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https://github.com/FliegendeWurst/cursive.git
synced 2024-11-24 01:46:31 +00:00
Add scroll strategy to ScrollView
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commit
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@ -4,7 +4,7 @@ use direction::{Direction, Orientation};
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use event::{AnyCb, Event, EventResult, Key, MouseButton, MouseEvent};
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use event::{AnyCb, Event, EventResult, Key, MouseButton, MouseEvent};
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use rect::Rect;
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use rect::Rect;
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use theme::ColorStyle;
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use theme::ColorStyle;
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use view::{Selector, SizeCache, View};
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use view::{ScrollStrategy, Selector, SizeCache, View};
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use {Printer, Vec2, With, XY};
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use {Printer, Vec2, With, XY};
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/// Wraps a view in a scrollable area.
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/// Wraps a view in a scrollable area.
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@ -45,9 +45,15 @@ pub struct ScrollView<V> {
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/// We keep the cache here so it can be busted when we change the content.
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/// We keep the cache here so it can be busted when we change the content.
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size_cache: Option<XY<SizeCache>>,
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size_cache: Option<XY<SizeCache>>,
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/// Defines how to update the offset when the view size changes.
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scroll_strategy: ScrollStrategy,
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}
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}
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impl<V> ScrollView<V> {
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impl<V> ScrollView<V>
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where
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V: View,
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{
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/// Creates a new ScrollView around `view`.
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/// Creates a new ScrollView around `view`.
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pub fn new(inner: V) -> Self {
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pub fn new(inner: V) -> Self {
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ScrollView {
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ScrollView {
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@ -60,6 +66,7 @@ impl<V> ScrollView<V> {
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scrollbar_padding: Vec2::new(1, 0),
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scrollbar_padding: Vec2::new(1, 0),
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thumb_grab: None,
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thumb_grab: None,
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size_cache: None,
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size_cache: None,
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scroll_strategy: ScrollStrategy::KeepRow,
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}
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}
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}
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}
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@ -68,6 +75,25 @@ impl<V> ScrollView<V> {
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Rect::from_size(self.offset, self.available_size())
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Rect::from_size(self.offset, self.available_size())
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}
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}
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/// Defines the way scrolling is adjusted on content or size change.
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///
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/// The scroll strategy defines how the scrolling position is adjusted
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/// when the size of the view or the content change.
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///
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/// It is reset to `ScrollStrategy::KeepRow` whenever the user scrolls
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/// manually.
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pub fn set_scroll_strategy(&mut self, strategy: ScrollStrategy) {
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self.scroll_strategy = strategy;
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self.adjust_scroll();
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}
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/// Defines the way scrolling is adjusted on content or size change.
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///
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/// Chainable variant.
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pub fn scroll_strategy(self, strategy: ScrollStrategy) -> Self {
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self.with(|s| s.set_scroll_strategy(strategy))
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}
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/// Sets the scroll offset to the given value
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/// Sets the scroll offset to the given value
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pub fn set_offset<S>(&mut self, offset: S)
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pub fn set_offset<S>(&mut self, offset: S)
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where
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where
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@ -165,12 +191,7 @@ impl<V> ScrollView<V> {
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fn available_size(&self) -> Vec2 {
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fn available_size(&self) -> Vec2 {
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self.last_size.saturating_sub(self.scrollbar_size())
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self.last_size.saturating_sub(self.scrollbar_size())
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}
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}
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}
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impl<V> ScrollView<V>
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where
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V: View,
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{
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/// Compute the size we would need.
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/// Compute the size we would need.
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///
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///
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/// Given the constraints, and the axis that need scrollbars.
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/// Given the constraints, and the axis that need scrollbars.
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@ -330,6 +351,15 @@ where
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self.inner_size = inner_size;
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self.inner_size = inner_size;
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self.size_cache = Some(SizeCache::build(inner_size, constraint));
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self.size_cache = Some(SizeCache::build(inner_size, constraint));
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}
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}
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/// Apply the scrolling strategy to the current scroll position.
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fn adjust_scroll(&mut self) {
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match self.scroll_strategy {
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ScrollStrategy::StickToTop => self.scroll_to_top(),
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ScrollStrategy::StickToBottom => self.scroll_to_bottom(),
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ScrollStrategy::KeepRow => (),
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}
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}
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}
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}
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impl<V> View for ScrollView<V>
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impl<V> View for ScrollView<V>
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@ -417,7 +447,6 @@ where
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} if self.enabled.y && self.offset.y > 0 =>
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} if self.enabled.y && self.offset.y > 0 =>
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{
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{
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self.offset.y = self.offset.y.saturating_sub(3);
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self.offset.y = self.offset.y.saturating_sub(3);
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EventResult::Consumed(None)
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}
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}
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Event::Mouse {
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Event::Mouse {
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event: MouseEvent::WheelDown,
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event: MouseEvent::WheelDown,
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@ -432,7 +461,6 @@ where
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.saturating_sub(self.available_size().y),
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.saturating_sub(self.available_size().y),
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self.offset.y + 3,
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self.offset.y + 3,
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);
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);
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EventResult::Consumed(None)
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}
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}
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Event::Mouse {
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Event::Mouse {
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event: MouseEvent::Press(MouseButton::Left),
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event: MouseEvent::Press(MouseButton::Left),
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@ -443,7 +471,7 @@ where
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.map(|position| self.start_drag(position))
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.map(|position| self.start_drag(position))
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.unwrap_or(false) =>
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.unwrap_or(false) =>
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{
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{
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EventResult::Consumed(None)
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// Just consume the event.
