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Add 3rd tutorial
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@ -63,8 +63,9 @@ _(Colors may depend on your terminal configuration.)_
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These tutorials may help you get started with cursive:
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These tutorials may help you get started with cursive:
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* [Starting with cursive: Basics](https://github.com/gyscos/Cursive/tree/master/doc/tutorial_1.md)
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* [Starting with cursive: (1/3)](https://github.com/gyscos/Cursive/tree/master/doc/tutorial_1.md)
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* [Starting with cursive: Intermediate](https://github.com/gyscos/Cursive/tree/master/doc/tutorial_2.md)
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* [Starting with cursive: (2/3)](https://github.com/gyscos/Cursive/tree/master/doc/tutorial_2.md)
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* [Starting with cursive: (3/3)](https://github.com/gyscos/Cursive/tree/master/doc/tutorial_3.md)
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## Goals
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## Goals
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@ -1,4 +1,4 @@
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# Starting with cursive: Basics
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# Starting with cursive: (1/3)
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## Target goal
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## Target goal
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@ -1,4 +1,4 @@
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# Starting with cursive: Intermediate
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# Starting with cursive (2/3)
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## Target goal
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## Target goal
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314
doc/tutorial_3.md
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doc/tutorial_3.md
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# Starting with cursive (3/3)
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## Target goal
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In this part, we'll introduce some mutability. Until now, we were adding
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elements to the UI, and then we'd forget about them. This time, we'll remember
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them to update them.
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Here is the code we'll end up with:
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```rust
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extern crate cursive;
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use cursive::prelude::*;
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fn main() {
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let mut siv = Cursive::new();
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let select = SelectView::<String>::new()
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.on_submit(on_submit)
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.with_id("select")
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.fixed_size((10, 5));
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let buttons = LinearLayout::vertical()
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.child(Button::new("Add new", add_name))
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.child(Button::new("Delete", delete_name))
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.child(DummyView)
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.child(Button::new("Quit", Cursive::quit));
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siv.add_layer(Dialog::new(LinearLayout::horizontal()
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.child(select)
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.child(DummyView)
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.child(buttons))
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.title("Select a profile"));
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siv.run();
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}
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fn add_name(s: &mut Cursive) {
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fn ok(s: &mut Cursive, name: &str) {
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s.find_id::<SelectView<String>>("select").unwrap().add_item_str(name);
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s.pop_layer();
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}
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s.add_layer(Dialog::new(EditView::new()
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.on_submit(ok)
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.with_id("name")
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.fixed_width(10))
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.title("Enter a new name")
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.button("Ok", |s| {
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let name =
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s.find_id::<EditView>("name").unwrap().get_content().clone();
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ok(s, &name);
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})
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.button("Cancel", |s| s.pop_layer()));
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}
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fn delete_name(s: &mut Cursive) {
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match s.find_id::<SelectView<String>>("select").unwrap().selected_id() {
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None => s.add_layer(Dialog::info("No name to remove")),
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Some(focus) => {
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s.find_id::<SelectView<String>>("select")
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.unwrap()
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.remove_item(focus)
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}
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}
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}
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fn on_submit(s: &mut Cursive, name: &String) {
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s.pop_layer();
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s.add_layer(Dialog::text(format!("Name: {}\nAwesome: yes", name))
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.title(format!("{}'s info", name))
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.button("Quit", Cursive::quit));
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}
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```
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![Tutorial 3 goal](../doc/cursive_example.png)
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## SelectView
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The main element in our application will be a list of names. For this, we'll
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use a [`SelectView`]. This type is generic on the item stored. We just want
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to store the names, so let's build a `SelectView<String>`:
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```rust
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let select = SelectView::<String>::new();
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```
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Our list will start empty. If we leave it like that, it will be tiny when
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the application starts, and will grow when we add names. This is not very
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professional-looking, so we'll give it a fixed size.
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To do that, a [`BoxView`] can wrap any view and give it a fixed size.
