mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-23 17:35:00 +00:00
Add async-callback channel to Cursive
And remove it from ProgressBar
This commit is contained in:
parent
04f961657f
commit
0643c50bd5
@ -4,7 +4,7 @@ use cursive::prelude::*;
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use std::thread;
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use std::thread;
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use std::time::Duration;
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use std::time::Duration;
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use std::sync::{Arc, Mutex};
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use std::sync::Arc;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::atomic::{AtomicUsize, Ordering};
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fn main() {
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fn main() {
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@ -16,15 +16,15 @@ fn main() {
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.content(Button::new("Start", |s| {
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.content(Button::new("Start", |s| {
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// These two values will allow us to communicate.
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// These two values will allow us to communicate.
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let value = Arc::new(AtomicUsize::new(0));
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let value = Arc::new(AtomicUsize::new(0));
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let cb = Arc::new(Mutex::new(None));
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let n_max = 1000;
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let n_max = 1000;
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s.pop_layer();
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s.pop_layer();
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s.add_layer(Panel::new(FullView::full_width(ProgressBar::new()
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s.add_layer(Panel::new(FullView::full_width(ProgressBar::new()
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.range(0, n_max)
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.range(0, n_max)
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.with_value(value.clone())
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.with_value(value.clone()))));
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.with_callback(cb.clone()))));
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let cb = s.cb_sink().clone();
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// Spawn a thread to process things in the background.
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// Spawn a thread to process things in the background.
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thread::spawn(move || {
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thread::spawn(move || {
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@ -32,13 +32,15 @@ fn main() {
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thread::sleep(Duration::from_millis(20));
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thread::sleep(Duration::from_millis(20));
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value.fetch_add(1, Ordering::Relaxed);
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value.fetch_add(1, Ordering::Relaxed);
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}
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}
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*cb.lock().unwrap() = Some(Box::new(move |s| {
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cb.send(Box::new(move |s| {
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s.pop_layer();
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s.pop_layer();
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s.add_layer(Dialog::empty()
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s.add_layer(Dialog::empty()
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.title("Work done!")
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.title("Work done!")
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.content(TextView::new("Phew, that was some work!"))
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.content(TextView::new("Phew, that was some \
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work!"))
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.button("Sure!", |s| s.quit()));
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.button("Sure!", |s| s.quit()));
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}));
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}))
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.unwrap();
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});
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});
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}))
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}))
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23
src/lib.rs
23
src/lib.rs
@ -97,6 +97,7 @@ pub use printer::Printer;
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use backend::{Backend, NcursesBackend};
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use backend::{Backend, NcursesBackend};
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use std::sync::mpsc;
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use std::any::Any;
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use std::any::Any;
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::path::Path;
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use std::path::Path;
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@ -126,6 +127,9 @@ pub struct Cursive {
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active_screen: ScreenId,
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active_screen: ScreenId,
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running: bool,
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running: bool,
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cb_source: mpsc::Receiver<Box<Fn(&mut Cursive) + Send>>,
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cb_sink: mpsc::Sender<Box<Fn(&mut Cursive) + Send>>,
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}
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}
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new_default!(Cursive);
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new_default!(Cursive);
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@ -143,6 +147,8 @@ impl Cursive {
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let theme = theme::load_default();
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let theme = theme::load_default();
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// let theme = theme::load_theme("assets/style.toml").unwrap();
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// let theme = theme::load_theme("assets/style.toml").unwrap();
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let (tx, rx) = mpsc::channel();
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let mut res = Cursive {
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let mut res = Cursive {
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theme: theme,
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theme: theme,
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screens: Vec::new(),
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screens: Vec::new(),
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@ -150,6 +156,8 @@ impl Cursive {
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menubar: view::Menubar::new(),
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menubar: view::Menubar::new(),
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active_screen: 0,
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active_screen: 0,
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running: true,
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running: true,
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cb_source: rx,
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cb_sink: tx,
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};
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};
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res.screens.push(StackView::new());
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res.screens.push(StackView::new());
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@ -157,6 +165,17 @@ impl Cursive {
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res
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res
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}
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}
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/// Returns a sink for asynchronous callbacks.
