mirror of
https://github.com/FliegendeWurst/cursive.git
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Move Cursive root to its own module
This commit is contained in:
parent
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542
src/cursive.rs
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542
src/cursive.rs
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use backend;
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use backend::Backend;
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use event::{Callback, Event, EventResult};
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use std::any::Any;
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use std::collections::HashMap;
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use std::path::Path;
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use std::sync::mpsc;
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use theme;
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use vec::Vec2;
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use view::{self, Finder, View};
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use views;
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use printer::Printer;
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use direction;
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/// Identifies a screen in the cursive root.
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pub type ScreenId = usize;
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/// Central part of the cursive library.
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///
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/// It initializes ncurses on creation and cleans up on drop.
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/// To use it, you should populate it with views, layouts and callbacks,
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/// then start the event loop with run().
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///
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/// It uses a list of screen, with one screen active at a time.
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pub struct Cursive {
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theme: theme::Theme,
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screens: Vec<views::StackView>,
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global_callbacks: HashMap<Event, Callback>,
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menubar: views::Menubar,
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// Last layer sizes of the stack view.
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// If it changed, clear the screen.
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last_sizes: Vec<Vec2>,
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active_screen: ScreenId,
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running: bool,
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backend: backend::Concrete,
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cb_source: mpsc::Receiver<Box<Fn(&mut Cursive) + Send>>,
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cb_sink: mpsc::Sender<Box<Fn(&mut Cursive) + Send>>,
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}
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new_default!(Cursive);
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impl Cursive {
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/// Creates a new Cursive root, and initialize the back-end.
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pub fn new() -> Self {
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let backend = backend::Concrete::init();
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let theme = theme::load_default();
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// theme.activate(&mut backend);
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// let theme = theme::load_theme("assets/style.toml").unwrap();
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let (tx, rx) = mpsc::channel();
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let mut res = Cursive {
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theme: theme,
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screens: Vec::new(),
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last_sizes: Vec::new(),
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global_callbacks: HashMap::new(),
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menubar: views::Menubar::new(),
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active_screen: 0,
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running: true,
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cb_source: rx,
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cb_sink: tx,
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backend: backend,
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};
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res.screens.push(views::StackView::new());
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res
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}
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/// Returns a sink for asynchronous callbacks.
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///
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/// Returns the sender part of a channel, that allows to send
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/// callbacks to `self` from other threads.
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///
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/// Callbacks will be executed in the order
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/// of arrival on the next event cycle.
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///
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/// Note that you currently need to call [`set_fps`] to force cursive to
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/// regularly check for messages.
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///
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/// [`set_fps`]: #method.set_fps
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pub fn cb_sink(&self) -> &mpsc::Sender<Box<Fn(&mut Cursive) + Send>> {
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&self.cb_sink
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}
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/// Selects the menubar.
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pub fn select_menubar(&mut self) {
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self.menubar.take_focus(direction::Direction::none());
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}
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/// Sets the menubar autohide feature.
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///
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/// * When enabled (default), the menu is only visible when selected.
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/// * When disabled, the menu is always visible and reserves the top row.
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pub fn set_autohide_menu(&mut self, autohide: bool) {
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self.menubar.autohide = autohide;
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}
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/// Access the menu tree used by the menubar.
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///
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/// This allows to add menu items to the menubar.
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///
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/// # Examples
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///
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/// ```no_run
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/// # extern crate cursive;
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/// #
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/// # use cursive::{Cursive, event};
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/// # use cursive::views::{Dialog};
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/// # use cursive::traits::*;
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/// # use cursive::menu::*;
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/// #
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.menubar()
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/// .add_subtree("File",
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/// MenuTree::new()
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/// .leaf("New", |s| s.add_layer(Dialog::info("New file!")))
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/// .subtree("Recent", MenuTree::new().with(|tree| {
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/// for i in 1..100 {
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/// tree.add_leaf(format!("Item {}", i), |_| ())
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/// }
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/// }))
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/// .delimiter()
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/// .with(|tree| {
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/// for i in 1..10 {
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/// tree.add_leaf(format!("Option {}", i), |_| ());
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/// }
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/// })
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/// .delimiter()
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/// .leaf("Quit", |s| s.quit()))
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/// .add_subtree("Help",
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/// MenuTree::new()
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/// .subtree("Help",
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/// MenuTree::new()
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/// .leaf("General", |s| {
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/// s.add_layer(Dialog::info("Help message!"))
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/// })
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/// .leaf("Online", |s| {
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/// s.add_layer(Dialog::info("Online help?"))
