme::Theme,
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theme: theme::Theme,
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screens: Vec<StackView>,
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screens: Vec<StackView>,
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global_callbacks: HashMap<Event, Callback>,
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global_callbacks: HashMap<Event, Callback>,
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menubar: menubar::Menubar,
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menubar: view::Menubar,
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active_screen: ScreenId,
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active_screen: ScreenId,
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@ -149,7 +147,7 @@ impl Cursive {
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theme: theme,
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theme: theme,
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screens: Vec::new(),
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screens: Vec::new(),
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global_callbacks: HashMap::new(),
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global_callbacks: HashMap::new(),
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menubar: menubar::Menubar::new(),
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menubar: view::Menubar::new(),
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active_screen: 0,
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active_screen: 0,
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running: true,
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running: true,
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};
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};
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@ -161,7 +159,7 @@ impl Cursive {
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/// Selects the menubar
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/// Selects the menubar
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pub fn select_menubar(&mut self) {
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pub fn select_menubar(&mut self) {
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self.menubar.take_focus();
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self.menubar.take_focus(direction::Direction::none());
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}
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}
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/// Sets the menubar autohide_menubar feature.
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/// Sets the menubar autohide_menubar feature.
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@ -173,7 +171,7 @@ impl Cursive {
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}
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}
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/// Retrieve the menu tree used by the menubar.
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/// Retrieve the menu tree used by the menubar.
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pub fn menubar(&mut self) -> &mut menubar::Menubar {
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pub fn menubar(&mut self) -> &mut view::Menubar {
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&mut self.menubar
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&mut self.menubar
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}
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}
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@ -358,7 +356,8 @@ impl Cursive {
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// * Current screen (top layer)
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// * Current screen (top layer)
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// * Global callbacks
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// * Global callbacks
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if self.menubar.receive_events() {
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if self.menubar.receive_events() {
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if let Some(cb) = self.menubar.on_event(event) {
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if let EventResult::Consumed(Some(cb)) = self.menubar
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.on_event(event) {
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cb(self);
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cb(self);
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}
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}
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} else {
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} else {
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@ -140,12 +140,8 @@ impl Printer {
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self.print_hline(start + (1, 0), size.x - 1, "─");
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self.print_hline(start + (1, 0), size.x - 1, "─");
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self.print_vline(start + (0, 1), size.y - 1, "│");
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self.print_vline(start + (0, 1), size.y - 1, "│");
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self.print_hline(start + (1, 0) + size.keep_y(),
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self.print_hline(start + (1, 0) + size.keep_y(), size.x - 1, "─");
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size.x - 1,
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self.print_vline(start + (0, 1) + size.keep_x(), size.y - 1, "│");
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"─");
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self.print_vline(start + (0, 1) + size.keep_x(),
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size.y - 1,
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"│");
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}
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}
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/// Apply a selection style and call the given function.
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/// Apply a selection style and call the given function.
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@ -154,9 +154,8 @@ impl View for Dialog {
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}
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}
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// What do we have left?
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// What do we have left?
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let taken = Vec2::new(0, buttons_height) +
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let taken = Vec2::new(0, buttons_height) + self.borders.combined() +
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self.borders.combined() +
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self.padding.combined();
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self.padding.combined();
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if !taken.fits_in(printer.size) {
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if !taken.fits_in(printer.size) {
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return;
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return;
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}
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}
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@ -30,14 +30,14 @@ impl Child {
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}
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}
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// Currently unused
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// Currently unused
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/*
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//
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fn is_delimiter(&self) -> bool {
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// fn is_delimiter(&self) -> bool {
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match *self {
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// match *self {
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Child::Row(_, _) => false,
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// Child::Row(_, _) => false,
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Child::Delimiter => true,
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// Child::Delimiter => true,
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}
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// }
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}
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// }
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*/
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//
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}
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}
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/// Displays a scrollable list of elements.
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/// Displays a scrollable list of elements.