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We could do:
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```rust
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let select = BoxView::with_fixed_size((10, 5), SelectView::<String>::new());
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```
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But there is another shorter way: the [`Boxable`] trait is conveniently
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implemented for any `View`, and allow to wrap in a `BoxView` with a chainable
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call:
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```rust
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let select = SelectView::<String>::new()
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.fixed_size((10, 5));
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```
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We'll also want to add a callback when the user chooses a name. The
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[`SelectView::on_submit`] method takes a callback with a second argument:
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the selected item. Since we're using `String`, our callback will have to be
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`Fn(&mut Cursive, &String)`:
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```rust
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let select = SelectView::<String>::new()
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.on_submit(on_submit)
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.fixed_size((10, 5));
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fn on_submit(s: &mut Cursive, name: &String) {
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s.pop_layer();
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s.add_layer(Dialog::text(format!("Name: {}\nAwesome: yes", name))
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.title(format!("{}'s info", name))
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.button("Quit", Cursive::quit));
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}
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```
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(Be sure to call `on_submit` on the `SelectView`,
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not on the `BoxView` returned by `fixed_size`!)
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What we do there should be pretty familiar by now:
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replace the layer with a simple dialog.
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[`SelectView`]: http://gyscos.github.io/Cursive/cursive/views/struct.SelectView.html
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[`BoxView`]: http://gyscos.github.io/Cursive/cursive/views/struct.BoxView.html
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[`Boxable`]: http://gyscos.github.io/Cursive/cursive/view/trait.Boxable.html
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[`SelectView::on_submit`]: http://gyscos.github.io/Cursive/cursive/views/struct.SelectView.html#method.on_submit
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## Linear layouts
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Our main screen is more complex than our previous examples: it is made of
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several views. There is a `SelectView` on the left, and three [`Button`]s to
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the right. But our [`Dialog::new`] method only takes one view! How will we do?
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The solution is to use a layout view to display multiple children side-by-side.
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[`LinearLayout`] for instance can display views in a line.
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We'll use two of them:
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* One, set vertically, will hold the buttons on the right.
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* Another one, horizontally, will contain the list and the vertical layout.
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Let's start with the column of buttons:
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```rust
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let buttons = LinearLayout::vertical()
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.child(Button::new("Add new", add_name))
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.child(Button::new("Delete", delete_name))
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.child(DummyView)
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.child(Button::new("Quit", Cursive::quit));
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fn add_name(s: &mut Cursive) {}
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fn delete_name(s: &mut Cursive) {}
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```
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Buttons here take a regular callback. We're also adding a [`DummyView`] here:
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this view doesn't do anything, it just occupies a single row - we're using it
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as a cheap spacer.
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We can now create the second linear layout inside a Dialog:
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```rust
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siv.add_layer(Dialog::new(LinearLayout::horizontal()
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.child(select)
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.child(DummyView)
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.child(buttons))
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.title("Select a profile"));
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```
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We've added a `DummyView` again to add some space between the list and the
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buttons. Though with an empty list, it doesn't look like much yet. Let's fill
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this list with names!
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[`Button`]: http://gyscos.github.io/Cursive/cursive/views/struct.Button.html
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[`Dialog::new`]: http://gyscos.github.io/Cursive/cursive/views/struct.Dialog.html#method.new
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[`LinearLayout`]: http://gyscos.github.io/Cursive/cursive/views/struct.LinearLayout.html
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[`DummyView`]: http://gyscos.github.io/Cursive/cursive/views/struct.DummyView.html
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## IDs
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When the user presses the `<Add new>` button, we want to show a popup where he
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can enter a new name:
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```rust
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fn add_name(s: &mut Cursive) {
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s.add_layer(Dialog::new(EditView::new()
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.fixed_width(10))
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.title("Enter a new name")
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.button("Ok", |s| {
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// What do we do now?...
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})
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.button("Cancel", |s| s.pop_layer()));
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}
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```
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We're using [`EditView`] here, that we wrap in a fixed width like we did with
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the `SelectView` earlier. We have an `<Ok>` button, but... what do we do there?