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/// }))
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/// .leaf("About",
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/// |s| s.add_layer(Dialog::info("Cursive v0.0.0"))));
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///
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/// siv.add_global_callback(event::Key::Esc, |s| s.select_menubar());
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/// # }
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/// ```
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pub fn menubar(&mut self) -> &mut views::Menubar {
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&mut self.menubar
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}
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/// Returns the currently used theme.
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pub fn current_theme(&self) -> &theme::Theme {
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&self.theme
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}
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/// Sets the current theme.
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pub fn set_theme(&mut self, theme: theme::Theme) {
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self.theme = theme;
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self.clear();
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}
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/// Clears the screen.
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///
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/// Users rarely have to call this directly.
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pub fn clear(&self) {
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self.backend.clear(self.theme.colors.background);
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}
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/// Loads a theme from the given file.
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///
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/// `filename` must point to a valid toml file.
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pub fn load_theme_file<P: AsRef<Path>>(
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&mut self, filename: P
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) -> Result<(), theme::Error> {
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self.set_theme(try!(theme::load_theme_file(filename)));
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Ok(())
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}
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/// Loads a theme from the given string content.
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///
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/// Content must be valid toml.
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pub fn load_theme(&mut self, content: &str) -> Result<(), theme::Error> {
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self.set_theme(try!(theme::load_theme(content)));
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Ok(())
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}
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/// Sets the refresh rate, in frames per second.
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///
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/// Regularly redraws everything, even when no input is given.
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///
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/// You currently need this to regularly check
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/// for events sent using [`cb_sink`].
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///
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/// Between 0 and 1000. Call with `fps = 0` to disable (default value).
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///
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/// [`cb_sink`]: #method.cb_sink
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pub fn set_fps(&mut self, fps: u32) {
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self.backend.set_refresh_rate(fps)
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}
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/// Returns a reference to the currently active screen.
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pub fn screen(&self) -> &views::StackView {
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let id = self.active_screen;
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&self.screens[id]
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}
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/// Returns a mutable reference to the currently active screen.
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pub fn screen_mut(&mut self) -> &mut views::StackView {
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let id = self.active_screen;
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&mut self.screens[id]
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}
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/// Adds a new screen, and returns its ID.
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pub fn add_screen(&mut self) -> ScreenId {
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let res = self.screens.len();
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self.screens.push(views::StackView::new());
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res
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}
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/// Convenient method to create a new screen, and set it as active.
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pub fn add_active_screen(&mut self) -> ScreenId {
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let res = self.add_screen();
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self.set_screen(res);
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res
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}
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/// Sets the active screen. Panics if no such screen exist.
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pub fn set_screen(&mut self, screen_id: ScreenId) {
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if screen_id >= self.screens.len() {
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panic!(
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"Tried to set an invalid screen ID: {}, but only {} \
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screens present.",
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screen_id,
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self.screens.len()
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);
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}
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self.active_screen = screen_id;
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}
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/// Tries to find the view pointed to by the given selector.
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///
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/// Runs a closure on the view once it's found, and return the
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/// result.
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///
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/// If the view is not found, or if it is not of the asked type,
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/// returns None.
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///
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/// # Examples
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///
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/// ```no_run
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/// # extern crate cursive;
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/// # use cursive::{Cursive, views, view};
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/// # use cursive::traits::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_layer(views::TextView::new("Text #1")
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/// .with_id("text"));
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///
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/// siv.add_global_callback('p', |s| {
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/// s.call_on(&view::Selector::Id("text"), |view: &mut views::TextView| {
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/// view.set_content("Text #2");
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/// });
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/// });
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/// # }
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/// ```
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pub fn call_on<V, F, R>(
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&mut self, sel: &view::Selector, callback: F
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) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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self.screen_mut().call_on(sel, callback)
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}
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/// Tries to find the view identified by the given id.
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///
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/// Convenient method to use `call_on` with a `view::Selector::Id`.
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///
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/// # Examples
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///
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/// ```no_run
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/// # extern crate cursive;
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/// # use cursive::{Cursive, views};
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/// # use cursive::traits::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_layer(views::TextView::new("Text #1")
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/// .with_id("text"));
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///
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/// siv.add_global_callback('p', |s| {
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/// s.call_on_id("text", |view: &mut views::TextView| {
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/// view.set_content("Text #2");
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/// });
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/// });
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/// # }
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/// ```
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pub fn call_on_id<V, F, R>(&mut self, id: &str, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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self.call_on(&view::Selector::Id(id), callback)
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}
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/// Convenient method to find a view wrapped in [`IdView`].
