cursive/src/view/checkbox.rs

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Rust
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use With;
use Printer;
use vec::Vec2;
use view::View;
use event::{Event, EventResult, Key};
use direction::Direction;
/// Checkable box.
#[derive(Debug)]
pub struct Checkbox {
checked: bool,
}
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new_default!(Checkbox);
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impl Checkbox {
/// Creates a new, unchecked checkbox.
pub fn new() -> Self {
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Checkbox { checked: false }
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}
/// Toggles the checkbox state.
pub fn toggle(&mut self) {
self.checked = !self.checked;
}
/// Check the checkbox.
pub fn check(&mut self) {
self.checked = true;
}
/// Check the checkbox.
///
/// Chainable variant.
pub fn checked(self) -> Self {
self.with(Self::check)
}
/// Returns `true` if the checkbox is checked.
pub fn is_checked(&self) -> bool {
self.checked
}
/// Uncheck the checkbox.
pub fn uncheck(&mut self) {
self.checked = false;
}
/// Uncheck the checkbox.
///
/// Chainable variant.
pub fn unchecked(self) -> Self {
self.with(Self::uncheck)
}
}
impl View for Checkbox {
fn get_min_size(&mut self, _: Vec2) -> Vec2 {
Vec2::new(3, 1)
}
fn take_focus(&mut self, _: Direction) -> bool {
true
}
fn draw(&self, printer: &Printer) {
printer.with_selection(printer.focused, |printer| {
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printer.print((0, 0), "[ ]");
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if self.checked {
printer.print((1, 0), "X");
}
});
}
fn on_event(&mut self, event: Event) -> EventResult {
match event {
Event::Key(Key::Enter) |
Event::Char(' ') => self.toggle(),
_ => return EventResult::Ignored,
}
EventResult::Consumed(None)
}
}