mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-23 17:35:00 +00:00
Add mouse event relativization to StackView and ShadowView
So that key_codes example works fine.
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parent
2d703811c5
commit
4e07d8891f
@ -1,4 +1,5 @@
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use Printer;
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use event::{Event, EventResult};
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use theme::ColorStyle;
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use vec::Vec2;
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use view::{View, ViewWrapper};
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@ -23,8 +24,10 @@ impl<T: View> ShadowView<T> {
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}
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fn padding(&self) -> Vec2 {
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Vec2::new(1 + self.left_padding as usize,
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1 + self.top_padding as usize)
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Vec2::new(
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1 + self.left_padding as usize,
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1 + self.top_padding as usize,
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)
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}
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/// If set, adds an empty column to the left of the view.
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@ -58,17 +61,21 @@ impl<T: View> ViewWrapper for ShadowView<T> {
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self.view.layout(size.saturating_sub(offset));
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}
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fn wrap_draw(&self, printer: &Printer) {
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fn wrap_on_event(&mut self, event: Event) -> EventResult {
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self.view.on_event(event.relativized((1, 1)))
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}
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if printer.size.y <= self.top_padding as usize ||
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printer.size.x <= self.left_padding as usize {
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fn wrap_draw(&self, printer: &Printer) {
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if printer.size.y <= self.top_padding as usize
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|| printer.size.x <= self.left_padding as usize
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{
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// Nothing to do if there's no place to draw.
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return;
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}
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// Skip the first row/column
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let offset = Vec2::new(self.left_padding as usize,
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self.top_padding as usize);
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let offset =
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Vec2::new(self.left_padding as usize, self.top_padding as usize);
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let printer = &printer.offset(offset, true);
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if printer.theme.shadow {
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let h = printer.size.y;
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@ -85,9 +92,11 @@ impl<T: View> ViewWrapper for ShadowView<T> {
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}
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// Draw the view background
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let printer = printer.sub_printer(Vec2::zero(),
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let printer = printer.sub_printer(
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Vec2::zero(),
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printer.size.saturating_sub((1, 1)),
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true);
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true,
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);
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self.view.draw(&printer);
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}
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}
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@ -1,9 +1,9 @@
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use Printer;
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use ::With;
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use With;
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use direction::Direction;
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use event::{Event, EventResult};
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use std::any::Any;
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use std::ops::Deref;
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use theme::ColorStyle;
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use vec::Vec2;
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use view::{Offset, Position, Selector, View};
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@ -22,11 +22,13 @@ enum Placement {
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}
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impl Placement {
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pub fn compute_offset<S, A, P>(&self, size: S, available: A, parent: P)
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-> Vec2
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where S: Into<Vec2>,
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pub fn compute_offset<S, A, P>(
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&self, size: S, available: A, parent: P
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) -> Vec2
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where
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S: Into<Vec2>,
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A: Into<Vec2>,
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P: Into<Vec2>
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P: Into<Vec2>,
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{
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match *self {
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Placement::Floating(ref position) => {
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@ -63,7 +65,8 @@ impl StackView {
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///
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/// Fullscreen layers have no shadow.
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pub fn add_fullscreen_layer<T>(&mut self, view: T)
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where T: 'static + View
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where
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T: 'static + View,
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{
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self.layers.push(Child {
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view: Box::new(Layer::new(view)),
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@ -75,7 +78,8 @@ impl StackView {
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/// Adds new view on top of the stack in the center of the screen.
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pub fn add_layer<T>(&mut self, view: T)
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where T: 'static + View
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where
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T: 'static + View,
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{
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self.add_layer_at(Position::center(), view);
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}
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@ -84,7 +88,8 @@ impl StackView {
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///
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/// Chainable variant.
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pub fn layer<T>(self, view: T) -> Self
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where T: 'static + View
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where
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T: 'static + View,
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{
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self.with(|s| s.add_layer(view))
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}
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@ -93,20 +98,24 @@ impl StackView {
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///
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/// Chainable variant.
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pub fn fullscreen_layer<T>(self, view: T) -> Self
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where T: 'static + View
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where
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T: 'static + View,
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{
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self.with(|s| s.add_fullscreen_layer(view))
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}
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/// Adds a view on top of the stack.
