mirror of
https://github.com/FliegendeWurst/cursive.git
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Move Margins to view
module
This commit is contained in:
parent
92c1d1a5b2
commit
7ca632a10d
131
src/vec.rs
131
src/vec.rs
@ -240,137 +240,6 @@ impl Mul<usize> for XY<usize> {
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}
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}
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/// Four values representing each direction.
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#[derive(Clone, Copy)]
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pub struct Margins {
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/// Left margin
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pub left: usize,
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/// Right margin
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pub right: usize,
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/// Top margin
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pub top: usize,
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/// Bottom margin
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pub bottom: usize,
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}
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impl Margins {
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/// Creates a new Margins.
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pub fn new(left: usize, right: usize, top: usize, bottom: usize) -> Self {
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Margins {
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left: left,
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right: right,
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top: top,
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bottom: bottom,
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}
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}
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/// Returns left + right.
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pub fn horizontal(&self) -> usize {
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self.left + self.right
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}
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/// Returns top + bottom.
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pub fn vertical(&self) -> usize {
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self.top + self.bottom
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}
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/// Returns (left+right, top+bottom).
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pub fn combined(&self) -> Vec2 {
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Vec2::new(self.horizontal(), self.vertical())
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}
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/// Returns (left, top).
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pub fn top_left(&self) -> Vec2 {
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Vec2::new(self.left, self.top)
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}
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/// Returns (right, bottom).
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pub fn bot_right(&self) -> Vec2 {
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Vec2::new(self.right, self.bottom)
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}
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}
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impl From<(usize, usize, usize, usize)> for Margins {
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fn from((left, right, top, bottom): (usize, usize, usize, usize)) -> Margins {
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Margins::new(left, right, top, bottom)
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}
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}
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impl From<(i32, i32, i32, i32)> for Margins {
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fn from((left, right, top, bottom): (i32, i32, i32, i32)) -> Margins {
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(left as usize, right as usize, top as usize, bottom as usize).into()
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}
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}
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impl From<((i32, i32), (i32, i32))> for Margins {
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fn from(((left, right), (top, bottom)): ((i32, i32), (i32, i32))) -> Margins {
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(left, right, top, bottom).into()
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}
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}
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impl From<((usize, usize), (usize, usize))> for Margins {
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fn from(
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((left, right), (top, bottom)): ((usize, usize), (usize, usize))
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) -> Margins {
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(left, right, top, bottom).into()
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}
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}
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impl<T: Into<Margins>> Add<T> for Margins {
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type Output = Margins;
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fn add(self, other: T) -> Margins {
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let ov = other.into();
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Margins {
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left: self.left + ov.left,
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right: self.right + ov.right,
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top: self.top + ov.top,
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bottom: self.bottom + ov.bottom,
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}
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}
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}
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impl<T: Into<Margins>> Sub<T> for Margins {
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type Output = Margins;
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fn sub(self, other: T) -> Margins {
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let ov = other.into();
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Margins {
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left: self.left - ov.left,
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right: self.right - ov.right,
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top: self.top - ov.top,
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bottom: self.bottom - ov.bottom,
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}
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}
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}
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impl Div<usize> for Margins {
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type Output = Margins;
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fn div(self, other: usize) -> Margins {
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Margins {
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left: self.left / other,
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right: self.right / other,
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top: self.top / other,
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bottom: self.bottom / other,
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}
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}
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}
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impl Mul<usize> for Margins {
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type Output = Margins;
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fn mul(self, other: usize) -> Margins {
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Margins {
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left: self.left * other,
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right: self.right * other,
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top: self.top * other,
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bottom: self.bottom * other,
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::Vec2;
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135
src/view/margins.rs
Normal file
135
src/view/margins.rs
Normal file
@ -0,0 +1,135 @@
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use vec::Vec2;
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use std::ops::{Add, Div, Mul, Sub};
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/// Four values representing each direction.
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#[derive(Clone, Copy)]
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pub struct Margins {
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/// Left margin
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pub left: usize,
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/// Right margin
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pub right: usize,
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/// Top margin
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pub top: usize,
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/// Bottom margin
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pub bottom: usize,
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}
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impl Margins {
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/// Creates a new Margins.