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///
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/// This looks for a `IdView<V>` with the given ID, and return
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/// a mutable reference to the wrapped view.
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///
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/// [`IdView`]: views/struct.IdView.html
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pub fn find_id<V>(&mut self, id: &str) -> Option<views::ViewRef<V>>
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where
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V: View + Any,
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{
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self.call_on_id(id, views::IdView::<V>::get_mut)
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}
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/// Moves the focus to the view identified by `id`.
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///
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/// Convenient method to call `focus` with a `view::Selector::Id`.
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pub fn focus_id(&mut self, id: &str) -> Result<(), ()> {
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self.focus(&view::Selector::Id(id))
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}
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/// Moves the focus to the view identified by `sel`.
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pub fn focus(&mut self, sel: &view::Selector) -> Result<(), ()> {
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self.screen_mut().focus_view(sel)
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}
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/// Adds a global callback.
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///
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/// Will be triggered on the given key press when no view catches it.
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///
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/// # Examples
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///
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/// ```no_run
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/// # extern crate cursive;
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/// # use cursive::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_global_callback('q', |s| s.quit());
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/// # }
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/// ```
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pub fn add_global_callback<F, E: Into<Event>>(&mut self, event: E, cb: F)
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where
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F: Fn(&mut Cursive) + 'static,
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{
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self.global_callbacks
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.insert(event.into(), Callback::from_fn(cb));
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}
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/// Add a layer to the current screen.
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///
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/// # Examples
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///
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/// ```no_run
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/// # extern crate cursive;
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/// # use cursive::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_layer(views::TextView::new("Hello world!"));
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/// # }
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/// ```
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pub fn add_layer<T: 'static + View>(&mut self, view: T) {
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self.screen_mut().add_layer(view);
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}
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/// Adds a new full-screen layer to the current screen.
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///
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/// Fullscreen layers have no shadow.
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pub fn add_fullscreen_layer<T>(&mut self, view: T)
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where
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T: 'static + View,
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{
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self.screen_mut().add_fullscreen_layer(view);
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}
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/// Convenient method to remove a layer from the current screen.
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pub fn pop_layer(&mut self) {
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self.screen_mut().pop_layer();
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self.clear();
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}
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// Handles a key event when it was ignored by the current view
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fn on_event(&mut self, event: Event) {
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let cb = match self.global_callbacks.get(&event) {
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None => return,
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Some(cb) => cb.clone(),
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};
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// Not from a view, so no viewpath here
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cb(self);
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}
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/// Returns the size of the screen, in characters.
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pub fn screen_size(&self) -> Vec2 {
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let (x, y) = self.backend.screen_size();
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Vec2 {
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x: x as usize,
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y: y as usize,
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}
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}
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fn layout(&mut self) {
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let size = self.screen_size();
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self.screen_mut().layout(size);
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}
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fn draw(&mut self) {
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let sizes = self.screen().layer_sizes();
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if self.last_sizes != sizes {
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self.clear();
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self.last_sizes = sizes;
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}
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let printer =
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Printer::new(self.screen_size(), &self.theme, &self.backend);
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// Draw the currently active screen
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// If the menubar is active, nothing else can be.
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let offset = if self.menubar.autohide { 0 } else { 1 };
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// Draw the menubar?
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if self.menubar.visible() {
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let printer = printer.sub_printer(
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Vec2::zero(),
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printer.size,
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self.menubar.receive_events(),
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);
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self.menubar.draw(&printer);
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}
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let selected = self.menubar.receive_events();
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let printer =
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printer.sub_printer(Vec2::new(0, offset), printer.size, !selected);
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let id = self.active_screen;
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self.screens[id].draw(&printer);
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}
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/// Returns `true` until [`quit(&mut self)`] is called.
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///
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/// [`quit(&mut self)`]: #method.quit
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pub fn is_running(&self) -> bool {
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self.running
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}
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/// Runs the event loop.
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///
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/// It will wait for user input (key presses)
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/// and trigger callbacks accordingly.
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///
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/// Calls [`step(&mut self)`] until [`quit(&mut self)`] is called.
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///
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/// After this function returns, you can call
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/// it again and it will start a new loop.
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///
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/// [`step(&mut self)`]: #method.step
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/// [`quit(&mut self)`]: #method.quit
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pub fn run(&mut self) {
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self.running = true;
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// And the big event loop begins!
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while self.running {
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self.step();
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}
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}
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/// Performs a single step from the event loop.
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///
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/// Useful if you need tighter control on the event loop.
