2017-11-29 10:07:42 +00:00
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use cursive::vec::Vec2;
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use rand::{thread_rng, Rng};
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use std::cmp::max;
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#[derive(Clone, Copy)]
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pub struct Options {
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pub size: Vec2,
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pub mines: usize,
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}
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#[derive(Clone, Copy)]
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pub enum Cell {
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Bomb,
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Free(usize),
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}
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pub struct Board {
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pub size: Vec2,
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pub cells: Vec<Cell>,
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}
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impl Board {
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pub fn new(options: Options) -> Self {
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let n_cells = options.size.x * options.size.y;
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if options.mines > n_cells {
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// Something is wrong here...
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// Use different options instead.
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return Board::new(Options {
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size: options.size,
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mines: n_cells,
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});
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}
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let mut board = Board {
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size: options.size,
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cells: vec![Cell::Free(0); n_cells],
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};
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for _ in 0..options.mines {
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// Find a free cell to put a bomb
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let i = loop {
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let i = thread_rng().gen_range(0, n_cells);
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if let Cell::Bomb = board.cells[i] {
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continue;
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}
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break i;
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};
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// We know we'll go through since that's how we picked i...
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board.cells[i] = Cell::Bomb;
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// Increase count on adjacent cells
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let pos = Vec2::new(i % options.size.x, i / options.size.x);
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for p in board.neighbours(pos) {
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if let Some(&mut Cell::Free(ref mut n)) = board.get_mut(p) {
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*n += 1;
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}
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}
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}
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board
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}
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fn get_mut(&mut self, pos: Vec2) -> Option<&mut Cell> {
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2018-03-22 18:04:10 +00:00
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self.cell_id(pos)
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.map(move |i| &mut self.cells[i])
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2017-11-29 10:07:42 +00:00
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}
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pub fn cell_id(&self, pos: Vec2) -> Option<usize> {
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if pos < self.size {
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Some(pos.x + pos.y * self.size.x)
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} else {
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None
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}
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}
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pub fn neighbours(&self, pos: Vec2) -> Vec<Vec2> {
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let pos_min = pos.saturating_sub((1, 1));
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let pos_max = (pos + (2, 2)).or_min(self.size);
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(pos_min.x..pos_max.x)
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.flat_map(|x| (pos_min.y..pos_max.y).map(move |y| Vec2::new(x, y)))
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.filter(|&p| p != pos)
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.collect()
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}
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}
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