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Add rect::Rect
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@ -101,6 +101,7 @@ pub mod view;
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pub mod views;
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pub mod views;
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pub mod vec;
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pub mod vec;
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pub mod rect;
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pub mod theme;
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pub mod theme;
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pub mod align;
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pub mod align;
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pub mod menu;
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pub mod menu;
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141
src/rect.rs
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141
src/rect.rs
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@ -0,0 +1,141 @@
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//! Rectangles on the 2D character grid.
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use vec::Vec2;
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/// A non-empty rectangle on the 2D grid.
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///
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///
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Rect {
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top_left: Vec2,
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bottom_right: Vec2,
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}
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impl<T> From<T> for Rect
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where
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T: Into<Vec2>,
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{
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fn from(other: T) -> Self {
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// From a point, we can create a 1-by-1 rectangle.
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Self::from_size(other, (1, 1))
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}
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}
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impl Rect {
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/// Creates a new `Rect` with the given position and size.
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///
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/// `size` must be non-zero in each axis.
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pub fn from_size<U, V>(top_left: U, size: V) -> Self
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where
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U: Into<Vec2>,
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V: Into<Vec2>,
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{
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let size = size.into();
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let top_left = top_left.into();
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assert!(size > Vec2::zero());
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let bottom_right = top_left + size.saturating_sub((1, 1));
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Self::from_corners(top_left, bottom_right)
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}
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/// Creates a new `Rect` from two corners.
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///
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/// It can be any two opposite corners.
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pub fn from_corners<U, V>(a: U, b: V) -> Self
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where
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U: Into<Vec2>,
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V: Into<Vec2>,
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{
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let a = a.into();
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let b = b.into();
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let top_left = Vec2::min(a, b);
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let bottom_right = Vec2::max(a, b);
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Rect {
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top_left,
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bottom_right,
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}
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}
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/// Grow this rectangle if necessary to include `other`.
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pub fn expand_to<R>(&mut self, other: R)
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where
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R: Into<Rect>,
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{
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let other = other.into();
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self.top_left = self.top_left.or_min(other.top_left);
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self.bottom_right = self.bottom_right.or_max(other.bottom_right);
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}
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/// Returns a new rectangle that includes both `self` and `other`.
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pub fn expanded_to<R>(mut self, other: R) -> Self
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where
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R: Into<Rect>,
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{
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self.expand_to(other);
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self
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}
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/// Returns the size of the rectangle.
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pub fn size(self) -> Vec2 {
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self.bottom_right - self.top_left + (1, 1)
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}
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/// Returns the width of the rectangle.
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pub fn width(self) -> usize {
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self.size().x
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}
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/// Returns the height of the rectangle.
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pub fn height(self) -> usize {
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self.size().y
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}
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/// Returns the top-left corner.
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pub fn top_left(self) -> Vec2 {
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self.top_left
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}
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/// Returns the bottom-right corner.
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pub fn bottom_right(self) -> Vec2 {
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self.bottom_right
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}
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/// Returns the top-right corner.
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pub fn top_right(self) -> Vec2 {
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Vec2::new(self.right(), self.top())
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}
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/// Returns the bottom-left corner.
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pub fn bottom_left(self) -> Vec2 {
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Vec2::new(self.left(), self.bottom())
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}
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/// Returns the Y value of the top edge of the rectangle.
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pub fn top(self) -> usize {
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self.top_left.y
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}
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/// Returns the X value of the left edge of the rectangle.
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pub fn left(self) -> usize {
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self.top_left.x
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}
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/// Returns the X value of the right edge of the rectangle.
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pub fn right(self) -> usize {
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self.bottom_right.x
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}
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/// Returns the Y value of the botton edge of the rectangle.
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pub fn bottom(self) -> usize {
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self.bottom_right.y
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}
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/// Returns the surface (number of cells) covered by the rectangle.
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pub fn surface(self) -> usize {
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self.width() * self.height()
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}
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}
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