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We need to fetch the content of the `EditView` from the callback, but we don't
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have a reference to it. And if you try to declare a variable for the `EditView`
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and use it in the closure, you'll soon be submerged by compiler errors, for
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good reasons. But there is a way!
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The closure has access to the `&mut Cursive`, which in turn has access to all
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the views, so _in theory_, we could ask it to borrow the view, if only we knew
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how to point to the correct view.
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[`IdView`] is meant exactly for this: it wraps a view and gives it an ID.
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Later, you can ask the Cursive root for this ID and get access to the view.
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Just what we need!
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Like `BoxView`, `IdView` can be used directly with [`IdView::new`], or through
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the [`Identifiable`] trait. [`Cursive::find_id`] can then give you a mutable
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reference to the view.
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Here's what it looks like in action:
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```rust
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fn add_name(s: &mut Cursive) {
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s.add_layer(Dialog::new(EditView::new()
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.with_id("name")
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.fixed_width(10))
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.title("Enter a new name")
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.button("Ok", |s| {
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let name =
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s.find_id::<EditView>("name").unwrap().get_content().clone();
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})
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.button("Cancel", |s| s.pop_layer()));
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}
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```
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We create the `EditView` with the id `"name"`, and we use `"name"` again when
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calling `find_id`.
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Now we just need to do something with this name: add it to the list!
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Remember the `SelectView` we created? Let's give it an ID too:
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```rust
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let select = SelectView::<String>::new()
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.on_submit(on_submit)
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.with_id("select")
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.fixed_size((10, 5));
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```
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(Here again, the order is important: we want to wrap the `SelectView`, not
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the `BoxView`. But we still need to call `on_submit` before that.)
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That way, we can update it with a new item:
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```rust
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fn add_name(s: &mut Cursive) {
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fn ok(s: &mut Cursive, name: &str) {
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s.find_id::<SelectView<String>>("select").unwrap().add_item_str(name);
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s.pop_layer();
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}
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s.add_layer(Dialog::new(EditView::new()
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.on_submit(ok)
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.with_id("name")
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.fixed_width(10))
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.title("Enter a new name")
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.button("Ok", |s| {
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let name =
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s.find_id::<EditView>("name").unwrap().get_content().clone();
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ok(s, &name);
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})
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.button("Cancel", |s| s.pop_layer()));
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}
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```
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Now that we know how to access the `SelectView`, removing an item is not very
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complicated:
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```rust
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fn delete_name(s: &mut Cursive) {
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match s.find_id::<SelectView<String>>("select").unwrap().selected_id() {
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None => s.add_layer(Dialog::info("No name to remove")),
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Some(focus) => {
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s.find_id::<SelectView<String>>("select")
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.unwrap()
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.remove_item(focus)
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}
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}
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}
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```
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We use [`SelectView::selected_id`] and [`SelectView::remove_item`] to remove
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the item currently selected, nothing too surprising.
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We have to find the `SelectView` twice, otherwise we're still borrowing `s`
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when we try to add a new layer - one of the quirks of the borrow checker.
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[`IdView`]: http://gyscos.github.io/Cursive/cursive/views/struct.IdView.html
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[`IdView::new`]: http://gyscos.github.io/Cursive/cursive/prelude/struct.IdView.html#method.new
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[`Identifiable`]: http://gyscos.github.io/Cursive/cursive/view/trait.Identifiable.html
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[`Cursive::find_id`]: http://gyscos.github.io/Cursive/cursive/struct.Cursive.html#method.find_id
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[`SelectView::selected_id`]: http://gyscos.github.io/Cursive/cursive/views/struct.SelectView.html#method.selected_id
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[`SelectView::remove_item`]: http://gyscos.github.io/Cursive/cursive/views/struct.SelectView.html#method.remove_item
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## Conclusion
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This tutorial was a bit larger than the previous ones, so take your time, and
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don't hesitate to read the documentation.
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You've now seen:
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* How to wrap views to control their size
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* How to assemble views together in a linear layout
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* How to give an ID to views and use them later
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* How to use `SelectView`, `EditView`, `Button`s...
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