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https://github.com/FliegendeWurst/cursive.git
synced 2024-11-23 17:35:00 +00:00
Scrolling: Rename available_size -> last_available_size
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529aff0f23
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@ -132,7 +132,7 @@ impl Core {
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) -> Printer<'a, 'b> {
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// Draw scrollbar?
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let size = self.available_size();
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let size = self.last_available_size();
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// Draw the scrollbars
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if self.get_show_scrollbars() {
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@ -207,7 +207,7 @@ impl Core {
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// For mouse events, check if it falls inside the available area
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let inside = position
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.checked_sub(offset)
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.map(|p| p.fits_in(self.available_size()))
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.map(|p| p.fits_in(self.last_available_size()))
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.unwrap_or(false);
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*position = *position + self.offset;
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inside
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@ -243,13 +243,13 @@ impl Core {
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event: MouseEvent::WheelDown,
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..
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} if self.enabled.y
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&& (self.offset.y + self.available_size().y
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&& (self.offset.y + self.last_available_size().y
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< self.inner_size.y) =>
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{
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self.offset.y = min(
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self.inner_size
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.y
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.saturating_sub(self.available_size().y),
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.saturating_sub(self.last_available_size().y),
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self.offset.y + 3,
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);
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}
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@ -286,7 +286,7 @@ impl Core {
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Event::Key(Key::End) if self.enabled.any() => {
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let max_offset = self
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.inner_size
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.saturating_sub(self.available_size());
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.saturating_sub(self.last_available_size());
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self.offset =
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self.enabled.select_or(max_offset, self.offset);
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}
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@ -302,7 +302,8 @@ impl Core {
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}
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Event::Key(Key::PageDown)
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if self.enabled.y
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&& (self.offset.y + self.available_size().y
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&& (self.offset.y
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+ self.last_available_size().y
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< self.inner_size.y) =>
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{
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// No `min` check here - we allow going over the edge.
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@ -310,7 +311,8 @@ impl Core {
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}
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Event::Ctrl(Key::Down) | Event::Key(Key::Down)
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if self.enabled.y
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&& (self.offset.y + self.available_size().y
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&& (self.offset.y
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+ self.last_available_size().y
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< self.inner_size.y) =>
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{
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self.offset.y += 1;
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@ -322,7 +324,8 @@ impl Core {
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}
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Event::Ctrl(Key::Right) | Event::Key(Key::Right)
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if self.enabled.x
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&& (self.offset.x + self.available_size().x
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&& (self.offset.x
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+ self.last_available_size().x
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< self.inner_size.x) =>
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{
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self.offset.x += 1;
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@ -377,9 +380,9 @@ impl Core {
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/// Makes sure the viewport is within the content.
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pub(crate) fn update_offset(&mut self) {
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// Keep the offset in the valid range.
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self.offset = self
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.offset
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.or_min(self.inner_size.saturating_sub(self.available_size()));
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self.offset = self.offset.or_min(
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self.inner_size.saturating_sub(self.last_available_size()),
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);
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// Possibly update the offset if we're following a specific strategy.
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self.adjust_scroll();
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@ -418,7 +421,7 @@ impl Core {
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/// Returns the viewport in the inner content.
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pub fn content_viewport(&self) -> Rect {
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Rect::from_size(self.offset, self.available_size())
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Rect::from_size(self.offset, self.last_available_size())
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}
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/// Defines the way scrolling is adjusted on content or size change.
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@ -502,7 +505,8 @@ impl Core {
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where
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S: Into<Vec2>,
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{
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let max_offset = self.inner_size.saturating_sub(self.available_size());
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let max_offset =
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self.inner_size.saturating_sub(self.last_available_size());
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self.offset = offset.into().or_min(max_offset);
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}
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@ -542,7 +546,9 @@ impl Core {
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/// Try to keep the given `rect` in view.
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pub fn keep_in_view(&mut self, rect: Rect) {
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let min = rect.bottom_right().saturating_sub(self.available_size());
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let min = rect
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.bottom_right()
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.saturating_sub(self.last_available_size());
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let max = rect.top_left();
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let (min, max) = (Vec2::min(min, max), Vec2::max(min, max));
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@ -553,7 +559,7 @@ impl Core {
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pub fn scroll_to_rect(&mut self, important_area: Rect) {
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// The furthest top-left we can go
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let top_left = (important_area.bottom_right() + (1, 1))
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.saturating_sub(self.available_size());
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.saturating_sub(self.last_available_size());
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// The furthest bottom-right we can go
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let bottom_right = important_area.top_left();
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@ -568,7 +574,7 @@ impl Core {
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/// Scroll until the given point is visible.
