# Amplified world generation without excessive flooded caves This datapack changes the noise parameters to remove flooded caves in amplified world generation. It achieves this by increasing the terrain density (= more stone/dirt) around y=46, which cuts off most surface water from the cave systems. It shouldn't make it harder to find caves since some seemingly ignore the inital density generation. ```json "initial_density_without_jaggedness": { "type": "minecraft:add", "argument1": { "type": "minecraft:mul", "argument1": 10.0, "argument2": { "type": "minecraft:min", "argument1": { "type": "minecraft:y_clamped_gradient", "from_value": 1.0, "from_y": 46, "to_value": 0.0, "to_y": 50 }, "argument2": { "type": "minecraft:y_clamped_gradient", "from_value": 0.0, "from_y": 42, "to_value": 1.0, "to_y": 46 } } }, "argument2": { ... vanilla noise expression ... } } ``` ## Removing all flooded caves It is also possible to remove normal flooded caves by decreasing the `fluid_level_floodedness` noise. ## License
amplified_fixed by FliegendeWurst is licensed under CC BY 4.0
. `data/minecraft/worldgen/noise_settings/amplified.json` was derived from Minecraft 1.20.2, the license only applies to the change.