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Scrollview: use proper size for child's layout() call
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32ee2de697
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@ -89,22 +89,72 @@ impl<V> ScrollView<V> {
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}
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}
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impl <V> ScrollView<V> where V: View {
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impl<V> ScrollView<V>
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where
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V: View,
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{
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/// Compute the size we would need.
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///
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/// Given the constraints, and the axis that need scrollbars.
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///
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/// Returns `(inner_size, size, scrollable)`.
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fn sizes_when_scrolling(
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&mut self, constraint: Vec2, scrollable: XY<bool>,
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) -> (Vec2, Vec2, XY<bool>) {
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// This is the size taken by the scrollbars.
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let scrollbar_size = scrollable
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.select_or(self.scrollbar_padding + (1, 1), Vec2::zero());
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fn compute_size(&mut self, constraint: Vec2, scrollable: XY<bool>) -> (Vec2, XY<bool>) {
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let scrollbar_size = scrollable
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.select_or(self.scrollbar_padding + (1, 1), Vec2::zero());
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let available = constraint.saturating_sub(scrollbar_size);
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let inner_size = self.inner
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.required_size(constraint.saturating_sub(scrollbar_size));
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let inner_size = self.inner.required_size(available);
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let size = self.enabled
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.select_or(Vec2::min(inner_size, constraint), inner_size)
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+ scrollbar_size;
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// Where we're "enabled", accept the constraints.
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// Where we're not, just forward inner_size.
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let size = self.enabled.select_or(
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Vec2::min(inner_size + scrollbar_size, constraint),
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inner_size + scrollbar_size,
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);
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let new_scrollable = inner_size.zip_map(size, |i, s| i > s);
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let new_scrollable = inner_size.zip_map(size, |i, s| i > s);
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(size, new_scrollable)
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(inner_size, size, new_scrollable)
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}
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/// Computes the size we would need given the constraints.
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///
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/// First be optimistic and try without scrollbars.
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/// Then try with scrollbars if needed.
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/// Then try again in case we now need to scroll both ways (!!!)
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///
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/// Returns `(inner_size, size)`
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fn sizes(&mut self, constraint: Vec2) -> (Vec2, Vec2) {
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let (inner_size, size, scrollable) =
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self.sizes_when_scrolling(constraint, XY::new(false, false));
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// Did it work?
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if scrollable.any() && self.show_scrollbars {
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// Attempt 2: he wants to scroll? Sure! Try again with some space for the scrollbar.
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let (inner_size, size, new_scrollable) =
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self.sizes_when_scrolling(constraint, scrollable);
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if scrollable != new_scrollable {
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// Again? We're now scrolling in a new direction?
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// There is no end to this!
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let (inner_size, size, _) =
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self.sizes_when_scrolling(constraint, new_scrollable);
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// That's enough. If the inner view changed again, ignore it!
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// That'll teach it.
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(inner_size, size)
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} else {
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// Yup, scrolling did it. We're goot to go now.
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(inner_size, size)
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}
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} else {
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// We're not showing any scrollbar, either because we don't scroll
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// or because scrollbars are hidden.
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(inner_size, size)
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}
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}
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}
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@ -169,10 +219,14 @@ where
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}
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fn layout(&mut self, size: Vec2) {
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// Size is final now
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self.last_size = size;
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let (inner_size, _) = self.sizes(size);
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// Ask one more time
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self.inner_size = self.inner.required_size(size).or_max(size);
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self.inner_size = inner_size;
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self.inner.layout(self.inner_size);
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// TODO: Refresh offset if needed!
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@ -184,29 +238,9 @@ where
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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// Attempt 1: try without scrollbars
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let (size, scrollable) = self.compute_size(constraint, XY::new(false, false));
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let (_, size) = self.sizes(constraint);
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// Did it work?
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if scrollable.any() && self.show_scrollbars {
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// Attempt 2: he wants to scroll? Sure! Try again with some space for the scrollbar.
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let (size, new_scrollable) = self.compute_size(constraint, scrollable);
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if scrollable != new_scrollable {
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// Again? We're now scrolling in a new direction?
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// There is no end to this!
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let (size, _) = self.compute_size(constraint, new_scrollable);
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// That's enough. If the inner view changed again, ignore it!
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// That'll teach it.
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size
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} else {
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// Yup, scrolling did it. We're goot to go now.
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size
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}
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} else {
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// We're not showing any scrollbar, either because we don't scroll
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// or because scrollbars are hidden.
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size
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}
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size
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}
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fn call_on_any<'a>(&mut self, selector: &Selector, cb: AnyCb<'a>) {
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