Final hack
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src/main.rs
33
src/main.rs
@ -39,14 +39,14 @@ impl cmp::PartialOrd for World {
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fn random_world(rng: &mut SmallRng, tris: &mut Vec<Triangle>, angles: &mut [f32], flips: &mut Vec<bool>) -> World {
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//tris.shuffle(rng);
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*tris = vec![tris[0], tris[9], tris[12], tris[6], tris[1], tris[4], tris[15], tris[5], tris[13], tris[7], tris[12], tris[2], tris[22], tris[18], tris[20], tris[17], tris[19], tris[3], tris[21], tris[16], tris[14], tris[8], tris[10]];
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*flips = vec![true, false, true, true, false, false, true, false, true, false, false, true, false, true, true, true, true, false, false, true, false, false, false];
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angles[0] = 0.9 * PI;
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angles[1] = 1.35 * PI;
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angles[2] = 1.27 * PI;
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angles[3] = 1.4 * PI;
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angles[4] = 0.5 * PI;
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angles[5] = 0.0;
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*tris = vec![tris[9], tris[12], tris[6], tris[1], tris[4], tris[0], tris[15], tris[5], tris[13], tris[7], tris[12], tris[2], tris[22], tris[18], tris[20], tris[17], tris[19], tris[3], tris[21], tris[16], tris[14], tris[8], tris[10]];
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*flips = vec![false, true, true, false, false, true, true, false, true, false, false, true, false, true, true, true, true, false, false, true, false, false, false];
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angles[0] = 1.45 * PI;
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angles[1] = 1.37 * PI;
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angles[2] = 1.5 * PI;
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angles[3] = 0.6 * PI;
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angles[4] = 0.1 * PI;
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angles[5] = 1.0 * PI;
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angles[6] = 1.5 * PI;
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angles[7] = 1.1 * PI;
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angles[8] = PI;
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@ -275,6 +275,23 @@ fn optimize(iters: usize, best_all: &mut f32, best_width: &mut f32, tris: &[Tria
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angles[idx] -= angle;
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}
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}
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for i in 1000..2499 {
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let angle = rng.gen_range(-PI, PI);
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angles[idx] += angle;
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let new = construct_world(tris, &angles, &best_flips);
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if new.width < *best_width {
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*best_all = new.width;
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eprint!("\r[{}O{}I{}EE{}] at {:.3}", save_counter, iteration, idx, i, new.width);
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//display::save_world(&format!("{}{}_{}_{}.svg", save_prefix, save_counter, iteration, i), &new);
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//iters = 99999;
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best = new;
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*best_width = best.width;
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found_better = true;
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*best_angles = angles.clone();
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} else {
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angles[idx] -= angle;
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}
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}
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}
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iteration += 1;
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}
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