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pub fn new(left: usize, right: usize, top: usize, bottom: usize) -> Self {
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Margins {
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left: left,
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right: right,
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top: top,
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bottom: bottom,
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}
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}
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/// Returns left + right.
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pub fn horizontal(&self) -> usize {
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self.left + self.right
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}
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/// Returns top + bottom.
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pub fn vertical(&self) -> usize {
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self.top + self.bottom
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}
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/// Returns (left+right, top+bottom).
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pub fn combined(&self) -> Vec2 {
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Vec2::new(self.horizontal(), self.vertical())
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}
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/// Returns (left, top).
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pub fn top_left(&self) -> Vec2 {
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Vec2::new(self.left, self.top)
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}
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/// Returns (right, bottom).
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pub fn bot_right(&self) -> Vec2 {
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Vec2::new(self.right, self.bottom)
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}
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}
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impl From<(usize, usize, usize, usize)> for Margins {
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fn from((left, right, top, bottom): (usize, usize, usize, usize)) -> Margins {
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Margins::new(left, right, top, bottom)
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}
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}
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impl From<(i32, i32, i32, i32)> for Margins {
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fn from((left, right, top, bottom): (i32, i32, i32, i32)) -> Margins {
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(left as usize, right as usize, top as usize, bottom as usize).into()
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}
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}
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impl From<((i32, i32), (i32, i32))> for Margins {
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fn from(((left, right), (top, bottom)): ((i32, i32), (i32, i32))) -> Margins {
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(left, right, top, bottom).into()
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}
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}
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impl From<((usize, usize), (usize, usize))> for Margins {
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fn from(
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((left, right), (top, bottom)): ((usize, usize), (usize, usize))
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) -> Margins {
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(left, right, top, bottom).into()
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}
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}
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impl<T: Into<Margins>> Add<T> for Margins {
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type Output = Margins;
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fn add(self, other: T) -> Margins {
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let ov = other.into();
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Margins {
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left: self.left + ov.left,
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right: self.right + ov.right,
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top: self.top + ov.top,
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bottom: self.bottom + ov.bottom,
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}
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}
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}
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impl<T: Into<Margins>> Sub<T> for Margins {
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type Output = Margins;
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fn sub(self, other: T) -> Margins {
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let ov = other.into();
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Margins {
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left: self.left - ov.left,
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right: self.right - ov.right,
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top: self.top - ov.top,
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bottom: self.bottom - ov.bottom,
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}
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}
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}
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impl Div<usize> for Margins {
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type Output = Margins;
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fn div(self, other: usize) -> Margins {
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Margins {
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left: self.left / other,
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right: self.right / other,
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top: self.top / other,
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bottom: self.bottom / other,
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}
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}
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}
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impl Mul<usize> for Margins {
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type Output = Margins;
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fn mul(self, other: usize) -> Margins {
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Margins {
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left: self.left * other,
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right: self.right * other,
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top: self.top * other,
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bottom: self.bottom * other,
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}
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}
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}
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@ -42,6 +42,7 @@ mod view_wrapper;
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mod any;
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mod finder;
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mod position;
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mod margins;
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mod size_cache;
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mod size_constraint;
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mod view_path;
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@ -59,6 +60,7 @@ pub use self::boxable::Boxable;
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pub use self::finder::{Finder, Selector};
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pub use self::identifiable::Identifiable;
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pub use self::into_boxed_view::IntoBoxedView;
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pub use self::margins::Margins;
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pub use self::position::{Offset, Position};
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pub use self::scroll::{ScrollBase, ScrollStrategy};
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pub use self::size_cache::SizeCache;
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@ -9,8 +9,8 @@ use std::cell::Cell;
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use std::cmp::max;
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use theme::ColorStyle;
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use unicode_width::UnicodeWidthStr;
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use vec::{Vec2, Margins};
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use view::{Selector, View};
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use vec::Vec2;
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use view::{Margins, Selector, View};
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use views::{Button, DummyView, SizedView, TextView, ViewBox};
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/// Identifies currently focused element in [`Dialog`].
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