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pub fn add_layer_at<T>(&mut self, position: Position, view: T)
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where T: 'static + View
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where
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T: 'static + View,
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{
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self.layers.push(Child {
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// Skip padding for absolute/parent-placed views
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view: Box::new(ShadowView::new(Layer::new(view))
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view: Box::new(
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ShadowView::new(Layer::new(view))
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.top_padding(position.y == Offset::Center)
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.left_padding(position.x == Offset::Center)),
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.left_padding(position.x == Offset::Center),
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),
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size: Vec2::new(0, 0),
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placement: Placement::Floating(position),
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virgin: true,
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@ -117,7 +126,8 @@ impl StackView {
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///
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/// Chainable variant.
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pub fn layer_at<T>(self, position: Position, view: T) -> Self
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where T: 'static + View
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where
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T: 'static + View,
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{
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self.with(|s| s.add_layer_at(position, view))
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}
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@ -131,8 +141,11 @@ impl StackView {
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pub fn offset(&self) -> Vec2 {
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let mut previous = Vec2::zero();
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for layer in &self.layers {
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let offset = layer.placement
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.compute_offset(layer.size, self.last_size, previous);
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let offset = layer.placement.compute_offset(
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layer.size,
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self.last_size,
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previous,
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);
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previous = offset;
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}
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previous
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@ -144,18 +157,52 @@ impl StackView {
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}
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}
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struct StackPositionIterator<R: Deref<Target = Child>, I: Iterator<Item = R>> {
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inner: I,
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previous: Vec2,
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total_size: Vec2,
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}
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impl<R: Deref<Target = Child>, I: Iterator<Item = R>>
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StackPositionIterator<R, I> {
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/// Returns a new StackPositionIterator
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pub fn new(inner: I, total_size: Vec2) -> Self {
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let previous = Vec2::zero();
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StackPositionIterator {
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inner,
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previous,
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total_size,
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}
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}
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}
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impl<R: Deref<Target = Child>, I: Iterator<Item = R>> Iterator
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for StackPositionIterator<R, I> {
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type Item = (R, Vec2);
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fn next(&mut self) -> Option<(R, Vec2)> {
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self.inner.next().map(|v| {
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let offset = v.placement.compute_offset(
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v.size,
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self.total_size,
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self.previous,
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);
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self.previous = offset;
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(v, offset)
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})
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}
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}
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impl View for StackView {
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fn draw(&self, printer: &Printer) {
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let last = self.layers.len();
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let mut previous = Vec2::zero();
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printer.with_color(ColorStyle::Primary, |printer| {
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for (i, v) in self.layers.iter().enumerate() {
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// Place the view
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// Center the view
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let offset = v.placement
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.compute_offset(v.size, printer.size, previous);
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previous = offset;
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for (i, (v, offset)) in
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StackPositionIterator::new(self.layers.iter(), printer.size)
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.enumerate()
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{
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v.view
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.draw(&printer.sub_printer(offset, v.size, i + 1 == last));
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}
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@ -163,9 +210,15 @@ impl View for StackView {
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}
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fn on_event(&mut self, event: Event) -> EventResult {
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match self.layers.last_mut() {
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// Use the stack position iterator to get the offset of the top layer.
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// TODO: save it instead when drawing?
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match StackPositionIterator::new(
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self.layers.iter_mut(),
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self.last_size,
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).last()
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{
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None => EventResult::Ignored,
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Some(v) => v.view.on_event(event),
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Some((v, offset)) => v.view.on_event(event.relativized(offset)),
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}
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}
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@ -208,10 +261,14 @@ impl View for StackView {
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}
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}
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fn call_on_any<'a>(&mut self, selector: &Selector,
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mut callback: Box<FnMut(&mut Any) + 'a>) {
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fn call_on_any<'a>(
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&mut self, selector: &Selector,
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mut callback: Box<FnMut(&mut Any) + 'a>,
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) {
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for layer in &mut self.layers {
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layer.view.call_on_any(selector, Box::new(|any| callback(any)));
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layer
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.view
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.call_on_any(selector, Box::new(|any| callback(any)));
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}
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}
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