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///
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/// Returns the sender part of a channel, that allows to send
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/// callbacks to `self` from other threads.
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///
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/// Callbacks will be executed in the order
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/// of arrival on the next event cycle.
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pub fn cb_sink(&self) -> &mpsc::Sender<Box<Fn(&mut Cursive) + Send>> {
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&self.cb_sink
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}
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/// Selects the menubar
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/// Selects the menubar
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pub fn select_menubar(&mut self) {
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pub fn select_menubar(&mut self) {
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self.menubar.take_focus(direction::Direction::none());
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self.menubar.take_focus(direction::Direction::none());
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@ -454,6 +473,10 @@ impl Cursive {
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// And the big event loop begins!
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// And the big event loop begins!
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while self.running {
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while self.running {
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if let Ok(cb) = self.cb_source.try_recv() {
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cb(self);
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}
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// Do we need to redraw everytime?
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// Do we need to redraw everytime?
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// Probably, actually.
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// Probably, actually.
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// TODO: Do we need to re-layout everytime?
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// TODO: Do we need to re-layout everytime?
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@ -1,4 +1,4 @@
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use std::sync::{Arc, Mutex};
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use std::sync::Arc;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::atomic::{AtomicUsize, Ordering};
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@ -6,7 +6,6 @@ use {Cursive, Printer};
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use vec::Vec2;
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use vec::Vec2;
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use align::HAlign;
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use align::HAlign;
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use direction::Orientation;
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use direction::Orientation;
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use event::*;
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use theme::{ColorStyle, Effect};
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use theme::{ColorStyle, Effect};
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use view::View;
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use view::View;
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@ -18,7 +17,6 @@ pub struct ProgressBar {
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max: usize,
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max: usize,
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value: Arc<AtomicUsize>,
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value: Arc<AtomicUsize>,
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// TODO: use a Promise instead?
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// TODO: use a Promise instead?
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callback: Option<Arc<Mutex<CbPromise>>>,
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label_maker: Box<Fn(usize, (usize, usize)) -> String>,
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label_maker: Box<Fn(usize, (usize, usize)) -> String>,
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}
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}
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@ -42,7 +40,6 @@ impl ProgressBar {
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min: 0,
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min: 0,
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max: 100,
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max: 100,
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value: Arc::new(AtomicUsize::new(0)),
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value: Arc::new(AtomicUsize::new(0)),
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callback: None,
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label_maker: Box::new(make_percentage),
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label_maker: Box::new(make_percentage),
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}
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}
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}
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}
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@ -53,14 +50,6 @@ impl ProgressBar {
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self
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self
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}
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}
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/// Sets the callback to follow.
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///
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/// Whenever `callback` is set, it will be called on the next event loop.
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pub fn with_callback(mut self, callback: Arc<Mutex<CbPromise>>) -> Self {
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self.callback = Some(callback);
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self
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}
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/// Sets the label generator.
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/// Sets the label generator.
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///
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///
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/// The given function will be called with `(value, (min, max))`.
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/// The given function will be called with `(value, (min, max))`.
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@ -132,16 +121,6 @@ impl View for ProgressBar {
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});
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});
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}
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}
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fn on_event(&mut self, _: Event) -> EventResult {
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if let Some(ref cb) = self.callback {
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if let Some(cb) = cb.lock().unwrap().take() {
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return EventResult::Consumed(Some(cb.into()));
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}
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}
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EventResult::Ignored
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}
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fn get_min_size(&mut self, size: Vec2) -> Vec2 {
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fn get_min_size(&mut self, size: Vec2) -> Vec2 {
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size.with_axis(Orientation::Vertical, 1)
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size.with_axis(Orientation::Vertical, 1)
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}
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}
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