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https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 11:16:03 +00:00
Scrollview: move offset to keep important area in view
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@ -96,11 +96,12 @@ impl<'a> Printer<'a> {
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// We don't want people to start calling prints in parallel?
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/// Prints some text at the given position relative to the window.
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pub fn print<S: Into<Vec2>>(&self, start: S, text: &str) {
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// Where we are asked to start printing. Oh boy.
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let start = start.into();
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// We accept requests between `content_offset` and
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// `content_offset + size`
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if start >= self.output_size + self.content_offset {
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// `content_offset + output_size`.
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if !(start < (self.output_size + self.content_offset)) {
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return;
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}
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@ -4,6 +4,7 @@ use event::*;
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use theme::ColorStyle;
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use unicode_width::UnicodeWidthStr;
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use vec::Vec2;
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use rect::Rect;
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use view::View;
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use {Cursive, Printer, With};
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@ -139,8 +140,7 @@ impl View for Button {
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ColorStyle::highlight()
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};
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let offset =
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HAlign::Center.get_offset(self.label.len(), printer.size.x);
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let offset = HAlign::Center.get_offset(self.label.width(), printer.size.x);
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printer.with_color(style, |printer| {
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printer.print((offset, 0), &self.label);
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@ -175,4 +175,11 @@ impl View for Button {
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fn take_focus(&mut self, _: Direction) -> bool {
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self.enabled
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}
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fn important_area(&self, view_size: Vec2) -> Rect {
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let width = self.label.width();
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let offset = HAlign::Center.get_offset(width, view_size.x);
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Rect::from_size((offset, 0), (width, 1))
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}
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}
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@ -182,13 +182,16 @@ where
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EventResult::Ignored => {
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// If it's an arrow, try to scroll in the given direction.
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// If it's a mouse scroll, try to scroll as well.
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// Also allow Ctrl+arrow to move the view without moving selection.
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match event {
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Event::Ctrl(Key::Up) |
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Event::Key(Key::Up)
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if self.enabled.y && self.offset.y > 0 =>
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{
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self.offset.y -= 1;
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EventResult::Consumed(None)
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}
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Event::Ctrl(Key::Down) |
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Event::Key(Key::Down)
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if self.enabled.y
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&& (self.offset.y + self.last_size.y
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@ -197,12 +200,14 @@ where
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self.offset.y += 1;
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EventResult::Consumed(None)
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}
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Event::Ctrl(Key::Left) |
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Event::Key(Key::Left)
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if self.enabled.x && self.offset.x > 0 =>
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{
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self.offset.x -= 1;
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EventResult::Consumed(None)
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}
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Event::Ctrl(Key::Right) |
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Event::Key(Key::Right)
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if self.enabled.x
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&& (self.offset.x + self.last_size.x
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@ -214,7 +219,24 @@ where
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_ => EventResult::Ignored,
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}
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}
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other => other,
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other => {
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// Fix offset?
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let important = self.inner.important_area(self.inner_size);
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// The furthest top-left we can go
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let top_left = (important.bottom_right() + (1,1)).saturating_sub(self.last_size);
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// The furthest bottom-right we can go
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let bottom_right = important.top_left();
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// "top_left < bottom_right" is NOT guaranteed
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// if the child is larger than the view.
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let offset_min = Vec2::min(top_left, bottom_right);
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let offset_max = Vec2::max(top_left, bottom_right);
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self.offset = self.offset.or_max(offset_min).or_min(offset_max);
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other
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},
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}
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}
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