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}
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}
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Event::Mouse {
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Event::Mouse {
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event: MouseEvent::Hold(MouseButton::Left),
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event: MouseEvent::Hold(MouseButton::Left),
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@ -452,19 +480,16 @@ where
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} => {
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} => {
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let position = position.saturating_sub(offset);
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let position = position.saturating_sub(offset);
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self.drag(position);
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self.drag(position);
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EventResult::Consumed(None)
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}
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}
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Event::Mouse {
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Event::Mouse {
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event: MouseEvent::Release(MouseButton::Left),
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event: MouseEvent::Release(MouseButton::Left),
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..
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..
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} => {
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} => {
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self.release_grab();
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self.release_grab();
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EventResult::Consumed(None)
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}
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}
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Event::Key(Key::Home) if self.enabled.any() => {
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Event::Key(Key::Home) if self.enabled.any() => {
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self.offset =
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self.offset =
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self.enabled.select_or(Vec2::zero(), self.offset);
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self.enabled.select_or(Vec2::zero(), self.offset);
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EventResult::Consumed(None)
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}
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}
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Event::Key(Key::End) if self.enabled.any() => {
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Event::Key(Key::End) if self.enabled.any() => {
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let max_offset = self
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let max_offset = self
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@ -472,19 +497,16 @@ where
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.saturating_sub(self.available_size());
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.saturating_sub(self.available_size());
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self.offset =
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self.offset =
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self.enabled.select_or(max_offset, self.offset);
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self.enabled.select_or(max_offset, self.offset);
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Up) | Event::Key(Key::Up)
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Event::Ctrl(Key::Up) | Event::Key(Key::Up)
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if self.enabled.y && self.offset.y > 0 =>
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if self.enabled.y && self.offset.y > 0 =>
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{
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{
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self.offset.y -= 1;
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self.offset.y -= 1;
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EventResult::Consumed(None)
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}
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}
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Event::Key(Key::PageUp)
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Event::Key(Key::PageUp)
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if self.enabled.y && self.offset.y > 0 =>
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if self.enabled.y && self.offset.y > 0 =>
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{
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{
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self.offset.y = self.offset.y.saturating_sub(5);
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self.offset.y = self.offset.y.saturating_sub(5);
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EventResult::Consumed(None)
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}
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}
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Event::Key(Key::PageDown)
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Event::Key(Key::PageDown)
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if self.enabled.y
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if self.enabled.y
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@ -492,7 +514,6 @@ where
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< self.inner_size.y) =>
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< self.inner_size.y) =>
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{
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{
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self.offset.y += 5;
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self.offset.y += 5;
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Down) | Event::Key(Key::Down)
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Event::Ctrl(Key::Down) | Event::Key(Key::Down)
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if self.enabled.y
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if self.enabled.y
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@ -500,13 +521,11 @@ where
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< self.inner_size.y) =>
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< self.inner_size.y) =>
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{
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{
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self.offset.y += 1;
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self.offset.y += 1;
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Left) | Event::Key(Key::Left)
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Event::Ctrl(Key::Left) | Event::Key(Key::Left)
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if self.enabled.x && self.offset.x > 0 =>
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if self.enabled.x && self.offset.x > 0 =>
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{
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{
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self.offset.x -= 1;
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self.offset.x -= 1;
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EventResult::Consumed(None)
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}
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}
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Event::Ctrl(Key::Right) | Event::Key(Key::Right)
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Event::Ctrl(Key::Right) | Event::Key(Key::Right)
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if self.enabled.x
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if self.enabled.x
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@ -514,10 +533,14 @@ where
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< self.inner_size.x) =>
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< self.inner_size.x) =>
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{
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{
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self.offset.x += 1;
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self.offset.x += 1;
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EventResult::Consumed(None)
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}
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}
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_ => EventResult::Ignored,
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_ => return EventResult::Ignored,
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}
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};
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// We just scrolled manually, so reset the scroll strategy.
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self.scroll_strategy = ScrollStrategy::KeepRow;
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// TODO: return callback on_scroll?
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EventResult::Consumed(None)
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}
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}
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other => {
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other => {
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// Fix offset?
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// Fix offset?
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@ -550,10 +573,13 @@ where
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self.inner.layout(self.inner_size);
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self.inner.layout(self.inner_size);
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// The offset cannot be more than (content - available)
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// Keep the offset in the valid range.
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self.offset = self
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self.offset = self
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.offset
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.offset
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.or_min(self.inner_size.saturating_sub(self.available_size()));
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.or_min(self.inner_size.saturating_sub(self.available_size()));
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// Possibly update the offset if we're following a specific strategy.
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self.adjust_scroll();
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}
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}
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fn needs_relayout(&self) -> bool {
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fn needs_relayout(&self) -> bool {
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@ -381,8 +381,6 @@ impl TextView {
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return;
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return;
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}
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}
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eprintln!("RECOMPUTE");
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// Completely bust the cache
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// Completely bust the cache
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// Just in case we fail, we don't want to leave a bad cache.
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// Just in case we fail, we don't want to leave a bad cache.
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content.size_cache = None;
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content.size_cache = None;
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