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/// Otherwise, [`run(&mut self)`] might be more convenient.
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///
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/// [`run(&mut self)`]: #method.run
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pub fn step(&mut self) {
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if let Ok(cb) = self.cb_source.try_recv() {
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cb(self);
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}
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// Do we need to redraw everytime?
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// Probably, actually.
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// TODO: Do we need to re-layout everytime?
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self.layout();
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// TODO: Do we need to redraw every view every time?
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// (Is this getting repetitive? :p)
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self.draw();
|
||||
self.backend.refresh();
|
||||
|
||||
// Wait for next event.
|
||||
// (If set_fps was called, this returns -1 now and then)
|
||||
let event = self.backend.poll_event();
|
||||
if event == Event::Exit {
|
||||
self.quit();
|
||||
}
|
||||
|
||||
if event == Event::WindowResize {
|
||||
self.clear();
|
||||
}
|
||||
|
||||
// Event dispatch order:
|
||||
// * Focused element:
|
||||
// * Menubar (if active)
|
||||
// * Current screen (top layer)
|
||||
// * Global callbacks
|
||||
if self.menubar.receive_events() {
|
||||
self.menubar.on_event(event).process(self);
|
||||
} else {
|
||||
match self.screen_mut().on_event(event.clone()) {
|
||||
// If the event was ignored,
|
||||
// it is our turn to play with it.
|
||||
EventResult::Ignored => self.on_event(event),
|
||||
EventResult::Consumed(None) => (),
|
||||
EventResult::Consumed(Some(cb)) => cb(self),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stops the event loop.
|
||||
pub fn quit(&mut self) {
|
||||
self.running = false;
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Cursive {
|
||||
fn drop(&mut self) {
|
||||
self.backend.finish();
|
||||
}
|
||||
}
|
536
src/lib.rs
536
src/lib.rs
@ -97,6 +97,7 @@ pub mod direction;
|
||||
pub mod utils;
|
||||
|
||||
// This probably doesn't need to be public?
|
||||
mod cursive;
|
||||
mod printer;
|
||||
mod xy;
|
||||
mod with;
|
||||
@ -108,540 +109,7 @@ mod utf8;
|
||||
pub mod backend;
|
||||
|
||||
|
||||
use backend::Backend;
|
||||
|
||||
use event::{Callback, Event, EventResult};
|
||||
|
||||
pub use printer::Printer;
|
||||
|
||||
use std::any::Any;
|
||||
use std::collections::HashMap;
|
||||
use std::path::Path;
|
||||
|
||||
use std::sync::mpsc;
|
||||
|
||||
use vec::Vec2;
|
||||
use view::Finder;
|
||||
use view::View;
|
||||
pub use with::With;
|
||||
pub use xy::XY;
|
||||
|
||||
|
||||
/// Identifies a screen in the cursive root.
|
||||
pub type ScreenId = usize;
|
||||
|
||||
/// Central part of the cursive library.
|
||||
///
|
||||
/// It initializes ncurses on creation and cleans up on drop.
|
||||
/// To use it, you should populate it with views, layouts and callbacks,
|
||||
/// then start the event loop with run().
|
||||
///
|
||||
/// It uses a list of screen, with one screen active at a time.
|
||||
pub struct Cursive {
|
||||
theme: theme::Theme,
|
||||
screens: Vec<views::StackView>,
|
||||
global_callbacks: HashMap<Event, Callback>,
|
||||
menubar: views::Menubar,
|
||||
|
||||
// Last layer sizes of the stack view.
|
||||
// If it changed, clear the screen.
|
||||
last_sizes: Vec<Vec2>,
|
||||
|
||||
active_screen: ScreenId,
|
||||
|
||||
running: bool,
|
||||
|
||||
backend: backend::Concrete,
|
||||
|
||||
cb_source: mpsc::Receiver<Box<Fn(&mut Cursive) + Send>>,
|
||||
cb_sink: mpsc::Sender<Box<Fn(&mut Cursive) + Send>>,
|
||||
}
|
||||
|
||||
new_default!(Cursive);
|
||||
|
||||
impl Cursive {
|
||||
/// Creates a new Cursive root, and initialize the back-end.
