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@ -136,6 +136,9 @@ impl TextView {
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self.with(|s| s.set_scroll_strategy(strategy))
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self.with(|s| s.set_scroll_strategy(strategy))
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}
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}
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// Apply the scrolling strategy to the current scroll position.
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//
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// Called when computing rows and when applying a new strategy.
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fn adjust_scroll(&mut self) {
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fn adjust_scroll(&mut self) {
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match self.scroll_strategy {
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match self.scroll_strategy {
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ScrollStrategy::StickToTop => self.scrollbase.scroll_top(),
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ScrollStrategy::StickToTop => self.scrollbase.scroll_top(),
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@ -145,57 +148,70 @@ impl TextView {
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}
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}
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fn compute_rows(&mut self, size: Vec2) {
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fn compute_rows(&mut self, size: Vec2) {
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if !self.is_cache_valid(size) {
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if self.is_cache_valid(size) {
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self.last_size = None;
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// Recompute
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if size.x == 0 {
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// Nothing we can do at this poing.
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return;
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return;
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}
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}
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// Completely bust the cache
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// Just in case we fail, we don't want to leave a bad cache.
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self.last_size = None;
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if size.x == 0 {
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// Nothing we can do at this point.
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return;
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}
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// First attempt: naively hope that we won't need a scrollbar_width
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// (This means we try to use the entire available width for text).
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self.rows = LinesIterator::new(&self.content, size.x).collect();
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self.rows = LinesIterator::new(&self.content, size.x).collect();
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let mut scrollbar = 0;
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// Width taken by the scrollbar. Without a scrollbar, it's 0.
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let mut scrollbar_width = 0;
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if self.scrollable && self.rows.len() > size.y {
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if self.scrollable && self.rows.len() > size.y {
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scrollbar = 2;
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// We take 1 column for the bar itself + 1 spacing column
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if size.x < scrollbar {
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scrollbar_width = 2;
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if size.x < scrollbar_width {
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// Again, this is a lost cause.
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// Again, this is a lost cause.
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return;
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return;
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}
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}
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// If we're too high, include a scrollbar
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// If we're too high, include a scrollbar_width
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self.rows = LinesIterator::new(&self.content,
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let available = size.x - scrollbar_width;
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size.x - scrollbar)
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self.rows = LinesIterator::new(&self.content, available).collect();
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.collect();
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if self.rows.is_empty() && !self.content.is_empty() {
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if self.rows.is_empty() && !self.content.is_empty() {
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// We have some content, we we didn't find any row for it?
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// This probably means we couldn't even make a single row
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// (for instance we only have 1 column and we have a wide character).
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return;
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return;
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}
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}
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}
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}
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// Desired width, including the scrollbar.
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// Desired width, including the scrollbar_width.
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self.width = self.rows
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self.width = self.rows
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.iter()
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.iter()
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.map(|row| row.width)
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.map(|row| row.width)
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.max()
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.max()
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.map(|w| w + scrollbar);
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.map(|w| w + scrollbar_width);
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// Our resulting size.
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// The entire "virtual" size (includes all rows)
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// We can't go lower, width-wise.
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let mut my_size = Vec2::new(self.width.unwrap_or(0), self.rows.len());
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let mut my_size = Vec2::new(self.width.unwrap_or(0),
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self.rows.len());
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// If we're scrolling, cap the the available size.
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if self.scrollable && my_size.y > size.y {
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if self.scrollable && my_size.y > size.y {
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my_size.y = size.y;
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my_size.y = size.y;
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}
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}
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// println_stderr!("my: {:?} | si: {:?}", my_size, size);
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// Build a fresh cache.
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self.last_size = Some(SizeCache::build(my_size, size));
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self.last_size = Some(SizeCache::build(my_size, size));
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// Adjust scrolling, in case we're sticking to the bottom for instance.
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self.scrollbase.set_heights(size.y, self.rows.len());
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self.scrollbase.set_heights(size.y, self.rows.len());
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self.adjust_scroll();
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self.adjust_scroll();
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}
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}
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}
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// Invalidates the cache, so next call will recompute everything.
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// Invalidates the cache, so next call will recompute everything.
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fn invalidate(&mut self) {
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fn invalidate(&mut self) {
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