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@ -266,6 +266,10 @@ impl View for ListView {
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}
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}
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fn find(&mut self, selector: &Selector) -> Option<&mut Any> {
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fn find(&mut self, selector: &Selector) -> Option<&mut Any> {
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self.children.iter_mut().filter_map(Child::view).filter_map(|v| v.find(selector)).next()
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self.children
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.iter_mut()
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.filter_map(Child::view)
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.filter_map(|v| v.find(selector))
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.next()
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}
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}
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}
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}
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@ -159,13 +159,17 @@ impl View for MenuPopup {
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printer.print_hdelim((0, 0), printer.size.x)
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printer.print_hdelim((0, 0), printer.size.x)
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}
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}
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MenuItem::Subtree(ref label, _) => {
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MenuItem::Subtree(ref label, _) => {
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if printer.size.x < 4 { return; }
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if printer.size.x < 4 {
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return;
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}
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printer.print_hline((1, 0), printer.size.x - 2, " ");
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printer.print_hline((1, 0), printer.size.x - 2, " ");
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printer.print((2, 0), label);
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printer.print((2, 0), label);
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printer.print((printer.size.x - 4, 0), ">>");
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printer.print((printer.size.x - 4, 0), ">>");
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}
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}
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MenuItem::Leaf(ref label, _) => {
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MenuItem::Leaf(ref label, _) => {
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if printer.size.x < 2 { return; }
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if printer.size.x < 2 {
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return;
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}
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printer.print_hline((1, 0), printer.size.x - 2, " ");
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printer.print_hline((1, 0), printer.size.x - 2, " ");
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printer.print((2, 0), label);
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printer.print((2, 0), label);
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}
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}
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@ -1,4 +1,8 @@
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use Cursive;
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use Cursive;
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use view::View;
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use vec::Vec2;
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use direction;
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use menu::MenuTree;
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use menu::MenuTree;
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use backend::Backend;
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use backend::Backend;
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use view::MenuPopup;
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use view::MenuPopup;
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@ -62,13 +66,6 @@ impl Menubar {
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::B::clear();
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::B::clear();
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}
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}
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/// Takes the focus.
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///
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/// TODO: impl View
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pub fn take_focus(&mut self) {
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self.state = State::Selected;
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}
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/// True if we should be receiving events.
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/// True if we should be receiving events.
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pub fn receive_events(&self) -> bool {
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pub fn receive_events(&self) -> bool {
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self.state == State::Selected
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self.state == State::Selected
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@ -87,11 +84,47 @@ impl Menubar {
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self.menus.push((title.to_string(), Rc::new(menu)));
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self.menus.push((title.to_string(), Rc::new(menu)));
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self
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self
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}
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}
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}
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/// Draws the view.
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fn show_child(s: &mut Cursive, offset: (usize, usize), menu: Rc<MenuTree>) {
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///
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// Adds a new layer located near the item title with the menu popup.
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/// TODO: impl View
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// Also adds two key callbacks on this new view, to handle `left` and
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pub fn draw(&mut self, printer: &Printer) {
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// `right` key presses.
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// (If the view itself listens for a `left` or `right` press, it will
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// consume it before our KeyEventView. This means sub-menus can properly
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// be entered.)
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s.screen_mut()
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.add_layer_at(Position::absolute(offset),
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KeyEventView::new(MenuPopup::new(menu)
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.on_dismiss(|s| s.select_menubar())
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.on_action(|s| {
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s.menubar().state = State::Inactive
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}))
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.register(Key::Right, |s| {
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s.pop_layer();
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s.select_menubar();
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// Act as if we sent "Right" then "Down"
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s.menubar().on_event(Event::Key(Key::Right));
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if let EventResult::Consumed(Some(cb)) = s.menubar()
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.on_event(Event::Key(Key::Down)) {
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cb(s);
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}
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})
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.register(Key::Left, |s| {
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s.pop_layer();
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s.select_menubar();
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// Act as if we sent "Left" then "Down"
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s.menubar().on_event(Event::Key(Key::Left));
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if let EventResult::Consumed(Some(cb)) = s.menubar()
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.on_event(Event::Key(Key::Down)) {
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cb(s);
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}
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}));
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}
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impl View for Menubar {
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fn draw(&self, printer: &Printer) {
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// Draw the bar at the top
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// Draw the bar at the top
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printer.with_color(ColorStyle::Primary, |printer| {
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printer.with_color(ColorStyle::Primary, |printer| {
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printer.print_hline((0, 0), printer.size.x, " ");
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printer.print_hline((0, 0), printer.size.x, " ");
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@ -111,10 +144,7 @@ impl Menubar {
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}
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}
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}
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}
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/// Reacts to event.
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fn on_event(&mut self, event: Event) -> EventResult {
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///
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/// TODO: impl View
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pub fn on_event(&mut self, event: Event) -> Option<Callback> {
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match event {
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match event {
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Event::Key(Key::Esc) => self.hide(),
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Event::Key(Key::Esc) => self.hide(),
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Event::Key(Key::Left) => {
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Event::Key(Key::Left) => {
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@ -148,49 +178,31 @@ impl Menubar {
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});
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});
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// Since the closure will be called multiple times,
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// Since the closure will be called multiple times,
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// we also need a new Rc on every call.
