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https://github.com/FliegendeWurst/cursive.git
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Add get_current_focus to Dialog & make public enum Focus
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@ -13,9 +13,14 @@ use vec::{Vec2, Vec4};
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use view::{AnyView, Selector, View};
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use view::{AnyView, Selector, View};
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use views::{Button, DummyView, SizedView, TextView};
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use views::{Button, DummyView, SizedView, TextView};
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#[derive(PartialEq)]
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/// Identifies currently focused element in [`Dialog`].
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enum Focus {
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///
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/// [`Dialog`]: struct.Dialog.html
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum DialogFocus {
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/// Content element focused
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Content,
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Content,
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/// One of buttons focused
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Button(usize),
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Button(usize),
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}
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}
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@ -66,7 +71,7 @@ pub struct Dialog {
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borders: Vec4,
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borders: Vec4,
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// The current element in focus
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// The current element in focus
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focus: Focus,
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focus: DialogFocus,
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// How to align the buttons under the view.
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// How to align the buttons under the view.
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align: Align,
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align: Align,
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@ -89,7 +94,7 @@ impl Dialog {
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buttons: Vec::new(),
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buttons: Vec::new(),
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title: String::new(),
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title: String::new(),
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title_position: HAlign::Center,
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title_position: HAlign::Center,
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focus: Focus::Content,
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focus: DialogFocus::Content,
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padding: Vec4::new(1, 1, 0, 0),
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padding: Vec4::new(1, 1, 0, 0),
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borders: Vec4::new(1, 1, 1, 1),
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borders: Vec4::new(1, 1, 1, 1),
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align: Align::top_right(),
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align: Align::top_right(),
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@ -244,6 +249,11 @@ impl Dialog {
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Box::new(self.buttons.iter_mut().map(|b| &mut b.button.view))
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Box::new(self.buttons.iter_mut().map(|b| &mut b.button.view))
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}
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}
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/// Returns currently focused element
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pub fn focus(&self) -> DialogFocus {
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self.focus
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}
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// Private methods
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// Private methods
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// An event is received while the content is in focus
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// An event is received while the content is in focus
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@ -257,7 +267,7 @@ impl Dialog {
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| Event::Key(Key::Tab)
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| Event::Key(Key::Tab)
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| Event::Shift(Key::Tab) => {
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| Event::Shift(Key::Tab) => {
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// Default to leftmost button when going down.
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// Default to leftmost button when going down.
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self.focus = Focus::Button(0);
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self.focus = DialogFocus::Button(0);
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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_ => EventResult::Ignored,
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_ => EventResult::Ignored,
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@ -283,7 +293,7 @@ impl Dialog {
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// Up goes back to the content
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// Up goes back to the content
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Event::Key(Key::Up) => {
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Event::Key(Key::Up) => {
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if self.content.take_focus(Direction::down()) {
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if self.content.take_focus(Direction::down()) {
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self.focus = Focus::Content;
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self.focus = DialogFocus::Content;
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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} else {
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} else {
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EventResult::Ignored
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EventResult::Ignored
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@ -291,7 +301,7 @@ impl Dialog {
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}
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}
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Event::Shift(Key::Tab) => {
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Event::Shift(Key::Tab) => {
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if self.content.take_focus(Direction::back()) {
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if self.content.take_focus(Direction::back()) {
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self.focus = Focus::Content;
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self.focus = DialogFocus::Content;
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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} else {
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} else {
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EventResult::Ignored
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EventResult::Ignored
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@ -299,7 +309,7 @@ impl Dialog {
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}
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}
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Event::Key(Key::Tab) => {
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Event::Key(Key::Tab) => {
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if self.content.take_focus(Direction::front()) {
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if self.content.take_focus(Direction::front()) {
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self.focus = Focus::Content;
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self.focus = DialogFocus::Content;
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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} else {
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} else {
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EventResult::Ignored
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EventResult::Ignored
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@ -309,11 +319,11 @@ impl Dialog {
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Event::Key(Key::Right)
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Event::Key(Key::Right)
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if button_id + 1 < self.buttons.len() =>
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if button_id + 1 < self.buttons.len() =>
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{
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{
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self.focus = Focus::Button(button_id + 1);
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self.focus = DialogFocus::Button(button_id + 1);