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pub fn scroll_to(&mut self, pos: Vec2) {
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// The furthest top-left we can go
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let min = pos.saturating_sub(self.available_size());
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let min = pos.saturating_sub(self.last_available_size());
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// How far to the bottom-right we can go
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let max = pos;
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@ -577,8 +583,8 @@ impl Core {
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/// Scroll until the given column is visible.
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pub fn scroll_to_x(&mut self, x: usize) {
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if x >= self.offset.x + self.available_size().x {
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self.offset.x = 1 + x - self.available_size().x;
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if x >= self.offset.x + self.last_available_size().x {
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self.offset.x = 1 + x - self.last_available_size().x;
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} else if x < self.offset.x {
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self.offset.x = x;
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}
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@ -586,8 +592,8 @@ impl Core {
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/// Scroll until the given row is visible.
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pub fn scroll_to_y(&mut self, y: usize) {
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if y >= self.offset.y + self.available_size().y {
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self.offset.y = 1 + y - self.available_size().y;
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if y >= self.offset.y + self.last_available_size().y {
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self.offset.y = 1 + y - self.last_available_size().y;
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} else if y < self.offset.y {
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self.offset.y = y;
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}
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@ -601,7 +607,8 @@ impl Core {
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/// Programmatically scroll to the bottom of the view.
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pub fn scroll_to_bottom(&mut self) {
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let max_y = self.inner_size.saturating_sub(self.available_size()).y;
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let max_y =
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self.inner_size.saturating_sub(self.last_available_size()).y;
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let curr_x = self.offset.x;
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self.set_offset((curr_x, max_y));
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}
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@ -614,7 +621,8 @@ impl Core {
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/// Programmatically scroll to the rightmost side of the view.
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pub fn scroll_to_right(&mut self) {
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let max_x = self.inner_size.saturating_sub(self.available_size()).x;
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let max_x =
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self.inner_size.saturating_sub(self.last_available_size()).x;
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let curr_y = self.offset.y;
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self.set_offset((max_x, curr_y));
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}
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@ -626,7 +634,8 @@ impl Core {
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/// Returns for each axis if we are scrolling.
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pub fn is_scrolling(&self) -> XY<bool> {
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self.inner_size.zip_map(self.available_size(), |i, s| i > s)
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self.inner_size
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.zip_map(self.last_available_size(), |i, s| i > s)
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}
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/// Stops grabbing the scrollbar.
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@ -645,14 +654,14 @@ impl Core {
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.select_or(self.scrollbar_padding + (1, 1), Vec2::zero())
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}
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/// Returns the size available for the child view.
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fn available_size(&self) -> Vec2 {
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/// Returns the last size available for the child view.
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pub fn last_available_size(&self) -> Vec2 {
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self.last_available
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}
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/// Returns the last size given by `layout`.
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pub fn last_outer_size(&self) -> Vec2 {
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self.available_size() + self.scrollbar_size()
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self.last_available_size() + self.scrollbar_size()
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}
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/// Starts scrolling from the cursor position.
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@ -663,7 +672,7 @@ impl Core {
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let scrollbar_pos = self.last_outer_size().saturating_sub((1, 1));
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let lengths = self.scrollbar_thumb_lengths();
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let offsets = self.scrollbar_thumb_offsets(lengths);
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let available = self.available_size();
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let available = self.last_available_size();
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// This is true for Y if we grabbed the vertical scrollbar
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// More specifically, we need both (for instance for the vertical bar):
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@ -711,7 +720,7 @@ impl Core {
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fn scroll_to_thumb(&mut self, orientation: Orientation, thumb_pos: usize) {
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let lengths = self.scrollbar_thumb_lengths();
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let available = self.available_size();
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let available = self.last_available_size();
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// We want self.scrollbar_thumb_offsets() to be thumb_pos
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// steps * self.o / (self.inner + 1 - available) = thumb_pos
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@ -728,7 +737,8 @@ impl Core {
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let new_offset =
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((self.inner_size + (1, 1)).saturating_sub(available) * thumb_pos)
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.div_up(extra);
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let max_offset = self.inner_size.saturating_sub(self.available_size());
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let max_offset =
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self.inner_size.saturating_sub(self.last_available_size());
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self.offset
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.set_axis_from(orientation, &new_offset.or_min(max_offset));
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}
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@ -754,14 +764,14 @@ impl Core {
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}
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fn scrollbar_thumb_lengths(&self) -> Vec2 {
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let available = self.available_size();
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let available = self.last_available_size();
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// The length should be (visible / total) * visible
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(available * available / self.inner_size.or_max((1, 1))).or_max((1, 1))
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}
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fn scrollbar_thumb_offsets(&self, lengths: Vec2) -> Vec2 {
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let available = self.available_size();
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let available = self.last_available_size();
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// The number of steps is 1 + the "extra space"
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let steps = (available + (1, 1)).saturating_sub(lengths);
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let max_offset = self.inner_size.saturating_sub(available) + (1, 1);
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