cursive/src/view/scroll.rs

125 lines
4.0 KiB
Rust
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use std::cmp::{min,max};
use color;
use vec::Vec2;
use printer::Printer;
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/// Provide scrolling functionalities to a view.
pub struct ScrollBase {
pub start_line: usize,
pub content_height: usize,
pub view_height: usize,
}
impl ScrollBase {
pub fn new() -> Self {
ScrollBase {
start_line: 0,
content_height: 0,
view_height: 0,
}
}
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/// Call this method whem the content or the view changes.
pub fn set_heights(&mut self, view_height: usize, content_height: usize) {
self.view_height = view_height;
self.content_height = content_height;
if self.scrollable() {
self.start_line = min(self.start_line, self.content_height - self.view_height);
} else {
self.start_line = 0;
}
}
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/// Returns `TRUE` if the view needs to scroll.
pub fn scrollable(&self) -> bool {
self.view_height < self.content_height
}
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/// Returns `TRUE` unless we are at the top.
pub fn can_scroll_up(&self) -> bool {
self.start_line > 0
}
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/// Returns `TRUE` unless we are at the bottom.
pub fn can_scroll_down(&self) -> bool {
self.start_line + self.view_height < self.content_height
}
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/// Scroll to the top of the view.
pub fn scroll_top(&mut self) {
self.start_line = 0;
}
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/// Makes sure that the given line is visible, scrolling if needed.
pub fn scroll_to(&mut self, y: usize) {
if y >= self.start_line + self.view_height {
self.start_line = 1 + y - self.view_height;
} else if y < self.start_line {
self.start_line = y;
}
}
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/// Scroll to the bottom of the view.
pub fn scroll_bottom(&mut self) {
self.start_line = self.content_height - self.view_height;
}
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/// Scroll down by the given number of line, never going further than the bottom of the view.
pub fn scroll_down(&mut self, n: usize) {
self.start_line = min(self.start_line+n, self.content_height - self.view_height);
}
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/// Scroll up by the given number of lines, never going above the top of the view.
pub fn scroll_up(&mut self, n: usize) {
self.start_line -= min(self.start_line, n);
}
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/// Draws the scroll bar and the content using the given drawer.
///
/// `line_drawer` will be called once for each line that needs to be drawn.
/// It will be given the absolute ID of the item to draw..
/// It will also be given a printer with the correct offset,
/// so it should only print on the first line.
///
/// # Examples
///
/// ```
/// scrollbase.draw(printer, |printer, i| {
/// printer.print((0,0), lines[i]);
/// });
/// ```
pub fn draw<F>(&self, printer: &Printer, line_drawer: F)
where F: Fn(&Printer,usize)
{
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// Print the content in a sub_printer
let max_y = min(self.view_height, self.content_height - self.start_line);
for y in 0..max_y {
// Y is the actual coordinate of the line.
// The item ID is then Y + self.start_line
line_drawer(&printer.sub_printer(Vec2::new(0,y),printer.size,true), y+self.start_line);
}
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// And draw the scrollbar if needed
if self.view_height < self.content_height {
// We directly compute the size of the scrollbar (this allow use to avoid using floats).
// (ratio) * max_height
// Where ratio is ({start or end} / content.height)
let height = max(1,self.view_height * self.view_height / self.content_height);
// Number of different possible positions
let steps = self.view_height - height + 1;
// Now
let start = steps * self.start_line / (1 + self.content_height - self.view_height);
printer.with_color(
if printer.focused { color::HIGHLIGHT } else { color::HIGHLIGHT_INACTIVE },
|printer| {
printer.print_vline((printer.size.x-1, start), height, ' ' as u64);
});
}
}
}