cursive/src/views/progress_bar.rs

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Rust
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use Printer;
use align::HAlign;
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use std::cmp;
use std::sync::Arc;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::thread;
use theme::{ColorStyle, Effect};
use view::View;
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// pub type CbPromise = Option<Box<Fn(&mut Cursive) + Send>>;
/// Atomic counter used by `ProgressBar`.
#[derive(Clone)]
pub struct Counter(pub Arc<AtomicUsize>);
impl Counter {
/// Creates a new `Counter` starting with the given value.
pub fn new(value: usize) -> Self {
Counter(Arc::new(AtomicUsize::new(value)))
}
/// Retrieves the current progress value.
pub fn get(&self) -> usize {
self.0.load(Ordering::Relaxed)
}
/// Sets the current progress value.
pub fn set(&self, value: usize) {
self.0.store(value, Ordering::Relaxed);
}
/// Increase the current progress by `ticks`.
pub fn tick(&self, ticks: usize) {
self.0.fetch_add(ticks, Ordering::Relaxed);
}
}
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/// Animated bar showing a progress value.
///
/// This bar has an internal counter, and adapts the length of the displayed
/// bar to the relative position of the counter between a minimum and maximum
/// values.
///
/// It also prints a customizable text in the center of the bar, which
/// defaults to the progression percentage.
///
/// # Example
///
/// ```
/// # use cursive::views::ProgressBar;
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/// let bar = ProgressBar::new()
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/// .with_task(|counter| {
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/// // This closure is called in parallel.
/// for _ in 0..100 {
/// // Here we can communicate some
/// // advancement back to the bar.
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/// counter.tick(1);
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/// }
/// });
/// ```
pub struct ProgressBar {
min: usize,
max: usize,
value: Counter,
// TODO: use a Promise instead?
label_maker: Box<Fn(usize, (usize, usize)) -> String>,
}
fn make_percentage(value: usize, (min, max): (usize, usize)) -> String {
if value < min {
// ?? Negative progress?
let percent = 101 * (min - value) / (1 + max - min);
format!("-{} %", percent)
} else {
let percent = 101 * (value - min) / (1 + max - min);
format!("{} %", percent)
}
}
new_default!(ProgressBar);
impl ProgressBar {
/// Creates a new progress bar.
///
/// Default values:
///
/// * `min`: 0
/// * `max`: 100
/// * `value`: 0
pub fn new() -> Self {
ProgressBar {
min: 0,
max: 100,
value: Counter::new(0),
label_maker: Box::new(make_percentage),
}
}
/// Sets the value to follow.
///
/// Use this to manually control the progress to display
/// by directly modifying the value pointed to by `value`.
pub fn with_value(mut self, value: Counter) -> Self {
self.value = value;
self
}
/// Starts a function in a separate thread, and monitor the progress.
///
/// `f` will be given a `Counter` to increment the bar's progress.
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///
/// This does not reset the value, so it can be called several times
/// to advance the progress in multiple sessions.
pub fn start<F: FnOnce(Counter) + Send + 'static>(&mut self, f: F) {
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let counter: Counter = self.value.clone();
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thread::spawn(move || {
f(counter);
});
}
/// Starts a function in a separate thread, and monitor the progress.
///
/// Chainable variant.
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pub fn with_task<F: FnOnce(Counter) + Send + 'static>(
mut self, task: F
) -> Self {
self.start(task);
self
}
/// Sets the label generator.
///
/// The given function will be called with `(value, (min, max))`.
/// Its output will be used as the label to print inside the progress bar.
///
/// The default one shows a percentage progress:
///
/// ```
/// fn make_percentage(value: usize, (min, max): (usize, usize)) -> String {
/// let percent = 101 * (value - min) / (1 + max - min);
/// format!("{} %", percent)
/// }
/// ```
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pub fn with_label<F: Fn(usize, (usize, usize)) -> String + 'static>(
mut self, label_maker: F
) -> Self {
self.label_maker = Box::new(label_maker);
self
}
/// Sets the minimum value.
///
/// When `value` equals `min`, the bar is at the minimum level.
///
/// If `self.min > max`, `self.min` is set to `max`.
pub fn min(mut self, min: usize) -> Self {
self.min = min;
self.max = cmp::max(self.max, self.min);
self
}
/// Sets the maximum value.
///
/// When `value` equals `max`, the bar is at the maximum level.
///
/// If `min > self.max`, `self.max` is set to `min`.
pub fn max(mut self, max: usize) -> Self {
self.max = max;
self.min = cmp::min(self.min, self.max);
self
}
/// Sets the `min` and `max` range for the value.
///
/// If `min > max`, swap the two values.
pub fn range(self, min: usize, max: usize) -> Self {
if min > max {
self.min(max).max(min)
} else {
self.min(min).max(max)
}
}
/// Sets the current value.
///
/// Value is clamped between `min` and `max`.
pub fn set_value(&mut self, value: usize) {
self.value.set(value);
}
}
impl View for ProgressBar {
fn draw(&self, printer: &Printer) {
// Now, the bar itself...
let available = printer.size.x;
let value = self.value.get();
// If we're under the minimum, don't draw anything.
// If we're over the maximum, we'll try to draw more, but the printer
// will crop us anyway, so it's not a big deal.
let length = if value < self.min {
0
} else {
((1 + available) * (value - self.min)) / (1 + self.max - self.min)
};
let label = (self.label_maker)(value, (self.min, self.max));
let offset = HAlign::Center.get_offset(label.len(), printer.size.x);
printer.with_color(ColorStyle::Highlight, |printer| {
printer.with_effect(Effect::Reverse, |printer| {
printer.print((offset, 0), &label);
});
let printer = &printer.sub_printer((0, 0), (length, 1), true);
printer.print_hline((0, 0), length, " ");
printer.print((offset, 0), &label);
});
}
}