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Implement LinearLayout::important_area
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11
src/rect.rs
11
src/rect.rs
@ -1,4 +1,5 @@
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//! Rectangles on the 2D character grid.
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//! Rectangles on the 2D character grid.
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use std::ops::Add;
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use vec::Vec2;
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use vec::Vec2;
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@ -21,6 +22,16 @@ where
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}
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}
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}
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}
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impl <T> Add<T> for Rect
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where T: Into<Vec2> {
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type Output = Rect;
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fn add(mut self, rhs: T) -> Self {
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self.offset(rhs);
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self
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}
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}
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impl Rect {
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impl Rect {
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/// Creates a new `Rect` with the given position and size.
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/// Creates a new `Rect` with the given position and size.
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///
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///
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@ -3,6 +3,7 @@ use With;
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use XY;
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use XY;
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use direction;
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use direction;
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use event::{Event, EventResult, Key};
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use event::{Event, EventResult, Key};
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use rect::Rect;
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use std::any::Any;
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use std::any::Any;
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use std::cmp::min;
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use std::cmp::min;
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use std::ops::Deref;
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use std::ops::Deref;
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@ -574,4 +575,14 @@ impl View for LinearLayout {
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Err(())
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Err(())
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}
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}
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fn important_area(&self, _: Vec2) -> Rect {
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let mut iterator = ChildIterator::new(self.children.iter(), self.orientation, usize::max_value());
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let item = iterator.nth(self.focus).unwrap();
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let rect = item.child.view.important_area(item.child.size);
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let offset = self.orientation.make_vec(item.offset, 0);
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rect + offset
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}
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}
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}
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