cursive/src/views/box_view.rs

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Rust
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use XY;
use vec::Vec2;
use view::{SizeConstraint, View, ViewWrapper};
/// Wrapper around another view, with a controlled size.
///
/// Each axis can independently be set to:
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///
/// * Keep a **fixed** size
/// * Use **all** available size
/// * Use **at most** a given size
/// * Use **at least** a given size
/// * Let the wrapped view decide.
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///
/// # Examples
///
/// ```
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/// # use cursive::views::{BoxView,TextView};
/// // Creates a 20x4 BoxView with a TextView content.
/// let view = BoxView::with_fixed_size((20,4), TextView::new("Hello!"));
/// ```
pub struct BoxView<T: View> {
/// Constraint on each axis
size: XY<SizeConstraint>,
/// `true` if the view can be squished.
///
/// This means if the required size is less than the computed size,
/// consider returning a smaller size.
/// For instance, try to return the child's desires size.
squishable: bool,
/// The actual view we're wrapping.
view: T,
}
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impl<T: View> BoxView<T> {
/// Creates a new `BoxView` with the given width and height requirements.
///
/// `None` values will use the wrapped view's preferences.
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pub fn new(width: SizeConstraint, height: SizeConstraint, view: T)
-> Self {
BoxView {
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size: (width, height).into(),
squishable: false,
view: view,
}
}
/// Sets `self` to be squishable.
///
/// A squishable `BoxView` will take a smaller size than it should when
/// the available space is too small. In that case, it will allow the
/// child view to contract, if it can.
///
/// More specifically, if the available space is less than the size we
/// would normally ask for, return the child size.
pub fn squishable(mut self) -> Self {
self.squishable = true;
self
}
/// Wraps `view` in a new `BoxView` with the given size.
pub fn with_fixed_size<S: Into<Vec2>>(size: S, view: T) -> Self {
let size = size.into();
BoxView::new(SizeConstraint::Fixed(size.x),
SizeConstraint::Fixed(size.y),
view)
}
/// Wraps `view` in a new `BoxView` with fixed width.
pub fn with_fixed_width(width: usize, view: T) -> Self {
BoxView::new(SizeConstraint::Fixed(width), SizeConstraint::Free, view)
}
/// Wraps `view` in a new `BoxView` with fixed height.
pub fn with_fixed_height(height: usize, view: T) -> Self {
BoxView::new(SizeConstraint::Free, SizeConstraint::Fixed(height), view)
}
/// Wraps `view` in a `BoxView` which will take all available space.
pub fn with_full_screen(view: T) -> Self {
BoxView::new(SizeConstraint::Full, SizeConstraint::Full, view)
}
/// Wraps `view` in a `BoxView` which will take all available width.
pub fn with_full_width(view: T) -> Self {
BoxView::new(SizeConstraint::Full, SizeConstraint::Free, view)
}
/// Wraps `view` in a `BoxView` which will take all available height.
pub fn with_full_height(view: T) -> Self {
BoxView::new(SizeConstraint::Free, SizeConstraint::Full, view)
}
/// Wraps `view` in a `BoxView` which will never be bigger than `size`.
pub fn with_max_size<S: Into<Vec2>>(size: S, view: T) -> Self {
let size = size.into();
BoxView::new(SizeConstraint::AtMost(size.x),
SizeConstraint::AtMost(size.y),
view)
}
/// Wraps `view` in a `BoxView` which will enforce a maximum width.
///
/// The resulting width will never be more than `max_width`.
pub fn with_max_width(max_width: usize, view: T) -> Self {
BoxView::new(SizeConstraint::AtMost(max_width),
SizeConstraint::Free,
view)
}
/// Wraps `view` in a `BoxView` which will enforce a maximum height.
///
/// The resulting height will never be more than `max_height`.
pub fn with_max_height(max_height: usize, view: T) -> Self {
BoxView::new(SizeConstraint::Free,
SizeConstraint::AtMost(max_height),
view)
}
/// Wraps `view` in a `BoxView` which will never be smaller than `size`.
pub fn with_min_size<S: Into<Vec2>>(size: S, view: T) -> Self {
let size = size.into();
BoxView::new(SizeConstraint::AtLeast(size.x),
SizeConstraint::AtLeast(size.y),
view)
}
/// Wraps `view` in a `BoxView` which will enforce a minimum width.
///
/// The resulting width will never be less than `min_width`.
pub fn with_min_width(min_width: usize, view: T) -> Self {
BoxView::new(SizeConstraint::AtLeast(min_width),
SizeConstraint::Free,
view)
}
/// Wraps `view` in a `BoxView` which will enforce a minimum height.