|
||||
pub fn new() -> Self {
|
||||
let backend = backend::Concrete::init();
|
||||
|
||||
let theme = theme::load_default();
|
||||
// theme.activate(&mut backend);
|
||||
// let theme = theme::load_theme("assets/style.toml").unwrap();
|
||||
|
||||
let (tx, rx) = mpsc::channel();
|
||||
|
||||
let mut res = Cursive {
|
||||
theme: theme,
|
||||
screens: Vec::new(),
|
||||
last_sizes: Vec::new(),
|
||||
global_callbacks: HashMap::new(),
|
||||
menubar: views::Menubar::new(),
|
||||
active_screen: 0,
|
||||
running: true,
|
||||
cb_source: rx,
|
||||
cb_sink: tx,
|
||||
backend: backend,
|
||||
};
|
||||
|
||||
res.screens.push(views::StackView::new());
|
||||
|
||||
res
|
||||
}
|
||||
|
||||
/// Returns a sink for asynchronous callbacks.
|
||||
///
|
||||
/// Returns the sender part of a channel, that allows to send
|
||||
/// callbacks to `self` from other threads.
|
||||
///
|
||||
/// Callbacks will be executed in the order
|
||||
/// of arrival on the next event cycle.
|
||||
///
|
||||
/// Note that you currently need to call [`set_fps`] to force cursive to
|
||||
/// regularly check for messages.
|
||||
///
|
||||
/// [`set_fps`]: #method.set_fps
|
||||
pub fn cb_sink(&self) -> &mpsc::Sender<Box<Fn(&mut Cursive) + Send>> {
|
||||
&self.cb_sink
|
||||
}
|
||||
|
||||
/// Selects the menubar.
|
||||
pub fn select_menubar(&mut self) {
|
||||
self.menubar.take_focus(direction::Direction::none());
|
||||
}
|
||||
|
||||
/// Sets the menubar autohide feature.
|
||||
///
|
||||
/// * When enabled (default), the menu is only visible when selected.
|
||||
/// * When disabled, the menu is always visible and reserves the top row.
|
||||
pub fn set_autohide_menu(&mut self, autohide: bool) {
|
||||
self.menubar.autohide = autohide;
|
||||
}
|
||||
|
||||
/// Access the menu tree used by the menubar.
|
||||
///
|
||||
/// This allows to add menu items to the menubar.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```no_run
|
||||
/// # extern crate cursive;
|
||||
/// #
|
||||
/// # use cursive::{Cursive, event};
|
||||
/// # use cursive::views::{Dialog};
|
||||
/// # use cursive::traits::*;
|
||||
/// # use cursive::menu::*;
|
||||
/// #
|
||||
/// # fn main() {
|
||||
/// let mut siv = Cursive::new();
|
||||
///
|
||||
/// siv.menubar()
|
||||
/// .add_subtree("File",
|
||||
/// MenuTree::new()
|
||||
/// .leaf("New", |s| s.add_layer(Dialog::info("New file!")))
|
||||
/// .subtree("Recent", MenuTree::new().with(|tree| {
|
||||
/// for i in 1..100 {
|
||||
/// tree.add_leaf(format!("Item {}", i), |_| ())
|
||||
/// }
|
||||
/// }))
|
||||
/// .delimiter()
|
||||
/// .with(|tree| {
|
||||
/// for i in 1..10 {
|
||||
/// tree.add_leaf(format!("Option {}", i), |_| ());
|
||||
/// }
|
||||
/// })
|
||||
/// .delimiter()
|
||||
/// .leaf("Quit", |s| s.quit()))
|
||||
/// .add_subtree("Help",
|
||||
/// MenuTree::new()
|
||||
/// .subtree("Help",
|
||||
/// MenuTree::new()
|
||||
/// .leaf("General", |s| {
|
||||
/// s.add_layer(Dialog::info("Help message!"))
|
||||
/// })
|
||||
/// .leaf("Online", |s| {
|
||||
/// s.add_layer(Dialog::info("Online help?"))
|
||||
/// }))
|
||||
/// .leaf("About",
|
||||
/// |s| s.add_layer(Dialog::info("Cursive v0.0.0"))));
|
||||
///
|
||||
/// siv.add_global_callback(event::Key::Esc, |s| s.select_menubar());
|
||||
/// # }
|
||||
/// ```
|
||||
pub fn menubar(&mut self) -> &mut views::Menubar {
|
||||
&mut self.menubar
|
||||
}
|
||||
|
||||
/// Returns the currently used theme.
|
||||
pub fn current_theme(&self) -> &theme::Theme {
|
||||
&self.theme
|
||||
}
|
||||
|
||||
/// Sets the current theme.
|
||||
pub fn set_theme(&mut self, theme: theme::Theme) {
|
||||
self.theme = theme;
|
||||
self.clear();
|
||||
}
|
||||
|
||||
/// Clears the screen.
|
||||
///
|
||||
/// Users rarely have to call this directly.
