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Add first tutorial
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@ -59,6 +59,8 @@ Check out the other [examples](https://github.com/gyscos/Cursive/tree/master/exa
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_(Colors may depend on your terminal configuration.)_
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You may also have a look at the [tutorial](https://github.com/gyscos/Cursive/tree/master/doc/tutorial_1.md).
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## Goals
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* **Ease of use.** Simple apps should be simple. Complex apps should be manageable.
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doc/tutorial_1.md
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doc/tutorial_1.md
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# Starting with cursive: Basics
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## Target goal
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In this first tutorial, we'll learn the basics of cursive,
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and write a very basic first application:
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```rust
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extern crate cursive;
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use cursive::Cursive;
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use cursive::views::TextView;
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fn main() {
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let mut siv = Cursive::new();
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siv.add_global_callback('q', |s| s.quit());
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siv.add_layer(TextView::new("Hello cursive! Press <q> to quit."));
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siv.run();
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}
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```
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Run this application, and you should have something like that:
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<img src="doc/tutorial_1.png" alt="Tutorial 1 goal" />
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Now that you have an idea of what we'll do, let's start from scratch.
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## Project configuration
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Let's create a new project
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(this is basic cargo stuff I hope you're familiar with):
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```text
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% cargo new --bin cursive_example
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```
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Now, we'll add cursive to the list of dependencies in `Cargo.toml`:
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```toml
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[package]
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name = "cursive_example"
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version = "0.1.0"
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[dependencies]
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cursive = "*"
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```
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Finally, update `src/main.rs` to import it:
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```rust
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extern crate cursive;
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fn main() {
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}
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```
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This simple application is now ready to use cursive. So let's do just that!
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## The Cursive root
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The cursive library is configured through a main `Cursive` root.
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A typical cursive application will consist of three phases,
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all centered around this object:
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1. Create a `Cursive` object.
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2. Configure the `Cursive` object.
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3. Run the `Cursive` object.
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Of these, the configuration phase is often the largest one,
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so let's skip it for now.
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In its simplest form, a cursive application is therefore:
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```rust
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extern crate cursive;
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use cursive::Cursive;
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fn main() {
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let mut siv = Cursive::new();
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siv.run();
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}
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```
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It's rather easy to identify the two steps involved.
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If you run this, you'll get an empty blue terminal, with no way of properly
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leaving the application (you'll have to press <Ctrl-C> to kill it).
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## Interactivity
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Let's first add a way to stop the application. We want to quit when the user
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presses the letter `<q>`.
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Cursive sends an event for every user input ; most of these are just ignored
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and have no effect. The `Cursive` root has a `add_global_callback` to call
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a function anytime a certain event is fired. This method takes 2 arguments:
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a trigger, and a callback.
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* The trigger needs to implement `Into<event::Event>`. In addition to
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`event::Event` itself, this includes `event::Key`, or simply `char`. These
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will trigger when the corresponding key (or letter) is pressed.
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* The callback should be a function taking a `&mut Cursive` as argument. Here,
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we want to quit, so we'll use `Cursive::quit` in a closure: `|s| s.quit()`.
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In the end, we have:
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```rust
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# src/main.rs
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extern crate cursive;
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fn main() {
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let mut siv = Cursive::new();
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siv.add_global_callback('q', |s| s.quit());
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siv.run();
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}
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```
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As expected, running it show no visible change, but hitting the `<q>` key at
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least closes the application.
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## Views
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`View`s are the main components of the user interface in a cursive application.
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At their core, they define what to draw in a rectangle of the terminal. For
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instance, a view can print a line of text, or a checkbox, etc.
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Here, we'll be using a `TextView` to show a short message. `TextView` itself
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can also deal with long text and do proper word-wrapping, but we won't need
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that today.
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The `TextView` constructor just takes the text to use: `TextView::new("...")`.
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The `Cursive` root itself uses a `StackView` on the entire screen. This
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`StackView` unsurprisingly stacks views in layers. It starts empty, so we'll
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just need to add our `TextView` as a layer. The `Cursive::add_layer` does
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exactly that.
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Once we've added this line, our first application is complete:
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```rust
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extern crate cursive;
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use cursive::Cursive;
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use cursive::views::TextView;
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fn main() {
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let mut siv = Cursive::new();
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siv.add_global_callback('q', |s| s.quit());
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siv.add_layer(TextView::new("Hello cursive! Press <q> to quit."));
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siv.run();
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}
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```
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doc/tutorial_1.png
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