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Send Event::Refresh on fps timeout
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@ -903,6 +903,12 @@ impl Cursive {
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.unwrap_or(false)
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.unwrap_or(false)
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{
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{
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// We deserve to draw something!
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// We deserve to draw something!
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if boring {
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// We're only here because of a timeout.
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self.on_event(Event::Refresh);
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}
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self.refresh();
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self.refresh();
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}
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}
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