cursive/src/views/text_view.rs

356 lines
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Rust
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use Printer;
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use With;
use XY;
use align::*;
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use direction::Direction;
use event::*;
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use unicode_width::UnicodeWidthStr;
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use utils::{LinesIterator, Row};
use vec::Vec2;
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use view::{ScrollBase, ScrollStrategy, SizeCache, View};
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/// A simple view showing a fixed text
#[derive(Debug)]
pub struct TextView {
content: String,
rows: Vec<Row>,
align: Align,
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// If `false`, disable scrolling.
scrollable: bool,
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// ScrollBase make many scrolling-related things easier
scrollbase: ScrollBase,
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scroll_strategy: ScrollStrategy,
size_cache: Option<XY<SizeCache>>,
last_size: Vec2,
width: Option<usize>,
}
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// If the last character is a newline, strip it.
fn strip_last_newline(content: &str) -> &str {
if content.ends_with('\n') {
&content[..content.len() - 1]
} else {
content
}
}
impl TextView {
/// Creates a new TextView with the given content.
pub fn new<S: Into<String>>(content: S) -> Self {
let content = content.into();
TextView {
content: content,
rows: Vec::new(),
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scrollable: true,
scrollbase: ScrollBase::new(),
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scroll_strategy: ScrollStrategy::KeepRow,
align: Align::top_left(),
size_cache: None,
last_size: Vec2::zero(),
width: None,
}
}
/// Creates a new empty `TextView`.
pub fn empty() -> Self {
TextView::new("")
}
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/// Enable or disable the view's scrolling capabilities.
///
/// When disabled, the view will never attempt to scroll
/// (and will always ask for the full height).
pub fn set_scrollable(&mut self, scrollable: bool) {
self.scrollable = scrollable;
}
/// Enable or disable the view's scrolling capabilities.
///
/// When disabled, the view will never attempt to scroll
/// (and will always ask for the full height).
///
/// Chainable variant.
pub fn scrollable(self, scrollable: bool) -> Self {
self.with(|s| s.set_scrollable(scrollable))
}
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/// Sets the horizontal alignment for this view.
pub fn h_align(mut self, h: HAlign) -> Self {
self.align.h = h;
self
}
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/// Sets the vertical alignment for this view.
pub fn v_align(mut self, v: VAlign) -> Self {
self.align.v = v;
self
}
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/// Sets the alignment for this view.
pub fn align(mut self, a: Align) -> Self {
self.align = a;
self
}
/// Center the text horizontally and vertically inside the view.
pub fn center(mut self) -> Self {
self.align = Align::center();
self
}
/// Replace the text in this view.
///
/// Chainable variant.
pub fn content<S: Into<String>>(self, content: S) -> Self {
self.with(|s| s.set_content(content))
}
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/// Replace the text in this view.
pub fn set_content<S: Into<String>>(&mut self, content: S) {
let content = content.into();
self.content = content;
self.invalidate();
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}
/// Append content to the end of a TextView.
pub fn append_content(&mut self, content: &str) {
self.content.push_str(content);
self.invalidate();
}
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/// Returns the current text in this view.
pub fn get_content(&self) -> &str {
&self.content
}
fn is_cache_valid(&self, size: Vec2) -> bool {
match self.size_cache {
None => false,
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Some(ref last) => last.x.accept(size.x) && last.y.accept(size.y),
}
}
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/// Defines the way scrolling is adjusted on content or size change.
///
/// The scroll strategy defines how the scrolling position is adjusted
/// when the size of the view or the content change.
///
/// It is reset to `ScrollStrategy::KeepRow` whenever the user scrolls
/// manually.
pub fn set_scroll_strategy(&mut self, strategy: ScrollStrategy) {
self.scroll_strategy = strategy;
self.adjust_scroll();
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}
/// Defines the way scrolling is adjusted on content or size change.
///
/// Chainable variant.
pub fn scroll_strategy(self, strategy: ScrollStrategy) -> Self {
self.with(|s| s.set_scroll_strategy(strategy))
}
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// Apply the scrolling strategy to the current scroll position.
//
// Called when computing rows and when applying a new strategy.
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fn adjust_scroll(&mut self) {
match self.scroll_strategy {
ScrollStrategy::StickToTop => self.scrollbase.scroll_top(),
ScrollStrategy::StickToBottom => self.scrollbase.scroll_bottom(),
ScrollStrategy::KeepRow => (),
};
}
// This must be non-destructive, as it may be called
// multiple times during layout.
fn compute_rows(&mut self, size: Vec2) {
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if self.is_cache_valid(size) {
return;
}
// Completely bust the cache
// Just in case we fail, we don't want to leave a bad cache.
self.size_cache = None;
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if size.x == 0 {
// Nothing we can do at this point.
return;
}
// First attempt: naively hope that we won't need a scrollbar_width
// (This means we try to use the entire available width for text).
