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Added doc for event module
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src/event.rs
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src/event.rs
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//! User-input events and their effects.
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//! User-input events and their effects.
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//!
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//! * Every user input the application receives is converted to an
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//! [`Event`](./enum.Event.html).
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//! * Each event is then given to the root, and descends the view tree down to
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//! the view currently in focus, through the
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//! [`on_event`](../view/trait.View.html#method.on_event) method.
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//! * If the view consumes the event, it may return a callback to be
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//! executed.
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//! * Otherwise, it ignores the event, and the view parent can in turn
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//! choose to consume it or not.
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//! * If no view consumes the event, the
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//! [global callback](../struct.Cursive.html#method.add_global_callback)
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//! table is checked.
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use std::rc::Rc;
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use std::rc::Rc;
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src/lib.rs
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src/lib.rs
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//! * Finally, the event loop is started by calling
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//! * Finally, the event loop is started by calling
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//! [`Cursive::run(&mut self)`](struct.Cursive.html#method.run).
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//! [`Cursive::run(&mut self)`](struct.Cursive.html#method.run).
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//!
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//!
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//! ## Example
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//! ## Views
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//!
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//! Views are the main components of a cursive interface.
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//! The [`view`](./view/index.html) module contains many views to use in your
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//! application; if you don't find what you need, you may also implement the
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//! [`View`](view/trait.View.html) trait and build your own.
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//!
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//! ## Callbacks
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//!
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//! Cursive is a *reactive* UI: it *reacts* to events generated by user input.
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//!
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//! During the declarative phase, callbacks are set to trigger on specific
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//! events. These functions usually take a `&mut Cursive` argument, allowing
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//! them to modify the view tree at will.
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//!
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//! ## Examples
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//!
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//! ```no_run
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//! ```no_run
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//! extern crate cursive;
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//! extern crate cursive;
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//!
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//!
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