Finish hack

This commit is contained in:
Arne Keller 2019-04-29 11:48:18 +02:00
parent 1fdc5f4b7a
commit ffac5baa99
2 changed files with 21 additions and 18 deletions

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@ -8,6 +8,8 @@ edition = "2018"
codegen-units = 1 codegen-units = 1
opt-level = 3 opt-level = 3
panic = "abort" panic = "abort"
lto = "fat"
incremental = false
[dependencies] [dependencies]
geo = { git = "https://github.com/FliegendeWurst/geo" } geo = { git = "https://github.com/FliegendeWurst/geo" }

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@ -39,41 +39,41 @@ impl cmp::PartialOrd for World {
fn random_world(rng: &mut SmallRng, tris: &mut Vec<Triangle>, angles: &mut [f32], flips: &mut Vec<bool>) -> World { fn random_world(rng: &mut SmallRng, tris: &mut Vec<Triangle>, angles: &mut [f32], flips: &mut Vec<bool>) -> World {
//tris.shuffle(rng); //tris.shuffle(rng);
*tris = vec![tris[0], tris[9], tris[12], tris[6], tris[1], tris[4], tris[5], tris[13], tris[7], tris[15], tris[12], tris[2], tris[22], tris[18], tris[20], tris[17], tris[19], tris[3], tris[21], tris[16], tris[14], tris[8], tris[10]]; *tris = vec![tris[0], tris[9], tris[12], tris[6], tris[1], tris[4], tris[15], tris[5], tris[13], tris[7], tris[12], tris[2], tris[22], tris[18], tris[20], tris[17], tris[19], tris[3], tris[21], tris[16], tris[14], tris[8], tris[10]];
*flips = vec![true, false, true, true, false, false, false, true, false, true, false, true, false, true, true, false, true, false, false, true, false, false, false]; *flips = vec![true, false, true, true, false, false, true, false, true, false, false, true, false, true, true, true, true, false, false, true, false, false, false];
angles[0] = 0.9 * PI; angles[0] = 0.9 * PI;
angles[1] = 1.4 * PI; angles[1] = 1.35 * PI;
angles[2] = 1.3 * PI; angles[2] = 1.27 * PI;
angles[3] = 1.4 * PI; angles[3] = 1.4 * PI;
angles[4] = 0.5 * PI; angles[4] = 0.5 * PI;
angles[5] = PI; angles[5] = 0.0;
angles[6] = 0.0; angles[6] = 1.5 * PI;
angles[7] = PI; angles[7] = 1.1 * PI;
angles[8] = 0.8 * PI; angles[8] = PI;
angles[9] = 0.1 * PI; angles[9] = 0.8 * PI;
angles[10] = 0.05 * PI; angles[10] = 0.05 * PI;
angles[11] = 0.0; angles[11] = 0.0;
angles[12] = 1.7 * PI; angles[12] = 1.7 * PI;
angles[13] = 0.5 * PI; angles[13] = 0.5 * PI;
angles[14] = 0.0; angles[14] = 0.0;
angles[15] = PI; angles[15] = 2.0 * PI;
angles[16] = 1.5 * PI; angles[16] = 1.5 * PI;
angles[17] = 1.1 * PI; angles[17] = 1.1 * PI;
angles[18] = PI; angles[18] = 0.6 * PI;
angles[19] = PI; angles[19] = 0.7 * PI;
angles[20] = 0.0; angles[20] = -0.4 * PI;
angles[21] = 2.0 * PI; angles[21] = 0.5 * PI;
angles[22] = PI; angles[22] = 0.6 * PI;
let mut world = World { tris: Vec::with_capacity(tris.len()), width: 0.0 }; let mut world = World { tris: Vec::with_capacity(tris.len()), width: 0.0 };
for (idx, tri) in tris.iter().enumerate() { for (idx, tri) in tris.iter().enumerate() {
let mut tri = *tri; let mut tri = *tri;
flips[idx] = rng.gen(); //flips[idx] = rng.gen();
if flips[idx] { if flips[idx] {
tri.0.x *= -1.0; tri.0.x *= -1.0;
tri.1.x *= -1.0; tri.1.x *= -1.0;
tri.2.x *= -1.0; tri.2.x *= -1.0;
} }
angles[idx] = rng.gen_range(0.0, 2.0*PI); //angles[idx] = rng.gen_range(0.0, 2.0*PI);
tri = rotate(tri, angles[idx]); tri = rotate(tri, angles[idx]);
let minx = min(min(tri.0.x, tri.1.x), tri.2.x); let minx = min(min(tri.0.x, tri.1.x), tri.2.x);
tri.0.x -= minx; tri.0.x -= minx;
@ -207,7 +207,8 @@ fn one_main(tris: &mut Vec<Triangle>) -> World {
let mut best_width = f32::MAX; let mut best_width = f32::MAX;
let mut best_all = f32::MAX; let mut best_all = f32::MAX;
let _random = random_world(&mut rng, tris, &mut angles, &mut flips); let _random = random_world(&mut rng, tris, &mut angles, &mut flips);
optimize(69999, &mut best_all, &mut best_width, &tris, &mut angles, &mut flips, &mut rng, "rand_", 0) //display::save_world("/tmp/rand.svg", &_random);
optimize(0, &mut best_all, &mut best_width, &tris, &mut angles, &mut flips, &mut rng, "rand_", 0)
} }
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]