mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-23 17:35:00 +00:00
Add mines example
This commit is contained in:
parent
6bc63a40c5
commit
70906aa5de
@ -56,7 +56,7 @@ Check out the other [examples](https://github.com/gyscos/Cursive/tree/master/exa
|
|||||||
<a href="examples/lorem.rs"><img src="doc/examples/lorem.png" alt="lorem.rs example", width="48%" /></a>
|
<a href="examples/lorem.rs"><img src="doc/examples/lorem.png" alt="lorem.rs example", width="48%" /></a>
|
||||||
<a href="examples/menubar.rs"><img src="doc/examples/menubar.png" alt="menubar.rs example", width="48%" /></a>
|
<a href="examples/menubar.rs"><img src="doc/examples/menubar.png" alt="menubar.rs example", width="48%" /></a>
|
||||||
<a href="examples/select.rs"><img src="doc/examples/select.png" alt="select.rs example", width="48%" /></a>
|
<a href="examples/select.rs"><img src="doc/examples/select.png" alt="select.rs example", width="48%" /></a>
|
||||||
<a href="examples/list_view.rs"><img src="doc/examples/list_view.png" alt="list_view.rs example", width="48%" /></a>
|
<a href="examples/mines/"><img src="doc/examples/mines.png" alt="mines example", width="48%" /></a>
|
||||||
<a href="examples/theme.rs"><img src="doc/examples/theme.png" alt="theme.rs example", width="48%" /></a>
|
<a href="examples/theme.rs"><img src="doc/examples/theme.png" alt="theme.rs example", width="48%" /></a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
BIN
doc/examples/mines.png
Normal file
BIN
doc/examples/mines.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 16 KiB |
1
examples/mines/Readme.md
Normal file
1
examples/mines/Readme.md
Normal file
@ -0,0 +1 @@
|
|||||||
|
This is a slightly larger example, showing an implementation of Minesweeper.
|
86
examples/mines/game.rs
Normal file
86
examples/mines/game.rs
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
use cursive::vec::Vec2;
|
||||||
|
use rand::{thread_rng, Rng};
|
||||||
|
use std::cmp::max;
|
||||||
|
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
pub struct Options {
|
||||||
|
pub size: Vec2,
|
||||||
|
pub mines: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
pub enum Cell {
|
||||||
|
Bomb,
|
||||||
|
Free(usize),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Board {
|
||||||
|
pub size: Vec2,
|
||||||
|
pub cells: Vec<Cell>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
pub fn new(options: Options) -> Self {
|
||||||
|
let n_cells = options.size.x * options.size.y;
|
||||||
|
if options.mines > n_cells {
|
||||||
|
// Something is wrong here...
|
||||||
|
// Use different options instead.
|
||||||
|
return Board::new(Options {
|
||||||
|
size: options.size,
|
||||||
|
mines: n_cells,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut board = Board {
|
||||||
|
size: options.size,
|
||||||
|
cells: vec![Cell::Free(0); n_cells],
|
||||||
|
};
|
||||||
|
|
||||||
|
for _ in 0..options.mines {
|
||||||
|
// Find a free cell to put a bomb
|
||||||
|
let i = loop {
|
||||||
|
let i = thread_rng().gen_range(0, n_cells);
|
||||||
|
|
||||||
|
if let Cell::Bomb = board.cells[i] {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
break i;
|
||||||
|
};
|
||||||
|
|
||||||
|
// We know we'll go through since that's how we picked i...