|
||||
pub fn clear(&self) {
|
||||
self.backend.clear(self.theme.colors.background);
|
||||
}
|
||||
|
||||
/// Loads a theme from the given file.
|
||||
///
|
||||
/// `filename` must point to a valid toml file.
|
||||
pub fn load_theme_file<P: AsRef<Path>>(&mut self, filename: P)
|
||||
-> Result<(), theme::Error> {
|
||||
self.set_theme(try!(theme::load_theme_file(filename)));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Loads a theme from the given string content.
|
||||
///
|
||||
/// Content must be valid toml.
|
||||
pub fn load_theme(&mut self, content: &str) -> Result<(), theme::Error> {
|
||||
self.set_theme(try!(theme::load_theme(content)));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Sets the refresh rate, in frames per second.
|
||||
///
|
||||
/// Regularly redraws everything, even when no input is given.
|
||||
///
|
||||
/// You currently need this to regularly check
|
||||
/// for events sent using [`cb_sink`].
|
||||
///
|
||||
/// Between 0 and 1000. Call with `fps = 0` to disable (default value).
|
||||
///
|
||||
/// [`cb_sink`]: #method.cb_sink
|
||||
pub fn set_fps(&mut self, fps: u32) {
|
||||
self.backend.set_refresh_rate(fps)
|
||||
}
|
||||
|
||||
/// Returns a reference to the currently active screen.
|
||||
pub fn screen(&self) -> &views::StackView {
|
||||
let id = self.active_screen;
|
||||
&self.screens[id]
|
||||
}
|
||||
|
||||
/// Returns a mutable reference to the currently active screen.
|
||||
pub fn screen_mut(&mut self) -> &mut views::StackView {
|
||||
let id = self.active_screen;
|
||||
&mut self.screens[id]
|
||||
}
|
||||
|
||||
/// Adds a new screen, and returns its ID.
|
||||
pub fn add_screen(&mut self) -> ScreenId {
|
||||
let res = self.screens.len();
|
||||
self.screens.push(views::StackView::new());
|
||||
res
|
||||
}
|
||||
|
||||
/// Convenient method to create a new screen, and set it as active.
|
||||
pub fn add_active_screen(&mut self) -> ScreenId {
|
||||
let res = self.add_screen();
|
||||
self.set_screen(res);
|
||||
res
|
||||
}
|
||||
|
||||
/// Sets the active screen. Panics if no such screen exist.
|
||||
pub fn set_screen(&mut self, screen_id: ScreenId) {
|
||||
if screen_id >= self.screens.len() {
|
||||
panic!("Tried to set an invalid screen ID: {}, but only {} \
|
||||
screens present.",
|
||||
screen_id,
|
||||
self.screens.len());
|
||||
}
|
||||
self.active_screen = screen_id;
|
||||
}
|
||||
|
||||
/// Tries to find the view pointed to by the given selector.
|
||||
///
|
||||
/// Runs a closure on the view once it's found, and return the
|
||||
/// result.
|
||||
///
|
||||
/// If the view is not found, or if it is not of the asked type,
|
||||
/// returns None.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```no_run
|
||||
/// # extern crate cursive;
|
||||
/// # use cursive::{Cursive, views, view};
|
||||
/// # use cursive::traits::*;
|
||||
/// # fn main() {
|
||||
/// let mut siv = Cursive::new();
|
||||
///
|
||||
/// siv.add_layer(views::TextView::new("Text #1")
|
||||
/// .with_id("text"));
|
||||
///
|
||||
/// siv.add_global_callback('p', |s| {
|
||||
/// s.call_on(&view::Selector::Id("text"), |view: &mut views::TextView| {
|
||||
/// view.set_content("Text #2");
|
||||
/// });
|
||||
/// });
|
||||
/// # }
|
||||
/// ```
|
||||
pub fn call_on<V, F, R>(&mut self, sel: &view::Selector, callback: F)
|
||||
-> Option<R>
|
||||
where V: View + Any,
|
||||
F: FnOnce(&mut V) -> R
|
||||
{
|
||||
self.screen_mut().call_on(sel, callback)
|
||||
}
|
||||
|
||||
/// Tries to find the view identified by the given id.
