cursive/src/views/radio.rs

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Rust
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use {Printer, With};
use direction::Direction;
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use event::{Event, EventResult, Key};
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use std::cell::RefCell;
use std::rc::Rc;
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use theme::ColorStyle;
use vec::Vec2;
use view::View;
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struct SharedState<T> {
selection: usize,
values: Vec<Rc<T>>,
}
impl<T> SharedState<T> {
pub fn selection(&self) -> Rc<T> {
self.values[self.selection].clone()
}
}
/// Group to coordinate multiple radio buttons.
///
/// A `RadioGroup` is used to create and manage [`RadioButton`]s.
///
/// A `RadioGroup` can be cloned; it will keep pointing to the same group.
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///
/// [`RadioButton`]: struct.RadioButton.html
#[derive(Clone)]
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pub struct RadioGroup<T> {
// Given to every child button
state: Rc<RefCell<SharedState<T>>>,
}
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impl<T> Default for RadioGroup<T> {
fn default() -> Self {
Self::new()
}
}
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impl<T> RadioGroup<T> {
/// Creates an empty group for radio buttons.
pub fn new() -> Self {
RadioGroup {
state: Rc::new(RefCell::new(SharedState {
selection: 0,
values: Vec::new(),
})),
}
}
/// Adds a new button to the group.
///
/// The button will display `label` next to it, and will embed `value`.
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pub fn button<S: Into<String>>(
&mut self, value: T, label: S
) -> RadioButton<T> {
let count = self.state.borrow().values.len();
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self.state.borrow_mut().values.push(Rc::new(value));
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RadioButton::new(self.state.clone(), count, label.into())
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}
/// Returns the id of the selected button.
///
/// Buttons are indexed in the order they are created, starting from 0.
pub fn selected_id(&self) -> usize {
self.state.borrow().selection
}
/// Returns the value associated with the selected button.
pub fn selection(&self) -> Rc<T> {
self.state.borrow().selection()
}
}
impl RadioGroup<String> {
/// Adds a button, using the label itself as value.
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pub fn button_str<S: Into<String>>(
&mut self, text: S
) -> RadioButton<String> {
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let text = text.into();
self.button(text.clone(), text)
}
}
/// Variant of `Checkbox` arranged in group.
///
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/// `RadioButton`s are managed by a [`RadioGroup`]. A single group can contain
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/// several radio buttons, but only one button per group can be active at a
/// time.
///
/// `RadioButton`s are not created directly, but through
/// [`RadioGroup::button()`].
///
/// [`RadioGroup`]: struct.RadioGroup.html
/// [`RadioGroup::button()`]: struct.RadioGroup.html#method.button
pub struct RadioButton<T> {
state: Rc<RefCell<SharedState<T>>>,
id: usize,
enabled: bool,
label: String,
}
impl<T> RadioButton<T> {
impl_enabled!(self.enabled);
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fn new(
state: Rc<RefCell<SharedState<T>>>, id: usize, label: String
) -> Self {
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RadioButton {
state: state,
id: id,
enabled: true,
label: label,
}
}
/// Returns `true` if this button is selected.
pub fn is_selected(&self) -> bool {
self.state.borrow().selection == self.id
}
/// Selects this button, un-selecting any other in the same group.
pub fn select(&mut self) {
self.state.borrow_mut().selection = self.id;
}
/// Selects this button, un-selecting any other in the same group.
///
/// Chainable variant.
pub fn selected(self) -> Self {
self.with(Self::select)
}
fn draw_internal(&self, printer: &Printer) {
printer.print((0, 0), "( )");
if self.is_selected() {
printer.print((1, 0), "X");
}
if !self.label.is_empty() {
// We want the space to be highlighted if focused
printer.print((3, 0), " ");
printer.print((4, 0), &self.label);
}
}
}
impl<T> View for RadioButton<T> {
fn required_size(&mut self, _: Vec2) -> Vec2 {
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if self.label.is_empty() {
Vec2::new(3, 1)
} else {
Vec2::new(3 + 1 + self.label.len(), 1)
}
}
fn take_focus(&mut self, _: Direction) -> bool {
self.enabled
}
fn draw(&self, printer: &Printer) {
if self.enabled {
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printer.with_selection(
printer.focused,
|printer| self.draw_internal(printer),
);
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} else {
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printer.with_color(
ColorStyle::Secondary,
|printer| self.draw_internal(printer),
);
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}
}
fn on_event(&mut self, event: Event) -> EventResult {
match event {
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Event::Key(Key::Enter) | Event::Char(' ') => {
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self.select();
EventResult::Consumed(None)
}
_ => EventResult::Ignored,
}
}
}