mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 11:16:03 +00:00
Make Backend::clear
take &self
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parent
a3b5ef3bca
commit
44dbd5826e
@ -70,7 +70,7 @@ impl backend::Backend for NcursesBackend {
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ncurses::attroff(style);
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}
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fn clear() {
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fn clear(&self) {
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ncurses::clear();
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}
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@ -10,7 +10,7 @@ pub trait Backend {
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fn init() -> Self;
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fn finish(&mut self);
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fn clear();
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fn clear(&self);
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fn refresh(&self);
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fn has_colors(&self) -> bool;
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11
src/lib.rs
11
src/lib.rs
@ -273,7 +273,14 @@ impl Cursive {
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pub fn set_theme(&mut self, theme: theme::Theme) {
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self.theme = theme;
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self.theme.activate(&mut self.backend);
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B::clear();
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self.backend.clear();
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}
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/// Clears the screen.
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///
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/// If a view becomes smaller, clearing the screen may be necessary.
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pub fn clear(&self) {
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self.backend.clear();
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}
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/// Loads a theme from the given file.
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@ -516,7 +523,7 @@ impl Cursive {
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// (If set_fps was called, this returns -1 now and then)
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let event = self.backend.poll_event();
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if event == Event::WindowResize {
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B::clear();
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self.backend.clear();
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}
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// Event dispatch order:
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@ -3,7 +3,9 @@
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use B;
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use backend::Backend;
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use std::cell::Cell;
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use std::cmp::min;
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use std::rc::Rc;
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use theme::{BorderStyle, ColorStyle, Effect, Theme};
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use unicode_segmentation::UnicodeSegmentation;
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@ -22,6 +24,9 @@ pub struct Printer<'a> {
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/// Currently used theme
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pub theme: Theme,
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/// `true` if nothing has been drawn yet.
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new: Rc<Cell<bool>>,
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/// Backend used to actually draw things
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backend: &'a B,
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}
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@ -36,14 +41,29 @@ impl<'a> Printer<'a> {
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size: size.into(),
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focused: true,
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theme: theme,
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new: Rc::new(Cell::new(true)),
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backend: backend,
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}
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}
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/// Clear the screen.
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///
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/// Careful with this method, it will discard anything drawn before.
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pub fn clear(&self) {
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self.backend.clear();
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}
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/// Returns `true` if nothing has been printed yet.
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pub fn is_new(&self) -> bool {
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self.new.get()
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}
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// TODO: use &mut self? We don't *need* it, but it may make sense.
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// We don't want people to start calling prints in parallel?
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/// Prints some text at the given position relative to the window.
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pub fn print<S: Into<Vec2>>(&self, pos: S, text: &str) {
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self.new.set(false);
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let p = pos.into();
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if p.y >= self.size.y || p.x >= self.size.x {
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return;
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@ -61,6 +81,8 @@ impl<'a> Printer<'a> {
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/// Prints a vertical line using the given character.
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pub fn print_vline<T: Into<Vec2>>(&self, start: T, len: usize, c: &str) {
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self.new.set(false);
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let p = start.into();
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if p.y > self.size.y || p.x > self.size.x {
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return;
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@ -75,6 +97,8 @@ impl<'a> Printer<'a> {
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/// Prints a horizontal line using the given character.
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pub fn print_hline<T: Into<Vec2>>(&self, start: T, len: usize, c: &str) {
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self.new.set(false);
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let p = start.into();
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if p.y > self.size.y || p.x > self.size.x {
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return;
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@ -135,6 +159,8 @@ impl<'a> Printer<'a> {
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/// ```
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pub fn print_box<T: Into<Vec2>, S: Into<Vec2>>(&self, start: T, size: S,
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invert: bool) {
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self.new.set(false);
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let start = start.into();
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let size = size.into();
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if size.x < 2 || size.y < 2 {
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@ -234,6 +260,7 @@ impl<'a> Printer<'a> {
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focused: self.focused && focused,
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theme: self.theme.clone(),
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backend: self.backend,
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new: self.new.clone(),
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}
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}
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@ -1,6 +1,5 @@
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use Cursive;
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use Printer;
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use backend::Backend;
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use direction;
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use event::*;
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use menu::MenuTree;
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@ -61,7 +60,6 @@ impl Menubar {
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/// Hides the menubar.
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fn hide(&mut self) {
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self.state = State::Inactive;
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::B::clear();
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}
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/// True if we should be receiving events.
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@ -144,7 +142,10 @@ impl View for Menubar {
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fn on_event(&mut self, event: Event) -> EventResult {
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match event {
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Event::Key(Key::Esc) => self.hide(),
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Event::Key(Key::Esc) => {
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self.hide();
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return EventResult::with_cb(|s| s.clear());
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}
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Event::Key(Key::Left) => {
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if self.focus > 0 {
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self.focus -= 1
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@ -1,5 +1,4 @@
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use Printer;
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use backend::Backend;
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use direction::Direction;
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use event::{Event, EventResult};
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@ -14,6 +13,7 @@ use views::ShadowView;
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pub struct StackView {
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layers: Vec<Layer>,
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last_size: Vec2,
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needs_clear: bool,
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}
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struct Layer {
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@ -32,6 +32,7 @@ impl StackView {
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StackView {
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layers: Vec::new(),
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last_size: Vec2::zero(),
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needs_clear: false,
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}
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}
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@ -57,7 +58,7 @@ impl StackView {
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/// Remove the top-most layer.
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pub fn pop_layer(&mut self) {
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self.layers.pop();
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::B::clear();
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self.needs_clear = true;
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}
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/// Computes the offset of the current top view.
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@ -74,6 +75,9 @@ impl StackView {
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impl View for StackView {
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fn draw(&self, printer: &Printer) {
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if self.needs_clear && printer.is_new() {
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printer.clear();
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}
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let last = self.layers.len();
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let mut previous = Vec2::zero();
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printer.with_color(ColorStyle::Primary, |printer| {
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@ -107,7 +111,7 @@ impl View for StackView {
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// Give each guy what he asks for, within the budget constraints.
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let size = Vec2::min(size, layer.view.get_min_size(size));
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if !layer.size.fits_in(size) {
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::B::clear();
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self.needs_clear = true;
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}
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layer.size = size;
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layer.view.layout(layer.size);
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