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https://github.com/FliegendeWurst/cursive.git
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Cargo fmt
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parent
2db49da1fe
commit
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@ -1,20 +1,28 @@
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extern crate cursive;
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extern crate cursive;
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use cursive::traits::Boxable;
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use cursive::traits::Boxable;
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use cursive::views::{Canvas, Dialog, ScrollView, LinearLayout, Button};
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use cursive::views::{Button, Canvas, Dialog, LinearLayout, ScrollView};
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use cursive::Printer;
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use cursive::Printer;
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fn main() {
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fn main() {
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let mut siv = cursive::Cursive::default();
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let mut siv = cursive::Cursive::default();
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siv.add_layer(Dialog::around(
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siv.add_layer(
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Dialog::around(
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ScrollView::new(
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ScrollView::new(
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LinearLayout::vertical()
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LinearLayout::vertical()
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.child(Button::new("Foo", |s| s.add_layer(Dialog::info("Ah"))))
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.child(Button::new("Foo", |s| {
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.child(Canvas::new(()).with_draw(draw).fixed_size((120, 40)))
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s.add_layer(Dialog::info("Ah"))
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.child(Button::new("Bar", |s| s.add_layer(Dialog::info("Uh"))))
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}))
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.child(
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Canvas::new(()).with_draw(draw).fixed_size((120, 40)),
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)
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.child(Button::new("Bar", |s| {
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s.add_layer(Dialog::info("Uh"))
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})),
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).scroll_x(true),
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).scroll_x(true),
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).fixed_size((60, 30)));
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).fixed_size((60, 30)),
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);
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siv.add_global_callback('q', |s| s.quit());
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siv.add_global_callback('q', |s| s.quit());
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@ -24,7 +32,7 @@ fn main() {
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fn draw(_: &(), p: &Printer) {
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fn draw(_: &(), p: &Printer) {
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for x in 0..p.size.x {
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for x in 0..p.size.x {
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for y in 0..p.size.y {
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for y in 0..p.size.y {
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let c = (x + 6*y) % 10;
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let c = (x + 6 * y) % 10;
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p.print((x, y), &format!("{}", c));
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p.print((x, y), &format!("{}", c));
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}
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}
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}
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}
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@ -173,7 +173,8 @@ impl View for Button {
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event: MouseEvent::Release(MouseButton::Left),
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event: MouseEvent::Release(MouseButton::Left),
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position,
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position,
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offset,
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offset,
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} if position.fits_in_rect(offset + (self_offset, 0), self.req_size()) =>
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} if position
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.fits_in_rect(offset + (self_offset, 0), self.req_size()) =>
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{
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{
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EventResult::Consumed(Some(self.callback.clone()))
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EventResult::Consumed(Some(self.callback.clone()))
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}
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}
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@ -187,23 +187,34 @@ where
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// If it's a mouse scroll, try to scroll as well.
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// If it's a mouse scroll, try to scroll as well.
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// Also allow Ctrl+arrow to move the view without moving selection.
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// Also allow Ctrl+arrow to move the view without moving selection.
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match event {
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match event {
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Event::Mouse { event: MouseEvent::WheelUp, .. } if self.enabled.y && self.offset.y > 0 => {
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Event::Mouse {
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event: MouseEvent::WheelUp,
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..
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} if self.enabled.y && self.offset.y > 0 =>
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{
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self.offset.y = self.offset.y.saturating_sub(3);
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self.offset.y = self.offset.y.saturating_sub(3);
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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Event::Mouse { event: MouseEvent::WheelDown, .. } if self.enabled.y && (self.offset.y + self.last_size.y < self.inner_size.y) => {
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Event::Mouse {
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self.offset.y = min(self.inner_size.y.saturating_sub(self.last_size.y), self.offset.y + 3);
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event: MouseEvent::WheelDown,
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..
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} if self.enabled.y
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&& (self.offset.y + self.last_size.y
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< self.inner_size.y) =>
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{
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self.offset.y = min(
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self.inner_size.y.saturating_sub(self.last_size.y),
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self.offset.y + 3,
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);
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Up) |
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Event::Ctrl(Key::Up) | Event::Key(Key::Up)
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Event::Key(Key::Up)
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if self.enabled.y && self.offset.y > 0 =>
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if self.enabled.y && self.offset.y > 0 =>
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{
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{
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self.offset.y -= 1;
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self.offset.y -= 1;
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Down) |
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Event::Ctrl(Key::Down) | Event::Key(Key::Down)
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Event::Key(Key::Down)
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if self.enabled.y
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if self.enabled.y
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&& (self.offset.y + self.last_size.y
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&& (self.offset.y + self.last_size.y
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< self.inner_size.y) =>
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< self.inner_size.y) =>
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@ -211,15 +222,13 @@ where
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self.offset.y += 1;
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self.offset.y += 1;
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Left) |
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Event::Ctrl(Key::Left) | Event::Key(Key::Left)
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Event::Key(Key::Left)
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if self.enabled.x && self.offset.x > 0 =>
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if self.enabled.x && self.offset.x > 0 =>
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{
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{
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self.offset.x -= 1;
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self.offset.x -= 1;
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Right) |
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Event::Ctrl(Key::Right) | Event::Key(Key::Right)
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Event::Key(Key::Right)
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if self.enabled.x
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if self.enabled.x
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&& (self.offset.x + self.last_size.x
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&& (self.offset.x + self.last_size.x
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< self.inner_size.x) =>
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< self.inner_size.x) =>
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@ -235,7 +244,8 @@ where
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let important = self.inner.important_area(self.inner_size);
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let important = self.inner.important_area(self.inner_size);
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// The furthest top-left we can go
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// The furthest top-left we can go
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let top_left = (important.bottom_right() + (1,1)).saturating_sub(self.last_size);
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let top_left = (important.bottom_right() + (1, 1))
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.saturating_sub(self.last_size);
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// The furthest bottom-right we can go
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// The furthest bottom-right we can go
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let bottom_right = important.top_left();
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let bottom_right = important.top_left();
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@ -244,10 +254,11 @@ where
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let offset_min = Vec2::min(top_left, bottom_right);
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let offset_min = Vec2::min(top_left, bottom_right);
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let offset_max = Vec2::max(top_left, bottom_right);
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let offset_max = Vec2::max(top_left, bottom_right);
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self.offset = self.offset.or_max(offset_min).or_min(offset_max);
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self.offset =
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self.offset.or_max(offset_min).or_min(offset_max);
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other
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other
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},
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}
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}
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}
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}
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}
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