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https://github.com/FliegendeWurst/cursive.git
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Split Cursive::step in process_events and post_events
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@ -837,10 +837,11 @@ impl Cursive {
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/// It will wait for user input (key presses)
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/// and trigger callbacks accordingly.
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///
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/// Calls [`step(&mut self)`] until [`quit(&mut self)`] is called.
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/// Internally, it calls [`step(&mut self)`] until [`quit(&mut self)`] is
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/// called.
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///
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/// After this function returns, you can call
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/// it again and it will start a new loop.
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/// After this function returns, you can call it again and it will start a
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/// new loop.
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///
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/// [`step(&mut self)`]: #method.step
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/// [`quit(&mut self)`]: #method.quit
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@ -865,6 +866,27 @@ impl Cursive {
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///
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/// [`run(&mut self)`]: #method.run
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pub fn step(&mut self) -> bool {
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let received_something = self.process_events();
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self.post_events(received_something);
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received_something
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}
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/// Performs the first half of `Self::step()`.
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///
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/// This is an advanced method for fine-tuned manual stepping;
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/// you probably want [`run`][1] or [`step`][2].
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///
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/// This processes any pending event or callback. After calling this,
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/// you will want to call [`post_events`][3] with the result from this
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/// function.
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///
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/// Returns `true` if an event or callback was received,
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/// and `false` otherwise.
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///
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/// [1]: Cursive::run()
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/// [2]: Cursive::step()
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/// [3]: Cursive::post_events()
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pub fn process_events(&mut self) -> bool {
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// Things are boring if nothing significant happened.
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let mut boring = true;
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@ -888,6 +910,21 @@ impl Cursive {
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}
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}
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!boring
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}
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/// Performs the second half of `Self::step()`.
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///
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/// This is an advanced method for fine-tuned manual stepping;
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/// you probably want [`run`][1] or [`step`][2].
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///
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/// You should call this after [`process_events`][3].
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///
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/// [1]: Cursive::run()
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/// [2]: Cursive::step()
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/// [3]: Cursive::process_events()
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pub fn post_events(&mut self, received_something: bool) {
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let boring = !received_something;
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// How many times should we try if it's still boring?
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// Total duration will be INPUT_POLL_DELAY_MS * repeats
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// So effectively fps = 1000 / INPUT_POLL_DELAY_MS / repeats
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@ -912,8 +949,6 @@ impl Cursive {
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std::thread::sleep(Duration::from_millis(INPUT_POLL_DELAY_MS));
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self.boring_frame_count += 1;
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}
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!boring
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}
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/// Refresh the screen with the current view tree state.
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