commit 814450ac48d07f1a3054ffcfe66cc74b39289c74 Author: FliegendeWurst <2012gdwu+github@posteo.de> Date: Thu Oct 5 13:04:52 2023 +0200 Readme diff --git a/README.md b/README.md new file mode 100644 index 0000000..f9e9f76 --- /dev/null +++ b/README.md @@ -0,0 +1,40 @@ +# Amplified world generation without excessive flooded caves + +This datapack changes the noise parameters to remove flooded caves in amplified world generation. +It achieves this by increasing the terrain density (= more stone/dirt) around y=46, +which cuts off most surface water from the cave systems. +It shouldn't make it harder to find caves since some seemingly ignore the inital density generation. + +```json +"initial_density_without_jaggedness": { + "type": "minecraft:add", + "argument1": { + "type": "minecraft:mul", + "argument1": 10.0, + "argument2": { + "type": "minecraft:min", + "argument1": { + "type": "minecraft:y_clamped_gradient", + "from_value": 1.0, + "from_y": 46, + "to_value": 0.0, + "to_y": 50 + }, + "argument2": { + "type": "minecraft:y_clamped_gradient", + "from_value": 0.0, + "from_y": 42, + "to_value": 1.0, + "to_y": 46 + } + } + }, + "argument2": { + ... vanilla noise expression ... + } +} +``` + +## Removing all flooded caves + +It is also possible to remove normal flooded caves by decreasing the `fluid_level_floodedness` noise.