|
||||||
|
board.cells[i] = Cell::Bomb;
|
||||||
|
// Increase count on adjacent cells
|
||||||
|
|
||||||
|
let pos = Vec2::new(i % options.size.x, i / options.size.x);
|
||||||
|
for p in board.neighbours(pos) {
|
||||||
|
if let Some(&mut Cell::Free(ref mut n)) = board.get_mut(p) {
|
||||||
|
*n += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
board
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_mut(&mut self, pos: Vec2) -> Option<&mut Cell> {
|
||||||
|
self.cell_id(pos).map(move |i| &mut self.cells[i])
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cell_id(&self, pos: Vec2) -> Option<usize> {
|
||||||
|
if pos < self.size {
|
||||||
|
Some(pos.x + pos.y * self.size.x)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn neighbours(&self, pos: Vec2) -> Vec<Vec2> {
|
||||||
|
let pos_min = pos.saturating_sub((1, 1));
|
||||||
|
let pos_max = (pos + (2, 2)).or_min(self.size);
|
||||||
|
(pos_min.x..pos_max.x)
|
||||||
|
.flat_map(|x| (pos_min.y..pos_max.y).map(move |y| Vec2::new(x, y)))
|
||||||
|
.filter(|&p| p != pos)
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
}
|
288
examples/mines/main.rs
Normal file
288
examples/mines/main.rs
Normal file
@ -0,0 +1,288 @@
|
|||||||
|
extern crate cursive;
|
||||||
|
extern crate rand;
|
||||||
|
|
||||||
|
mod game;
|
||||||
|
|
||||||
|
use cursive::Cursive;
|
||||||
|
use cursive::Printer;
|
||||||
|
use cursive::direction::Direction;
|
||||||
|
use cursive::event::{Event, EventResult, MouseButton, MouseEvent};
|
||||||
|
use cursive::theme::{BaseColor, Color, ColorStyle};
|
||||||
|
use cursive::vec::Vec2;
|
||||||
|
use cursive::views::{Button, Dialog, LinearLayout, SelectView, Panel};
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let mut siv = Cursive::new();
|
||||||
|
|
||||||
|
siv.add_layer(
|
||||||
|
Dialog::new()
|
||||||
|
.title("Minesweeper")
|
||||||
|
.padding((2, 2, 1, 1))
|
||||||
|
.content(
|
||||||
|
LinearLayout::vertical()
|
||||||
|
.child(Button::new_raw(" New game ", show_options))
|
||||||
|
.child(Button::new_raw(" Best scores ", |s| {
|
||||||
|
s.add_layer(Dialog::info("Not yet!").title("Scores"))
|
||||||
|
}))
|
||||||
|
.child(Button::new_raw(" Exit ", |s| s.quit())),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
siv.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fn show_options(siv: &mut Cursive) {
|
||||||
|
siv.add_layer(
|
||||||
|
Dialog::new()
|
||||||
|
.title("Select difficulty")
|
||||||
|
.content(
|
||||||
|
SelectView::new()
|
||||||
|
.item(
|
||||||
|
"Easy: 8x8, 10 mines",
|
||||||
|
game::Options {
|
||||||
|
size: Vec2::new(8, 8),
|
||||||
|
mines: 10,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.item(
|
||||||
|
"Medium: 16x16, 40 mines",
|
||||||
|
game::Options {
|
||||||
|
size: Vec2::new(16, 16),
|
||||||
|
mines: 40,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.item(
|
||||||
|
"Difficult: 24x24, 99 mines",
|
||||||
|
game::Options {
|
||||||
|
size: Vec2::new(24, 24),
|
||||||
|
mines: 99,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.on_submit(|s, option| {
|
||||||
|
s.pop_layer();
|
||||||
|
new_game(s, *option);
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
.button("Back", |s| s.pop_layer()),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, PartialEq)]
|
||||||
|
enum Cell {
|
||||||
|
Visible(usize),
|
||||||
|
Flag,
|
||||||
|
Unknown,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct BoardView {
|
||||||
|
// Actual board, unknown to the player.
