cursive/doc/tutorial_1.md

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# Starting with cursive: Basics
## Target goal
In this first tutorial, we'll learn the basics of cursive,
and write a very basic first application:
```rust
extern crate cursive;
use cursive::Cursive;
use cursive::views::TextView;
fn main() {
let mut siv = Cursive::new();
siv.add_global_callback('q', |s| s.quit());
siv.add_layer(TextView::new("Hello cursive! Press <q> to quit."));
siv.run();
}
```
Run this application, and you should have something like that:
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<img src="../doc/tutorial_1.png" alt="Tutorial 1 goal" />
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Now that you have an idea of what we'll do, let's start from scratch.
## Project configuration
Let's create a new project
(this is basic cargo stuff I hope you're familiar with):
```text
% cargo new --bin cursive_example
```
Now, we'll add cursive to the list of dependencies in `Cargo.toml`:
```toml
[package]
name = "cursive_example"
version = "0.1.0"
[dependencies]
cursive = "*"
```
Finally, update `src/main.rs` to import it:
```rust
extern crate cursive;
fn main() {
}
```
This simple application is now ready to use cursive. So let's do just that!
## The Cursive root
The cursive library is configured through a main `Cursive` root.
A typical cursive application will consist of three phases,
all centered around this object:
1. Create a `Cursive` object.
2. Configure the `Cursive` object.
3. Run the `Cursive` object.
Of these, the configuration phase is often the largest one,
so let's skip it for now.
In its simplest form, a cursive application is therefore:
```rust
extern crate cursive;
use cursive::Cursive;
fn main() {
let mut siv = Cursive::new();
siv.run();
}
```
It's rather easy to identify the two steps involved.
If you run this, you'll get an empty blue terminal, with no way of properly
leaving the application (you'll have to press <Ctrl-C> to kill it).
## Interactivity
Let's first add a way to stop the application. We want to quit when the user
presses the letter `<q>`.
Cursive sends an event for every user input ; most of these are just ignored
and have no effect. The `Cursive` root has a `add_global_callback` to call
a function anytime a certain event is fired. This method takes 2 arguments:
a trigger, and a callback.
* The trigger needs to implement `Into<event::Event>`. In addition to
`event::Event` itself, this includes `event::Key`, or simply `char`. These
will trigger when the corresponding key (or letter) is pressed.
* The callback should be a function taking a `&mut Cursive` as argument. Here,
we want to quit, so we'll use `Cursive::quit` in a closure: `|s| s.quit()`.
In the end, we have:
```rust
# src/main.rs
extern crate cursive;
fn main() {
let mut siv = Cursive::new();
siv.add_global_callback('q', |s| s.quit());
siv.run();
}
```
As expected, running it show no visible change, but hitting the `<q>` key at
least closes the application.
## Views
`View`s are the main components of the user interface in a cursive application.
At their core, they define what to draw in a rectangle of the terminal. For
instance, a view can print a line of text, or a checkbox, etc.
Here, we'll be using a `TextView` to show a short message. `TextView` itself
can also deal with long text and do proper word-wrapping, but we won't need
that today.
The `TextView` constructor just takes the text to use: `TextView::new("...")`.
The `Cursive` root itself uses a `StackView` on the entire screen. This
`StackView` unsurprisingly stacks views in layers. It starts empty, so we'll
just need to add our `TextView` as a layer. The `Cursive::add_layer` does
exactly that.
Once we've added this line, our first application is complete:
```rust
extern crate cursive;
use cursive::Cursive;
use cursive::views::TextView;
fn main() {
let mut siv = Cursive::new();
siv.add_global_callback('q', |s| s.quit());
siv.add_layer(TextView::new("Hello cursive! Press <q> to quit."));
siv.run();
}
```