cursive/examples/edit.rs

62 lines
2.1 KiB
Rust
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use cursive::traits::*;
use cursive::views::{Dialog, EditView, TextView};
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use cursive::Cursive;
fn main() {
let mut siv = Cursive::default();
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// Create a dialog with an edit text and a button.
// The user can either hit the <Ok> button,
// or press Enter on the edit text.
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siv.add_layer(
Dialog::new()
.title("Enter your name")
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// Padding is (left, right, top, bottom)
.padding_lrtb(1, 1, 1, 0)
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.content(
EditView::new()
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// Call `show_popup` when the user presses `Enter`
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.on_submit(show_popup)
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// Give the `EditView` a name so we can refer to it later.
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.with_name("name")
// Wrap this in a `ResizedView` with a fixed width.
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// Do this _after_ `with_name` or the name will point to the
// `ResizedView` instead of `EditView`!
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.fixed_width(20),
)
.button("Ok", |s| {
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// This will run the given closure, *ONLY* if a view with the
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// correct type and the given name is found.
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let name = s
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.call_on_name("name", |view: &mut EditView| {
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// We can return content from the closure!
view.get_content()
})
.unwrap();
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// Run the next step
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show_popup(s, &name);
}),
);
siv.run();
}
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// This will replace the current layer with a new popup.
// If the name is empty, we'll show an error message instead.
fn show_popup(s: &mut Cursive, name: &str) {
if name.is_empty() {
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// Try again as many times as we need!
s.add_layer(Dialog::info("Please enter a name!"));
} else {
let content = format!("Hello {}!", name);
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// Remove the initial popup
s.pop_layer();
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// And put a new one instead
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s.add_layer(
Dialog::around(TextView::new(content))
.button("Quit", |s| s.quit()),
);
}
}