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https://github.com/FliegendeWurst/cursive.git
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Add scrollbar grab to ScrollView
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@ -1,5 +1,5 @@
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use direction::{Direction, Orientation};
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use event::{AnyCb, Event, EventResult, Key, MouseEvent};
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use event::{AnyCb, Event, EventResult, Key, MouseButton, MouseEvent};
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use rect::Rect;
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use theme::ColorStyle;
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use vec::Vec2;
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@ -40,6 +40,9 @@ pub struct ScrollView<V> {
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// How much padding should be between content and scrollbar?
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scrollbar_padding: Vec2,
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/// Initial position of the cursor when dragging.
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thumb_grab: Option<(Orientation, usize)>,
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}
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impl<V> ScrollView<V> {
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@ -53,6 +56,7 @@ impl<V> ScrollView<V> {
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enabled: XY::new(false, true),
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show_scrollbars: true,
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scrollbar_padding: Vec2::new(1, 0),
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thumb_grab: None,
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}
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}
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@ -107,6 +111,11 @@ impl<V> ScrollView<V> {
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self.inner_size.zip_map(self.last_size, |i, s| i > s)
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}
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/// Stops grabbing the scrollbar.
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fn release_grab(&mut self) {
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self.thumb_grab = None;
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}
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/// Returns the size taken by the scrollbars.
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///
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/// Will be zero in axis where we're not scrolling.
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@ -158,6 +167,61 @@ where
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(inner_size, size, new_scrollable)
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}
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/// Starts scrolling from the cursor position.
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///
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/// Returns `true` if the event was consumed.
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fn start_drag(&mut self, position: Vec2) -> bool {
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let scrollbar_pos = self.last_size - (1, 1);
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let grabbed = scrollbar_pos.zip_map(position, |s, p| s == p);
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let lengths = self.scrollbar_thumb_lengths();
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let offsets = self.scrollbar_thumb_offsets(lengths);
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// See if we grabbed one of the scrollbars
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for (orientation, pos, length, offset) in
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XY::zip4(Orientation::pair(), position, lengths, offsets).zip(grabbed.swap())
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.into_iter()
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.filter(|&(_, grab)| grab)
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.map(|(x, _)| x)
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{
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if pos >= offset && pos < offset + length {
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// We grabbed the thumb! Now scroll from that position.
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self.thumb_grab = Some((orientation, pos - offset));
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} else {
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// We hit the scrollbar, outside of the thumb. Let's move the middle there.
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self.thumb_grab = Some((orientation, (length-1)/2));
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self.drag(position);
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}
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return true;
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}
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false
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}
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fn drag(&mut self, position: Vec2) {
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if let Some((orientation, grab)) = self.thumb_grab {
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self.scroll_to_thumb(
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orientation,
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position.get(orientation).saturating_sub(grab),
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);
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}
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}
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fn scroll_to_thumb(&mut self, orientation: Orientation, thumb_pos: usize) {
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let lengths = self.scrollbar_thumb_lengths();
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let available = self.available_size();
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// The new offset is thumb_pos * (content + 1 - available) / (available + 1 - thumb size)
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let new_offset = (self.inner_size + (1, 1) - available) * thumb_pos
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/ (available + (1, 1) - lengths);
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let max_offset = self.inner_size - self.available_size();
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self.offset
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.set_axis_from(orientation, &new_offset.or_min(max_offset));
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}
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/// Computes the size we would need given the constraints.
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///
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/// First be optimistic and try without scrollbars.
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@ -236,12 +300,18 @@ where
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let offset = orientation.make_vec(offset, 0);
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printer.print_line(orientation, start, size, c);
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let thumb_c = if self.thumb_grab.map(|(o, _)| o == orientation).unwrap_or(false) {
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" "
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} else {
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"▒"
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};
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printer.with_color(color, |printer| {
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printer.print_line(
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orientation,
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start + offset,
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length,
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"▒",
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thumb_c,
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);
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});
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},
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@ -295,6 +365,33 @@ where
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);
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EventResult::Consumed(None)
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}
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Event::Mouse {
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event: MouseEvent::Press(MouseButton::Left),
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position,
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offset,
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} if position
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.checked_sub(offset)
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.map(|position| self.start_drag(position))
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.unwrap_or(false) =>
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{
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EventResult::Consumed(None)
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}
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Event::Mouse {
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event: MouseEvent::Hold(MouseButton::Left),
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position,
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offset,
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} => {
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let position = position.saturating_sub(offset);
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self.drag(position);
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EventResult::Consumed(None)
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}
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Event::Mouse {
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event: MouseEvent::Release(MouseButton::Left),
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..
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} => {
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self.release_grab();
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EventResult::Consumed(None)
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}
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Event::Ctrl(Key::Up) | Event::Key(Key::Up)
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if self.enabled.y && self.offset.y > 0 =>
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{
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@ -88,6 +88,11 @@ impl<T> XY<T> {
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iter::once(&self.x).chain(iter::once(&self.y))
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}
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/// Creates an iterator that returns `x`, then `y`.
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pub fn into_iter(self) -> iter::Chain<iter::Once<T>, iter::Once<T>> {
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iter::once(self.x).chain(iter::once(self.y))
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}
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/// Returns a reference to the value on the given axis.
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pub fn get(&self, o: Orientation) -> &T {
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match o {
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