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Add Cursive::set_fps
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@ -2,7 +2,9 @@
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# Next version (0.11.2)
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# Next version (0.11.2)
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_No change yet_
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### API updates
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- Bring back `Cursive::set_fps` for <30Hz refresh rates.
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## 0.11.1
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## 0.11.1
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@ -1,5 +1,6 @@
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use hashbrown::HashMap;
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use hashbrown::HashMap;
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use std::any::Any;
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use std::any::Any;
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use std::num::NonZeroU32;
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use std::path::Path;
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use std::path::Path;
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use std::time::Duration;
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use std::time::Duration;
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@ -16,6 +17,9 @@ use crate::views::{self, LayerPosition};
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static DEBUG_VIEW_ID: &'static str = "_cursive_debug_view";
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static DEBUG_VIEW_ID: &'static str = "_cursive_debug_view";
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// How long we wait between two empty input polls
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const INPUT_POLL_DELAY_MS: u64 = 30;
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/// Central part of the cursive library.
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/// Central part of the cursive library.
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///
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///
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/// It initializes ncurses on creation and cleans up on drop.
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/// It initializes ncurses on creation and cleans up on drop.
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@ -33,8 +37,6 @@ pub struct Cursive {
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// If it changed, clear the screen.
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// If it changed, clear the screen.
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last_sizes: Vec<Vec2>,
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last_sizes: Vec<Vec2>,
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autorefresh: bool,
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active_screen: ScreenId,
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active_screen: ScreenId,
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running: bool,
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running: bool,
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@ -46,6 +48,9 @@ pub struct Cursive {
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// User-provided data.
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// User-provided data.
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user_data: Box<Any>,
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user_data: Box<Any>,
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fps: Option<NonZeroU32>,
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boring_frame_count: u32,
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}
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}
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/// Identifies a screen in the cursive root.
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/// Identifies a screen in the cursive root.
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@ -149,7 +154,6 @@ impl Cursive {
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let (cb_sink, cb_source) = crossbeam_channel::unbounded();
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let (cb_sink, cb_source) = crossbeam_channel::unbounded();
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backend_init().map(|backend| Cursive {
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backend_init().map(|backend| Cursive {
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autorefresh: false,
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theme,
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theme,
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screens: vec![views::StackView::new()],
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screens: vec![views::StackView::new()],
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last_sizes: Vec::new(),
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last_sizes: Vec::new(),
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@ -160,6 +164,8 @@ impl Cursive {
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cb_source,
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cb_source,
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cb_sink,
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cb_sink,
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backend,
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backend,
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fps: None,
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boring_frame_count: 0,
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user_data: Box::new(()),
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user_data: Box::new(()),
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})
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})
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}
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}
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@ -379,11 +385,21 @@ impl Cursive {
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theme::load_toml(content).map(|theme| self.set_theme(theme))
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theme::load_toml(content).map(|theme| self.set_theme(theme))
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}
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}
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/// Sets the refresh rate, in frames per second.
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///
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/// Note that the actual frequency is not guaranteed.
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///
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/// Between 0 and 30. Call with `fps = 0` to disable (default value).
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pub fn set_fps(&mut self, fps: u32) {
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self.fps = NonZeroU32::new(fps);
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}
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/// Enables or disables automatic refresh of the screen.
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/// Enables or disables automatic refresh of the screen.
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///
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///
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/// When on, regularly redraws everything, even when no input is given.
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/// This is a shortcut to call `set_fps` with `30` or `0` depending on
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/// `autorefresh`.
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pub fn set_autorefresh(&mut self, autorefresh: bool) {
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pub fn set_autorefresh(&mut self, autorefresh: bool) {
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self.autorefresh = autorefresh;
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self.set_fps(if autorefresh { 30 } else { 0 });
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}
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}
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/// Returns a reference to the currently active screen.
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/// Returns a reference to the currently active screen.
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@ -795,6 +811,7 @@ impl Cursive {
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///
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///
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/// [`run(&mut self)`]: #method.run
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/// [`run(&mut self)`]: #method.run
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pub fn step(&mut self) {
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pub fn step(&mut self) {
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// Things are boring if nothing significant happened.
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let mut boring = true;
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let mut boring = true;
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// First, handle all available input
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// First, handle all available input
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@ -817,14 +834,24 @@ impl Cursive {
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}
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}
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}
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}
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if self.autorefresh || !boring {
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// How many times should we try if it's still boring?
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// Only re-draw if nothing happened.
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// Total duration will be INPUT_POLL_DELAY_MS * repeats
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// So effectively fps = 1000 / INPUT_POLL_DELAY_MS / repeats
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if !boring
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|| self
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.fps
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.map(|fps| 1000 / INPUT_POLL_DELAY_MS as u32 / fps.get())
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.map(|repeats| self.boring_frame_count >= repeats)
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.unwrap_or(false)
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{
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// We deserve to draw something!
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self.boring_frame_count = 0;
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self.refresh();
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self.refresh();
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}
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}
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if boring {
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if boring {
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// Otherwise, sleep some more
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std::thread::sleep(Duration::from_millis(INPUT_POLL_DELAY_MS));
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std::thread::sleep(Duration::from_millis(30));
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self.boring_frame_count += 1;
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}
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}
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}
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}
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