|
||||
///
|
||||
/// Convenient method to use `call_on` with a `view::Selector::Id`.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```no_run
|
||||
/// # extern crate cursive;
|
||||
/// # use cursive::{Cursive, views};
|
||||
/// # use cursive::traits::*;
|
||||
/// # fn main() {
|
||||
/// let mut siv = Cursive::new();
|
||||
///
|
||||
/// siv.add_layer(views::TextView::new("Text #1")
|
||||
/// .with_id("text"));
|
||||
///
|
||||
/// siv.add_global_callback('p', |s| {
|
||||
/// s.call_on_id("text", |view: &mut views::TextView| {
|
||||
/// view.set_content("Text #2");
|
||||
/// });
|
||||
/// });
|
||||
/// # }
|
||||
/// ```
|
||||
pub fn call_on_id<V, F, R>(&mut self, id: &str, callback: F) -> Option<R>
|
||||
where V: View + Any,
|
||||
F: FnOnce(&mut V) -> R
|
||||
{
|
||||
self.call_on(&view::Selector::Id(id), callback)
|
||||
}
|
||||
|
||||
/// Convenient method to find a view wrapped in [`IdView`].
|
||||
///
|
||||
/// This looks for a `IdView<V>` with the given ID, and return
|
||||
/// a mutable reference to the wrapped view.
|
||||
///
|
||||
/// [`IdView`]: views/struct.IdView.html
|
||||
pub fn find_id<V>(&mut self, id: &str) -> Option<views::ViewRef<V>>
|
||||
where V: View + Any
|
||||
{
|
||||
self.call_on_id(id, views::IdView::<V>::get_mut)
|
||||
}
|
||||
|
||||
/// Moves the focus to the view identified by `id`.
|
||||
///
|
||||
/// Convenient method to call `focus` with a `view::Selector::Id`.
|
||||
pub fn focus_id(&mut self, id: &str) -> Result<(), ()> {
|
||||
self.focus(&view::Selector::Id(id))
|
||||
}
|
||||
|
||||
/// Moves the focus to the view identified by `sel`.
|
||||
pub fn focus(&mut self, sel: &view::Selector) -> Result<(), ()> {
|
||||
self.screen_mut().focus_view(sel)
|
||||
}
|
||||
|
||||
/// Adds a global callback.
|
||||
///
|
||||
/// Will be triggered on the given key press when no view catches it.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```no_run
|
||||
/// # extern crate cursive;
|
||||
/// # use cursive::*;
|
||||
/// # fn main() {
|
||||
/// let mut siv = Cursive::new();
|
||||
///
|
||||
/// siv.add_global_callback('q', |s| s.quit());
|
||||
/// # }
|
||||
/// ```
|
||||
pub fn add_global_callback<F, E: Into<Event>>(&mut self, event: E, cb: F)
|
||||
where F: Fn(&mut Cursive) + 'static
|
||||
{
|
||||
self.global_callbacks.insert(event.into(), Callback::from_fn(cb));
|
||||
}
|
||||
|
||||
/// Add a layer to the current screen.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```no_run
|
||||
/// # extern crate cursive;
|
||||
/// # use cursive::*;
|
||||
/// # fn main() {
|
||||
/// let mut siv = Cursive::new();
|
||||
///
|
||||
/// siv.add_layer(views::TextView::new("Hello world!"));
|
||||
/// # }
|
||||
/// ```
|
||||
pub fn add_layer<T: 'static + View>(&mut self, view: T) {
|
||||
self.screen_mut().add_layer(view);
|
||||
}
|
||||
|
||||
/// Adds a new full-screen layer to the current screen.
|
||||
///
|
||||
/// Fullscreen layers have no shadow.
|
||||
pub fn add_fullscreen_layer<T>(&mut self, view: T)
|
||||
where T: 'static + View
|
||||
{
|
||||
self.screen_mut().add_fullscreen_layer(view);
|
||||
}
|
||||
|
||||
/// Convenient method to remove a layer from the current screen.
|
||||
pub fn pop_layer(&mut self) {
|
||||
self.screen_mut().pop_layer();
|
||||
self.clear();
|
||||
}
|
||||
|
||||
// Handles a key event when it was ignored by the current view
|
||||
fn on_event(&mut self, event: Event) {
|
||||
let cb = match self.global_callbacks.get(&event) {
|
||||
None => return,
|
||||
Some(cb) => cb.clone(),
|
||||
};
|
||||
// Not from a view, so no viewpath here
|
||||
cb(self);
|
||||
}
|
||||
|
||||
/// Returns the size of the screen, in characters.