|
||||||
|
board: game::Board,
|
||||||
|
|
||||||
|
// Visible board
|
||||||
|
overlay: Vec<Cell>,
|
||||||
|
|
||||||
|
focused: Option<Vec2>,
|
||||||
|
missing_mines: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BoardView {
|
||||||
|
pub fn new(options: game::Options) -> Self {
|
||||||
|
let overlay = vec![Cell::Unknown; options.size.x * options.size.y];
|
||||||
|
let board = game::Board::new(options);
|
||||||
|
BoardView {
|
||||||
|
board,
|
||||||
|
overlay,
|
||||||
|
focused: None,
|
||||||
|
missing_mines: options.mines,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_cell(&self, mouse_pos: Vec2, offset: Vec2) -> Option<Vec2> {
|
||||||
|
mouse_pos
|
||||||
|
.checked_sub(offset)
|
||||||
|
.map(|pos| pos.map_x(|x| x / 2))
|
||||||
|
.and_then(|pos| {
|
||||||
|
if pos.fits_in(self.board.size) {
|
||||||
|
Some(pos)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flag(&mut self, pos: Vec2) {
|
||||||
|
if let Some(i) = self.board.cell_id(pos) {
|
||||||
|
let new_cell = match self.overlay[i] {
|
||||||
|
Cell::Unknown => Cell::Flag,
|
||||||
|
Cell::Flag => Cell::Unknown,
|
||||||
|
other => other,
|
||||||
|
};
|
||||||
|
self.overlay[i] = new_cell;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reveal(&mut self, pos: Vec2) -> EventResult {
|
||||||
|
if let Some(i) = self.board.cell_id(pos) {
|
||||||
|
if self.overlay[i] != Cell::Unknown {
|
||||||
|
return EventResult::Consumed(None);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Action!
|
||||||
|
match self.board.cells[i] {
|
||||||
|
game::Cell::Bomb => {
|
||||||
|
return EventResult::with_cb(|s| {
|
||||||
|
s.add_layer(Dialog::text("BOOOM").button("Ok", |s| {
|
||||||
|
s.pop_layer();
|
||||||
|
s.pop_layer();
|
||||||
|
}));
|
||||||
|
})
|
||||||
|
}
|
||||||
|
game::Cell::Free(n) => {
|
||||||
|
self.overlay[i] = Cell::Visible(n);
|
||||||
|
if n == 0 {
|
||||||
|
// Reveal all surrounding cells
|
||||||
|
for p in self.board.neighbours(pos) {
|
||||||
|
self.reveal(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return EventResult::Consumed(None);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn auto_reveal(&mut self, pos: Vec2) -> EventResult {
|
||||||
|
if let Some(i) = self.board.cell_id(pos) {
|
||||||
|
if let Cell::Visible(n) = self.overlay[i] {
|
||||||
|
// First: is every possible cell tagged?
|
||||||
|
let neighbours = self.board.neighbours(pos);
|
||||||
|
let tagged = neighbours
|
||||||
|
.iter()
|
||||||
|
.filter_map(|&pos| self.board.cell_id(pos))
|
||||||
|
.map(|i| self.overlay[i])
|
||||||
|
.filter(|&cell| cell == Cell::Flag)
|
||||||
|
.count();
|
||||||
|
if tagged != n {
|
||||||
|
return EventResult::Consumed(None);
|
||||||
|
}
|
||||||
|
|
||||||
|
for p in neighbours {
|
||||||
|
let result = self.reveal(p);
|
||||||
|
if result.has_callback() {
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EventResult::Consumed(None)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl cursive::view::View for BoardView {
|
||||||
|
fn draw(&self, printer: &Printer) {
|
||||||
|
for (i, cell) in self.overlay.iter().enumerate() {
|
||||||
|
let x = (i % self.board.size.x) * 2;
|
||||||
|
let y = i / self.board.size.x;
|
||||||
|
|
||||||
|
let text = match *cell {
|
||||||
|
Cell::Unknown => "[]",
|
||||||
|
Cell::Flag => "()",
|
||||||
|
Cell::Visible(n) => {
|
||||||
|
[" ", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8"][n]
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let color = match *cell {
|
||||||
|
Cell::Unknown => Color::RgbLowRes(3, 3, 3),
|
||||||
|
Cell::Flag => Color::RgbLowRes(4, 4, 2),
|
||||||
|
Cell::Visible(1) => Color::RgbLowRes(3, 5, 3),