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// we also need a new Rc on every call.
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return Some(Rc::new(move |s| {
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return EventResult::with_cb(move |s| {
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show_child(s, offset, menu.clone())
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show_child(s, offset, menu.clone())
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}));
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});
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}
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}
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_ => (),
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_ => return EventResult::Ignored,
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}
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}
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None
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EventResult::Consumed(None)
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}
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fn take_focus(&mut self, _: direction::Direction) -> bool {
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self.state = State::Selected;
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true
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}
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fn get_min_size(&mut self, _: Vec2) -> Vec2 {
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// TODO: scroll the options if the screen is too small?
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// We add 2 to the length of every label for marin.
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// Also, we add 1 at the beginning.
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// (See the `draw()` method)
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let width = self.menus
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.iter()
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.map(|&(ref title, _)| title.len() + 2)
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.fold(1, |a, b| a + b);
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Vec2::new(width, 1)
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}
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}
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}
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}
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fn show_child(s: &mut Cursive, offset: (usize, usize), menu: Rc<MenuTree>) {
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// Adds a new layer located near the item title with the menu popup.
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// Also adds two key callbacks on this new view, to handle `left` and
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// `right` key presses.
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// (If the view itself listens for a `left` or `right` press, it will
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// consume it before our KeyEventView. This means sub-menus can properly
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// be entered.)
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s.screen_mut()
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.add_layer_at(Position::absolute(offset),
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KeyEventView::new(MenuPopup::new(menu)
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.on_dismiss(|s| s.select_menubar())
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.on_action(|s| {
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s.menubar().state = State::Inactive
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}))
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.register(Key::Right, |s| {
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s.pop_layer();
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s.select_menubar();
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// Act as if we sent "Right" then "Down"
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s.menubar().on_event(Event::Key(Key::Right));
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if let Some(cb) = s.menubar()
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.on_event(Event::Key(Key::Down)) {
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cb(s);
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}
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})
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.register(Key::Left, |s| {
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s.pop_layer();
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s.select_menubar();
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// Act as if we sent "Left" then "Down"
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s.menubar().on_event(Event::Key(Key::Left));
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if let Some(cb) = s.menubar()
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.on_event(Event::Key(Key::Down)) {
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cb(s);
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}
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}));
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}
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@ -56,6 +56,7 @@ mod id_view;
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mod key_event_view;
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mod key_event_view;
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mod linear_layout;
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mod linear_layout;
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mod list_view;
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mod list_view;
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mod menubar;
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mod menu_popup;
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mod menu_popup;
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mod shadow_view;
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mod shadow_view;
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mod select_view;
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mod select_view;
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@ -87,6 +88,7 @@ pub use self::full_view::FullView;
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pub use self::key_event_view::KeyEventView;
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pub use self::key_event_view::KeyEventView;
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pub use self::linear_layout::LinearLayout;
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pub use self::linear_layout::LinearLayout;
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pub use self::list_view::ListView;
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pub use self::list_view::ListView;
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pub use self::menubar::Menubar;
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pub use self::menu_popup::MenuPopup;
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pub use self::menu_popup::MenuPopup;
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pub use self::view_path::ViewPath;
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pub use self::view_path::ViewPath;
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pub use self::select_view::SelectView;
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pub use self::select_view::SelectView;
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@ -106,7 +108,12 @@ pub trait View {
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}
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}
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/// Returns the minimum size the view requires with the given restrictions.
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/// Returns the minimum size the view requires with the given restrictions.
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fn get_min_size(&mut self, Vec2) -> Vec2 {
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///
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/// If the view is flexible (it has multiple size options), it can try
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/// to return one that fits the given `constraint`.
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/// It's also fine to ignore it and return a fixed value.
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fn get_min_size(&mut self, constraint: Vec2) -> Vec2 {
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let _ = constraint;
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Vec2::new(1, 1)
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Vec2::new(1, 1)
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}
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}
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@ -137,7 +137,9 @@ impl ScrollBase {
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let max_y = min(self.view_height,
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let max_y = min(self.view_height,
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self.content_height - self.start_line);
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self.content_height - self.start_line);
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let w = if self.scrollable() {
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let w = if self.scrollable() {
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if printer.size.x < 2 { return; }
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if printer.size.x < 2 {
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return;
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}
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printer.size.x - 2 + self.scrollbar_padding // TODO: 2
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printer.size.x - 2 + self.scrollbar_padding // TODO: 2
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} else {
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} else {
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printer.size.x
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printer.size.x
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