|
||||
pub fn screen_size(&self) -> Vec2 {
|
||||
let (x, y) = self.backend.screen_size();
|
||||
|
||||
Vec2 {
|
||||
x: x as usize,
|
||||
y: y as usize,
|
||||
}
|
||||
}
|
||||
|
||||
fn layout(&mut self) {
|
||||
let size = self.screen_size();
|
||||
self.screen_mut().layout(size);
|
||||
}
|
||||
|
||||
fn draw(&mut self) {
|
||||
let sizes = self.screen().layer_sizes();
|
||||
if self.last_sizes != sizes {
|
||||
self.clear();
|
||||
self.last_sizes = sizes;
|
||||
}
|
||||
|
||||
let printer = Printer::new(self.screen_size(),
|
||||
&self.theme,
|
||||
&self.backend);
|
||||
|
||||
// Draw the currently active screen
|
||||
// If the menubar is active, nothing else can be.
|
||||
let offset = if self.menubar.autohide { 0 } else { 1 };
|
||||
// Draw the menubar?
|
||||
if self.menubar.visible() {
|
||||
let printer = printer.sub_printer(Vec2::zero(),
|
||||
printer.size,
|
||||
self.menubar.receive_events());
|
||||
self.menubar.draw(&printer);
|
||||
}
|
||||
|
||||
let selected = self.menubar.receive_events();
|
||||
|
||||
let printer =
|
||||
printer.sub_printer(Vec2::new(0, offset), printer.size, !selected);
|
||||
let id = self.active_screen;
|
||||
self.screens[id].draw(&printer);
|
||||
|
||||
}
|
||||
|
||||
/// Returns `true` until [`quit(&mut self)`] is called.
|
||||
///
|
||||
/// [`quit(&mut self)`]: #method.quit
|
||||
pub fn is_running(&self) -> bool {
|
||||
self.running
|
||||
}
|
||||
|
||||
|
||||
/// Runs the event loop.
|
||||
///
|
||||
/// It will wait for user input (key presses)
|
||||
/// and trigger callbacks accordingly.
|
||||
///
|
||||
/// Calls [`step(&mut self)`] until [`quit(&mut self)`] is called.
|
||||
///
|
||||
/// After this function returns, you can call
|
||||
/// it again and it will start a new loop.
|
||||
///
|
||||
/// [`step(&mut self)`]: #method.step
|
||||
/// [`quit(&mut self)`]: #method.quit
|
||||
pub fn run(&mut self) {
|
||||
self.running = true;
|
||||
|
||||
// And the big event loop begins!
|
||||
while self.running {
|
||||
self.step();
|
||||
}
|
||||
}
|
||||
|
||||
/// Performs a single step from the event loop.
|
||||
///
|
||||
/// Useful if you need tighter control on the event loop.
|
||||
/// Otherwise, [`run(&mut self)`] might be more convenient.
|
||||
///
|
||||
/// [`run(&mut self)`]: #method.run
|
||||
pub fn step(&mut self) {
|
||||
if let Ok(cb) = self.cb_source.try_recv() {
|
||||
cb(self);
|
||||
}
|
||||
|
||||
// Do we need to redraw everytime?
|
||||
// Probably, actually.
|
||||
// TODO: Do we need to re-layout everytime?
|
||||
self.layout();
|
||||
|
||||
// TODO: Do we need to redraw every view every time?
|
||||
// (Is this getting repetitive? :p)
|
||||
self.draw();
|
||||
self.backend.refresh();
|
||||
|
||||
// Wait for next event.
|
||||
// (If set_fps was called, this returns -1 now and then)
|
||||
let event = self.backend.poll_event();
|
||||
if event == Event::Exit {
|
||||
self.quit();
|
||||
}
|
||||
|
||||
if event == Event::WindowResize {
|
||||
self.clear();
|
||||
}
|
||||
|
||||
// Event dispatch order:
|
||||
// * Focused element:
|
||||
// * Menubar (if active)
|
||||
// * Current screen (top layer)
|
||||
// * Global callbacks
|
||||
if self.menubar.receive_events() {
|
||||
self.menubar.on_event(event).process(self);
|
||||
} else {
|
||||
match self.screen_mut().on_event(event.clone()) {
|
||||
// If the event was ignored,
|
||||
// it is our turn to play with it.
|
||||
EventResult::Ignored => self.on_event(event),
|
||||
EventResult::Consumed(None) => (),
|
||||
EventResult::Consumed(Some(cb)) => cb(self),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stops the event loop.
|
||||
pub fn quit(&mut self) {
|
||||
self.running = false;
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Cursive {
|
||||
fn drop(&mut self) {
|
||||
self.backend.finish();
|
||||
}
|
||||
}
|
||||
pub use cursive::{ScreenId, Cursive};
|
||||
|
Loading…
Reference in New Issue
Block a user