///
/// The resulting height will never be less than `min_height`.
pub fn with_min_height(min_height: usize, view: T) -> Self {
BoxView::new(SizeConstraint::Free,
SizeConstraint::AtLeast(min_height),
view)
}
}
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impl<T: View> ViewWrapper for BoxView<T> {
wrap_impl!(self.view: T);
fn wrap_get_min_size(&mut self, req: Vec2) -> Vec2 {
let req = self.size.zip_map(req, SizeConstraint::available);
let child_size = self.view.get_min_size(req);
let result = self.size
.zip_map(child_size.zip(req), SizeConstraint::result);
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if self.squishable {
// We respect the request if we're less or equal.
let respect_req = result.zip_map(req, |res, req| res <= req);
result.zip_map(respect_req.zip(child_size),
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|res, (respect, child)| {
if respect {
// If we respect the request, keep the result
res
} else {
// Otherwise, take the child as squish attempt.
child
}
})
} else {
result
}
}
}
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#[cfg(test)]
mod tests {
use vec::Vec2;
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use view::{Boxable, View};
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use views::DummyView;
// No need to test `draw()` method as it's directly forwarded.
#[test]
fn min_size() {
let mut min_w = DummyView.full_screen().min_width(5);
assert_eq!(Vec2::new(5, 1), min_w.get_min_size(Vec2::new(1, 1)));
assert_eq!(Vec2::new(5, 10), min_w.get_min_size(Vec2::new(1, 10)));
assert_eq!(Vec2::new(10, 1), min_w.get_min_size(Vec2::new(10, 1)));
assert_eq!(Vec2::new(10, 10), min_w.get_min_size(Vec2::new(10, 10)));
let mut min_h = DummyView.full_screen().min_height(5);
assert_eq!(Vec2::new(1, 5), min_h.get_min_size(Vec2::new(1, 1)));
assert_eq!(Vec2::new(1, 10), min_h.get_min_size(Vec2::new(1, 10)));
assert_eq!(Vec2::new(10, 5), min_h.get_min_size(Vec2::new(10, 1)));
assert_eq!(Vec2::new(10, 10), min_h.get_min_size(Vec2::new(10, 10)));
let mut min_s = DummyView.full_screen().min_size((5, 5));
assert_eq!(Vec2::new(5, 5), min_s.get_min_size(Vec2::new(1, 1)));
assert_eq!(Vec2::new(5, 10), min_s.get_min_size(Vec2::new(1, 10)));
assert_eq!(Vec2::new(10, 5), min_s.get_min_size(Vec2::new(10, 1)));
assert_eq!(Vec2::new(10, 10), min_s.get_min_size(Vec2::new(10, 10)));
}
#[test]
fn max_size() {
let mut max_w = DummyView.full_screen().max_width(5);
assert_eq!(Vec2::new(1, 1), max_w.get_min_size(Vec2::new(1, 1)));
assert_eq!(Vec2::new(1, 10), max_w.get_min_size(Vec2::new(1, 10)));
assert_eq!(Vec2::new(5, 1), max_w.get_min_size(Vec2::new(10, 1)));
assert_eq!(Vec2::new(5, 10), max_w.get_min_size(Vec2::new(10, 10)));
let mut max_h = DummyView.full_screen().max_height(5);
assert_eq!(Vec2::new(1, 1), max_h.get_min_size(Vec2::new(1, 1)));
assert_eq!(Vec2::new(1, 5), max_h.get_min_size(Vec2::new(1, 10)));
assert_eq!(Vec2::new(10, 1), max_h.get_min_size(Vec2::new(10, 1)));
assert_eq!(Vec2::new(10, 5), max_h.get_min_size(Vec2::new(10, 10)));
let mut max_s = DummyView.full_screen().max_size((5, 5));
assert_eq!(Vec2::new(1, 1), max_s.get_min_size(Vec2::new(1, 1)));
assert_eq!(Vec2::new(1, 5), max_s.get_min_size(Vec2::new(1, 10)));
assert_eq!(Vec2::new(5, 1), max_s.get_min_size(Vec2::new(10, 1)));
assert_eq!(Vec2::new(5, 5), max_s.get_min_size(Vec2::new(10, 10)));
}
#[test]
fn full_screen() {
let mut full = DummyView.full_screen();
assert_eq!(Vec2::new(1, 1), full.get_min_size(Vec2::new(1, 1)));
assert_eq!(Vec2::new(1, 10), full.get_min_size(Vec2::new(1, 10)));
assert_eq!(Vec2::new(10, 1), full.get_min_size(Vec2::new(10, 1)));
assert_eq!(Vec2::new(10, 10), full.get_min_size(Vec2::new(10, 10)));
}
}