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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Event::Key(Key::Left) if button_id > 0 => {
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Event::Key(Key::Left) if button_id > 0 => {
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self.focus = Focus::Button(button_id - 1);
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self.focus = DialogFocus::Button(button_id - 1);
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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_ => EventResult::Ignored,
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_ => EventResult::Ignored,
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@ -357,7 +367,7 @@ impl Dialog {
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button.button.draw(&printer.sub_printer(
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button.button.draw(&printer.sub_printer(
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position,
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position,
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size,
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size,
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self.focus == Focus::Button(i),
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self.focus == DialogFocus::Button(i),
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));
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));
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// Keep 1 blank between two buttons
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// Keep 1 blank between two buttons
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offset += size.x + 1;
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offset += size.x + 1;
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@ -381,7 +391,7 @@ impl Dialog {
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self.content.draw(&printer.sub_printer(
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self.content.draw(&printer.sub_printer(
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self.borders.top_left() + self.padding.top_left(),
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self.borders.top_left() + self.padding.top_left(),
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inner_size,
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inner_size,
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self.focus == Focus::Content,
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self.focus == DialogFocus::Content,
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));
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));
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}
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}
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@ -429,7 +439,7 @@ impl Dialog {
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// If position fits there...
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// If position fits there...
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position.fits_in_rect(btn.offset.get(), btn.button.size)
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position.fits_in_rect(btn.offset.get(), btn.button.size)
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}) {
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}) {
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self.focus = Focus::Button(i);
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self.focus = DialogFocus::Button(i);
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} else if position.fits_in_rect(
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} else if position.fits_in_rect(
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(self.padding + self.borders).top_left(),
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(self.padding + self.borders).top_left(),
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self.content.size,
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self.content.size,
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@ -437,7 +447,7 @@ impl Dialog {
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&& self.content.take_focus(Direction::none())
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&& self.content.take_focus(Direction::none())
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{
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{
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// Or did we click the content?
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// Or did we click the content?
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self.focus = Focus::Content;
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self.focus = DialogFocus::Content;
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}
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}
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}
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}
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}
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}
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@ -531,9 +541,9 @@ impl View for Dialog {
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match self.focus {
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match self.focus {
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// If we are on the content, we can only go down.
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// If we are on the content, we can only go down.
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// TODO: Careful if/when we add buttons elsewhere on the dialog!
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// TODO: Careful if/when we add buttons elsewhere on the dialog!
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Focus::Content => self.on_event_content(event),
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DialogFocus::Content => self.on_event_content(event),
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// If we are on a button, we have more choice
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// If we are on a button, we have more choice
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Focus::Button(i) => self.on_event_button(event, i),
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DialogFocus::Button(i) => self.on_event_button(event, i),
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}
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}
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}
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}
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@ -541,10 +551,10 @@ impl View for Dialog {
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// Dialogs aren't meant to be used in layouts, so...
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// Dialogs aren't meant to be used in layouts, so...
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// Let's be super lazy and not even care about the focus source.
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// Let's be super lazy and not even care about the focus source.
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if self.content.take_focus(source) {
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if self.content.take_focus(source) {
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self.focus = Focus::Content;
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self.focus = DialogFocus::Content;
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true
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true
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} else if !self.buttons.is_empty() {
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} else if !self.buttons.is_empty() {
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self.focus = Focus::Button(0);
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self.focus = DialogFocus::Button(0);
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true
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true
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} else {
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} else {
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false
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false
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@ -65,7 +65,7 @@ pub use self::box_view::BoxView;
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pub use self::button::Button;
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pub use self::button::Button;
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pub use self::canvas::Canvas;
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pub use self::canvas::Canvas;
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pub use self::checkbox::Checkbox;
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pub use self::checkbox::Checkbox;
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pub use self::dialog::Dialog;
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pub use self::dialog::{Dialog, DialogFocus};
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pub use self::dummy::DummyView;
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pub use self::dummy::DummyView;
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pub use self::edit_view::EditView;
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pub use self::edit_view::EditView;
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pub use self::id_view::{IdView, ViewRef};
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pub use self::id_view::{IdView, ViewRef};
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