2015-05-23 22:58:06 +00:00
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use view::{View,ViewWrapper,SizeRequest};
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use printer::Printer;
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use vec::Vec2;
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use color;
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2015-05-26 23:48:27 +00:00
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/// Wrapper view that adds a shadow.
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///
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/// It reserves a 1 pixel border on each side.
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2015-05-23 22:58:06 +00:00
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pub struct ShadowView<T: View> {
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2015-05-26 23:48:27 +00:00
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view: T,
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2015-05-23 22:58:06 +00:00
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}
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impl <T: View> ShadowView<T> {
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2015-05-26 23:48:27 +00:00
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/// Wraps the given view.
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2015-05-23 22:58:06 +00:00
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pub fn new(view: T) -> Self {
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ShadowView {
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view: view,
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}
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}
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}
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impl <T: View> ViewWrapper for ShadowView<T> {
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wrap_impl!(&self.view);
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fn wrap_get_min_size(&self, req: SizeRequest) -> Vec2 {
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self.view.get_min_size(req.reduced((2,2))) + (2,2)
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}
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fn wrap_layout(&mut self, size: Vec2) {
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self.view.layout(size - (2,2));
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}
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fn wrap_draw(&mut self, printer: &Printer, focused: bool) {
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2015-05-24 00:11:58 +00:00
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printer.with_style(color::PRIMARY, |printer| {
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// Draw the view background
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for y in 1..printer.size.y-1 {
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printer.print_hline((1,y), printer.size.x-2, ' ' as u64);
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}
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});
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2015-05-23 22:58:06 +00:00
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self.view.draw(&printer.sub_printer(Vec2::new(1,1), printer.size - (2,2)), focused);
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let h = printer.size.y-1;
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let w = printer.size.x-1;
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printer.with_style(color::SHADOW, |printer| {
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printer.print_hline((2,h), w-1, ' ' as u64);
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printer.print_vline((w,2), h-1, ' ' as u64);
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});
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}
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}
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