diff --git a/README.md b/README.md index 93f48ff..384cb0d 100644 --- a/README.md +++ b/README.md @@ -1,20 +1,19 @@ # Amplified world generation without excessive flooded caves -This datapack changes the noise parameters to remove flooded caves in amplified world generation. +This datapack changes Minecraft's noise parameters to remove flooded caves in amplified world generation. It achieves this by increasing the terrain density (= more stone/dirt) around y=46, which cuts off most surface water from the cave systems. It shouldn't make it harder to find caves since some seemingly ignore the inital density generation. ## Installation -Download the [.zip](https://github.com/FliegendeWurst/amplified_fixed/releases/download/v1/amplified_fixed.zip) and copy into your datapacks directory. +Download the [.zip](https://github.com/FliegendeWurst/amplified_fixed/releases/download/v1/amplified_fixed.zip) and save it in your datapacks directory. ## Screenshots - | Vanilla affected by [MC-241283](https://bugs.mojang.com/browse/MC-241283) | With this datapack | -| ------------- | ------------- | -| ![vanilla](./vanilla.jpg) | ![fixed](./fixed.jpg) | +| ------------------------- | --------------------- | +| ![vanilla](./vanilla.jpg) | ![fixed](./fixed.jpg) | ## Technical details @@ -43,7 +42,7 @@ Download the [.zip](https://github.com/FliegendeWurst/amplified_fixed/releases/d } }, "argument2": { - ... vanilla noise expression ... + /* vanilla noise expression */ } } ``` @@ -56,4 +55,4 @@ It is also possible to remove normal flooded caves by decreasing the `fluid_leve
amplified_fixed by FliegendeWurst is licensed under CC BY 4.0
. - `data/minecraft/worldgen/noise_settings/amplified.json` was derived from Minecraft 1.20.2, the license only applies to the change. + `data/minecraft/worldgen/noise_settings/amplified.json` was derived from Minecraft 1.20.2, the license only applies to the changes outlined above.