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Add mouse support to LinearLayout
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commit
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@ -5,6 +5,7 @@ use direction;
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use event::{Event, EventResult, Key};
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use event::{Event, EventResult, Key};
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use std::any::Any;
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use std::any::Any;
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use std::cmp::min;
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use std::cmp::min;
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use std::ops::Deref;
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use vec::Vec2;
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use vec::Vec2;
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use view::{Selector, SizeCache};
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use view::{Selector, SizeCache};
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use view::View;
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use view::View;
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@ -36,6 +37,24 @@ impl Child {
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}
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}
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}
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}
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struct ChildIterator<I> {
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inner: I,
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offset: usize,
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orientation: direction::Orientation,
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}
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impl <'a,T: Deref<Target=Child>, I: Iterator<Item=T>> Iterator for ChildIterator<I> {
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type Item = (usize, T);
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fn next(&mut self) -> Option<Self::Item> {
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self.inner.next().map(|child| {
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let previous = self.offset;
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self.offset += child.size.get(self.orientation);
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(previous, child)
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})
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}
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}
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fn cap<'a, I: Iterator<Item = &'a mut usize>>(iter: I, max: usize) {
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fn cap<'a, I: Iterator<Item = &'a mut usize>>(iter: I, max: usize) {
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let mut available = max;
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let mut available = max;
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for item in iter {
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for item in iter {
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@ -163,6 +182,43 @@ impl LinearLayout {
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self.focus = i;
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self.focus = i;
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EventResult::Consumed(None)
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EventResult::Consumed(None)
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}
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}
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fn check_focus_grab(&mut self, event: &Event) {
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if let &Event::Mouse {
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offset,
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position,
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event,
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} = event
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{
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if !event.grabs_focus() {
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return;
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}
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let position = match position.checked_sub(offset) {
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None => return,
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Some(pos) => pos,
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};
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// Find the selected child
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let position = *position.get(self.orientation);
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let iterator = ChildIterator {
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inner: self.children.iter_mut(),
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offset: 0,
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orientation: self.orientation,
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};
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for (i, (offset, child)) in iterator.enumerate() {
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let child_size = child.size.get(self.orientation);
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// eprintln!("Offset {:?}, size {:?}, position: {:?}", offset, child_size, position);
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if offset + child_size > position {
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if child.view.take_focus(direction::Direction::none()) {
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// eprintln!("It's a match!");
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self.focus = i;
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return;
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}
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}
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}
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}
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}
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}
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}
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fn try_focus(
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fn try_focus(
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@ -357,7 +413,19 @@ impl View for LinearLayout {
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}
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}
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fn on_event(&mut self, event: Event) -> EventResult {
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fn on_event(&mut self, event: Event) -> EventResult {
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match self.children[self.focus].view.on_event(event.clone()) {
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self.check_focus_grab(&event);
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let result = {
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let mut iterator = ChildIterator {
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inner: self.children.iter_mut(),
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offset: 0,
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orientation: self.orientation,
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};
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let (offset, child) = iterator.nth(self.focus).unwrap();
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let offset = self.orientation.make_vec(offset, 0);
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child.view.on_event(event.relativized(offset))
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};
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match result {
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EventResult::Ignored => match event {
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EventResult::Ignored => match event {
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Event::Shift(Key::Tab) if self.focus > 0 => {
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Event::Shift(Key::Tab) if self.focus > 0 => {
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self.move_focus(direction::Direction::back())
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self.move_focus(direction::Direction::back())
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