|
||||||
|
Cell::Visible(2) => Color::RgbLowRes(5, 5, 3),
|
||||||
|
Cell::Visible(3) => Color::RgbLowRes(5, 4, 3),
|
||||||
|
Cell::Visible(4) => Color::RgbLowRes(5, 3, 3),
|
||||||
|
Cell::Visible(5) => Color::RgbLowRes(5, 2, 2),
|
||||||
|
Cell::Visible(6) => Color::RgbLowRes(5, 0, 1),
|
||||||
|
Cell::Visible(7) => Color::RgbLowRes(5, 0, 2),
|
||||||
|
Cell::Visible(8) => Color::RgbLowRes(5, 0, 3),
|
||||||
|
_ => Color::Dark(BaseColor::White),
|
||||||
|
};
|
||||||
|
|
||||||
|
printer.with_color(
|
||||||
|
ColorStyle::Custom {
|
||||||
|
back: color,
|
||||||
|
front: Color::Dark(BaseColor::Black),
|
||||||
|
},
|
||||||
|
|printer| printer.print((x, y), text),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn take_focus(&mut self, _: Direction) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_event(&mut self, event: Event) -> EventResult {
|
||||||
|
match event {
|
||||||
|
Event::Mouse {
|
||||||
|
offset,
|
||||||
|
position,
|
||||||
|
event: MouseEvent::Press(btn),
|
||||||
|
} => {
|
||||||
|
// Get cell for position
|
||||||
|
if let Some(pos) = self.get_cell(position, offset) {
|
||||||
|
self.focused = Some(pos);
|
||||||
|
return EventResult::Consumed(None);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::Mouse {
|
||||||
|
offset,
|
||||||
|
position,
|
||||||
|
event: MouseEvent::Release(btn),
|
||||||
|
} => {
|
||||||
|
// Get cell for position
|
||||||
|
if let Some(pos) = self.get_cell(position, offset) {
|
||||||
|
if self.focused == Some(pos) {
|
||||||
|
// We got a click here!
|
||||||
|
match btn {
|
||||||
|
MouseButton::Left => return self.reveal(pos),
|
||||||
|
MouseButton::Right => {
|
||||||
|
self.flag(pos);
|
||||||
|
return EventResult::Consumed(None);
|
||||||
|
}
|
||||||
|
MouseButton::Middle => {
|
||||||
|
return self.auto_reveal(pos);
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.focused = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
|
||||||
|
EventResult::Ignored
|
||||||
|
}
|
||||||
|
|
||||||
|
fn required_size(&mut self, _: Vec2) -> Vec2 {
|
||||||
|
self.board.size.map_x(|x| 2 * x)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn new_game(siv: &mut Cursive, options: game::Options) {
|
||||||
|
let board = game::Board::new(options);
|
||||||
|
|
||||||
|
siv.add_layer(
|
||||||
|
Dialog::new()
|
||||||
|
.title("Minesweeper")
|
||||||
|
.content(
|
||||||
|
LinearLayout::horizontal()
|
||||||
|
.child(Panel::new(BoardView::new(options))),
|
||||||
|
)
|
||||||
|
.button("Quit game", |s| {
|
||||||
|
s.pop_layer();
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
}
|
@ -424,7 +424,12 @@ fn initialize_keymap() -> HashMap<i32, Event> {
|
|||||||
// Then add some dynamic ones
|
// Then add some dynamic ones
|
||||||
|
|
||||||
for c in 1..26 {
|
for c in 1..26 {
|
||||||
map.insert(c, Event::CtrlChar((b'a' - 1 + c as u8) as char));
|
let event = match c {
|
||||||
|
9 => Event::Key(Key::Tab),
|
||||||
|
10 => Event::Key(Key::Enter),
|
||||||
|
other => Event::CtrlChar((b'a' - 1 + other as u8) as char),
|
||||||
|
};
|
||||||
|
map.insert(c, event);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ncurses provides a F1 variable, but no modifiers
|
// Ncurses provides a F1 variable, but no modifiers
|
||||||
|
10
src/event.rs
10
src/event.rs
@ -76,7 +76,15 @@ impl EventResult {
|
|||||||
pub fn is_consumed(&self) -> bool {
|
pub fn is_consumed(&self) -> bool {
|
||||||
match *self {
|
match *self {
|
||||||
EventResult::Consumed(_) => true,
|
EventResult::Consumed(_) => true,
|
||||||
EventResult::Ignored => false,
|
_ => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns `true` if `self` contains a callback.