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self.rows =
LinesIterator::new(strip_last_newline(&self.content), size.x)
.collect();
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// Width taken by the scrollbar. Without a scrollbar, it's 0.
let mut scrollbar_width = 0;
if self.scrollable && self.rows.len() > size.y {
// We take 1 column for the bar itself + 1 spacing column
scrollbar_width = 2;
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// If we're too high, include a scrollbar_width
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let available = match size.x.checked_sub(scrollbar_width) {
Some(s) => s,
None => return,
};
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self.rows = LinesIterator::new(&self.content, available).collect();
if self.rows.is_empty() && !self.content.is_empty() {
// We have some content, we we didn't find any row for it?
// This probably means we couldn't even make a single row
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// (for instance we only have 1 column and we have a wide
// character).
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return;
}
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}
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// Desired width, including the scrollbar_width.
self.width = self.rows
.iter()
.map(|row| row.width)
.max()
.map(|w| w + scrollbar_width);
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// The entire "virtual" size (includes all rows)
let mut my_size = Vec2::new(self.width.unwrap_or(0), self.rows.len());
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// If we're scrolling, cap the the available size.
if self.scrollable && my_size.y > size.y {
my_size.y = size.y;
}
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// Build a fresh cache.
self.size_cache = Some(SizeCache::build(my_size, size));
}
// Invalidates the cache, so next call will recompute everything.
fn invalidate(&mut self) {
self.size_cache = None;
}
}
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impl View for TextView {
fn draw(&self, printer: &Printer) {
let h = self.rows.len();
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// If the content is smaller than the view, align it somewhere.
let offset = self.align.v.get_offset(h, printer.size.y);
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let printer = &printer.offset((0, offset), true);
self.scrollbase.draw(printer, |printer, i| {
let row = &self.rows[i];
let text = &self.content[row.start..row.end];
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let l = text.width();
let x = self.align.h.get_offset(l, printer.size.x);
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printer.print((x, 0), text);
});
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}
fn on_event(&mut self, event: Event) -> EventResult {
if !self.scrollbase.scrollable() {
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return EventResult::Ignored;
}
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// We have a scrollbar, otherwise the event would just be ignored.
match event {
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Event::Key(Key::Home) => self.scrollbase.scroll_top(),
Event::Key(Key::End) => self.scrollbase.scroll_bottom(),
Event::Key(Key::Up) if self.scrollbase.can_scroll_up() => {
self.scrollbase.scroll_up(1)
}
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Event::Key(Key::Down) if self.scrollbase.can_scroll_down() => {
self.scrollbase.scroll_down(1)
}
Event::Mouse {
event: MouseEvent::WheelDown,
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..
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} if self.scrollbase.can_scroll_down() =>
{
self.scrollbase.scroll_down(5);
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}
Event::Mouse {
event: MouseEvent::WheelUp,
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..
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} if self.scrollbase.can_scroll_up() =>
{
self.scrollbase.scroll_up(5);
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}
Event::Mouse {
event: MouseEvent::Press(MouseButton::Left),
position,
offset,
} if position
.checked_sub(offset)
.map(|position| {
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self.scrollbase.start_drag(position, self.last_size.x)
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})
.unwrap_or(false) =>
{
// Only consume the event if the mouse hits the scrollbar.
// Start scroll drag at the given position.
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}
Event::Mouse {
event: MouseEvent::Hold(MouseButton::Left),
position,
offset,
} => {
// If the mouse is dragged, we always consume the event.
let position = position.saturating_sub(offset);
self.scrollbase.drag(position);
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}
Event::Mouse {
event: MouseEvent::Release(MouseButton::Left),
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..
} => {
self.scrollbase.release_grab();
}
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Event::Key(Key::PageDown) => self.scrollbase.scroll_down(10),
Event::Key(Key::PageUp) => self.scrollbase.scroll_up(10),
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_ => return EventResult::Ignored,
}
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// We just scrolled manually, so reset the scroll strategy.
self.scroll_strategy = ScrollStrategy::KeepRow;
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EventResult::Consumed(None)
}
fn needs_relayout(&self) -> bool {
self.size_cache.is_none()
}
fn required_size(&mut self, size: Vec2) -> Vec2 {
self.compute_rows(size);
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// This is what we'd like
let mut ideal = Vec2::new(self.width.unwrap_or(0), self.rows.len());
if self.scrollable && ideal.y > size.y {
ideal.y = size.y;
}
ideal
}
fn take_focus(&mut self, _: Direction) -> bool {
self.scrollbase.scrollable()
}
fn layout(&mut self, size: Vec2) {
// Compute the text rows.
self.last_size = size;
self.compute_rows(size);
// Adjust scrolling, in case we're sticking to the bottom for instance.
self.scrollbase.set_heights(size.y, self.rows.len());
self.adjust_scroll();
}
}