cursive/src/theme/palette.rs

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use super::Color;
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use enum_map::{enum_map, Enum, EnumMap};
use log::warn;
use toml;
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use hashbrown::HashMap;
use std::ops::{Index, IndexMut};
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/// Color configuration for the application.
///
/// Assign each color role an actual color.
///
/// It implements `Index` and `IndexMut` to access and modify this mapping:
///
/// # Example
///
/// ```rust
/// # use cursive::theme::Palette;
/// use cursive::theme::PaletteColor::*;
/// use cursive::theme::Color::*;
/// use cursive::theme::BaseColor::*;
///
/// let mut palette = Palette::default();
///
/// assert_eq!(palette[Background], Dark(Blue));
/// palette[Shadow] = Light(Red);
/// ```
#[derive(PartialEq, Eq, Clone, Debug)]
pub struct Palette {
basic: EnumMap<PaletteColor, Color>,
custom: HashMap<String, PaletteNode>,
}
/// A node in the palette tree.
///
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/// This describes a value attached to a custom keyword in the palette.
///
/// This can either be a color, or a nested namespace with its own mapping.
#[derive(PartialEq, Eq, Clone, Debug)]
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pub enum PaletteNode {
/// A single color.
Color(Color),
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/// A group of values bundled in the same namespace.
///
/// Namespaces can be merged in the palette with `Palette::merge`.
Namespace(HashMap<String, PaletteNode>),
}
// Basic usage: only use basic colors
impl Index<PaletteColor> for Palette {
type Output = Color;
fn index(&self, palette_color: PaletteColor) -> &Color {
&self.basic[palette_color]
}
}
// We can alter existing color if needed (but why?...)
impl IndexMut<PaletteColor> for Palette {
fn index_mut(&mut self, palette_color: PaletteColor) -> &mut Color {
&mut self.basic[palette_color]
}
}
impl Palette {
/// Returns a custom color from this palette.
///
/// Returns `None` if the given key was not found.
pub fn custom<'a>(&'a self, key: &str) -> Option<&'a Color> {
self.custom.get(key).and_then(|node| {
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if let PaletteNode::Color(ref color) = *node {
Some(color)
} else {
None
}
})
}
/// Returns a new palette where the given namespace has been merged.
///
/// All values in the namespace will override previous values.
pub fn merge(&self, namespace: &str) -> Palette {
let mut result = self.clone();
if let Some(&PaletteNode::Namespace(ref palette)) =
self.custom.get(namespace)
{
// Merge `result` and `palette`
for (key, value) in palette.iter() {
match *value {
PaletteNode::Color(color) => result.set_color(key, color),
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PaletteNode::Namespace(ref map) => {
result.add_namespace(key, map.clone())
}
}
}
}
result
}
/// Sets the color for the given key.
///
/// This will update either the basic palette or the custom values.
pub fn set_color(&mut self, key: &str, color: Color) {
use crate::theme::PaletteColor::*;
match key {
"background" => self.basic[Background] = color,
"shadow" => self.basic[Shadow] = color,
"view" => self.basic[View] = color,
"primary" => self.basic[Primary] = color,
"secondary" => self.basic[Secondary] = color,
"tertiary" => self.basic[Tertiary] = color,
"title_primary" => self.basic[TitlePrimary] = color,
"title_secondary" => self.basic[TitleSecondary] = color,
"highlight" => self.basic[Highlight] = color,
"highlight_inactive" => self.basic[HighlightInactive] = color,
other => {
self.custom
.insert(other.to_string(), PaletteNode::Color(color));
}
}
}
/// Adds a color namespace to this palette.
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pub fn add_namespace(
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&mut self, key: &str, namespace: HashMap<String, PaletteNode>,
) {
self.custom
.insert(key.to_string(), PaletteNode::Namespace(namespace));
}
}
/// Returns the default palette for a cursive application.
///
/// * `Background` => `Dark(Blue)`
/// * `Shadow` => `Dark(Black)`
/// * `View` => `Dark(White)`
/// * `Primary` => `Dark(Black)`
/// * `Secondary` => `Dark(Blue)`
/// * `Tertiary` => `Dark(White)`
/// * `TitlePrimary` => `Dark(Red)`
/// * `TitleSecondary` => `Dark(Yellow)`
/// * `Highlight` => `Dark(Red)`
/// * `HighlightInactive` => `Dark(Blue)`
impl Default for Palette {
fn default() -> Palette {
use self::PaletteColor::*;
use crate::theme::BaseColor::*;
use crate::theme::Color::*;
Palette {
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basic: enum_map! {
Background => Dark(Blue),
Shadow => Dark(Black),
View => Dark(White),
Primary => Dark(Black),
Secondary => Dark(Blue),
Tertiary => Dark(White),
TitlePrimary => Dark(Red),
TitleSecondary => Dark(Yellow),
Highlight => Dark(Red),
HighlightInactive => Dark(Blue),
},
custom: HashMap::new(),
}
}
}
// Iterate over a toml
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fn iterate_toml<'a>(
table: &'a toml::value::Table,
) -> impl Iterator<Item = (&'a str, PaletteNode)> + 'a {
table.iter().flat_map(|(key, value)| {
let node = match value {
toml::Value::Table(table) => {
// This should define a new namespace
// Treat basic colors as simple string.
// We'll convert them back in the merge method.
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let map = iterate_toml(table)
.map(|(key, value)| (key.to_string(), value))
.collect();
// Should we only return something if it's non-empty?
Some(PaletteNode::Namespace(map))
}
toml::Value::Array(colors) => {
// This should be a list of colors - just pick the first valid one.
colors
.iter()
.flat_map(toml::Value::as_str)
.flat_map(Color::parse)
.map(PaletteNode::Color)
.next()
}
toml::Value::String(color) => {
// This describe a new color - easy!
Color::parse(color).map(PaletteNode::Color)
}
other => {
// Other - error?
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warn!(
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"Found unexpected value in theme: {} = {:?}",
key, other
);
None
}
};
node.map(|node| (key.as_str(), node))
})
}
/// Fills `palette` with the colors from the given `table`.
pub(crate) fn load_toml(palette: &mut Palette, table: &toml::value::Table) {
// TODO: use serde for that?
// Problem: toml-rs doesn't do well with Enums...
for (key, value) in iterate_toml(table) {
match value {
PaletteNode::Color(color) => palette.set_color(key, color),
PaletteNode::Namespace(map) => palette.add_namespace(key, map),
}
}
}
/// Color entry in a palette.
///
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/// Each `PaletteColor` is used for a specific role in a default application.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Enum)]
pub enum PaletteColor {
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/// Color used for the application background.
Background,
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/// Color used for View shadows.
Shadow,
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/// Color used for View backgrounds.
View,
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/// Primary color used for the text.
Primary,
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/// Secondary color used for the text.
Secondary,
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/// Tertiary color used for the text.
Tertiary,
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/// Primary color used for title text.
TitlePrimary,
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/// Secondary color used for title text.
TitleSecondary,
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/// Color used for highlighting text.
Highlight,
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/// Color used for highlighting inactive text.
HighlightInactive,
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}
impl PaletteColor {
/// Given a palette, resolve `self` to a concrete color.
pub fn resolve(self, palette: &Palette) -> Color {
palette[self]
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}
}