|
||||||
|
pub fn has_callback(&self) -> bool {
|
||||||
|
match *self {
|
||||||
|
EventResult::Consumed(Some(_)) => true,
|
||||||
|
_ => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -28,6 +28,15 @@ pub struct Button {
|
|||||||
impl Button {
|
impl Button {
|
||||||
/// Creates a new button with the given content and callback.
|
/// Creates a new button with the given content and callback.
|
||||||
pub fn new<F, S: Into<String>>(label: S, cb: F) -> Self
|
pub fn new<F, S: Into<String>>(label: S, cb: F) -> Self
|
||||||
|
where
|
||||||
|
F: Fn(&mut Cursive) + 'static,
|
||||||
|
{
|
||||||
|
let label = label.into();
|
||||||
|
Self::new_raw(format!("<{}>", label), cb)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a new button without angle brackets.
|
||||||
|
pub fn new_raw<F, S: Into<String>>(label: S, cb: F) -> Self
|
||||||
where
|
where
|
||||||
F: Fn(&mut Cursive) + 'static,
|
F: Fn(&mut Cursive) + 'static,
|
||||||
{
|
{
|
||||||
@ -78,7 +87,7 @@ impl Button {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn req_size(&self) -> Vec2 {
|
fn req_size(&self) -> Vec2 {
|
||||||
Vec2::new(2 + self.label.width(), 1)
|
Vec2::new(self.label.width(), 1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -97,10 +106,10 @@ impl View for Button {
|
|||||||
};
|
};
|
||||||
|
|
||||||
let offset =
|
let offset =
|
||||||
HAlign::Center.get_offset(self.label.len() + 2, printer.size.x);
|
HAlign::Center.get_offset(self.label.len(), printer.size.x);
|
||||||
|
|
||||||
printer.with_color(style, |printer| {
|
printer.with_color(style, |printer| {
|
||||||
printer.print((offset, 0), &format!("<{}>", self.label));
|
printer.print((offset, 0), &self.label);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
10
src/xy.rs
10
src/xy.rs
@ -21,6 +21,16 @@ impl<T> XY<T> {
|
|||||||
XY::new(f(self.x), f(self.y))
|
XY::new(f(self.x), f(self.y))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Creates a new `XY` by applying `f` to `x`, and carrying `y` over.
|
||||||
|
pub fn map_x<F: Fn(T) -> T>(self, f: F) -> Self {
|
||||||
|
XY::new(f(self.x), self.y)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a new `XY` by applying `f` to `y`, and carrying `x` over.
|
||||||
|
pub fn map_y<F: Fn(T) -> T>(self, f: F) -> Self {
|
||||||
|
XY::new(self.x, f(self.y))
|
||||||
|
}
|
||||||
|
|
||||||
/// Destructure self into a pair.
|
/// Destructure self into a pair.
|
||||||
pub fn pair(self) -> (T, T) {
|
pub fn pair(self) -> (T, T) {
|
||||||
(self.x, self.y)
|
(self.x, self.y)
|
||||||
|
Loading…
Reference in New Issue
Block a user