Final code commit

This commit is contained in:
Arne Keller 2019-04-29 11:14:23 +02:00
parent 0ab21f8d42
commit 89ad12842d

View File

@ -3,14 +3,12 @@ use rand::distributions::{Bernoulli, Distribution};
use rand::prelude::*;
use std::cmp;
use std::collections::BinaryHeap;
use std::f32;
use std::f32::consts::PI;
mod display;
mod input;
type Coordinate = geo::Coordinate<f32>;
type Triangle = geo::Triangle<f32>;
#[derive(Debug, Clone)]
@ -38,32 +36,7 @@ impl cmp::PartialOrd for World {
}
fn random_world(rng: &mut SmallRng, tris: &mut Vec<Triangle>, angles: &mut [f32], flips: &mut Vec<bool>) -> World {
//tris.shuffle(rng);
*tris = vec![tris[0], tris[9], tris[12], tris[6], tris[1], tris[4], tris[5], tris[13], tris[7], tris[15], tris[12], tris[2], tris[22], tris[18], tris[20], tris[17], tris[19], tris[3], tris[21], tris[16], tris[14], tris[8], tris[10]];
*flips = vec![true, false, true, true, false, false, false, true, false, true, false, true, false, true, true, false, true, false, false, true, false, false, false];
angles[0] = 0.9 * PI;
angles[1] = 1.4 * PI;
angles[2] = 1.3 * PI;
angles[3] = 1.4 * PI;
angles[4] = 0.5 * PI;
angles[5] = PI;
angles[6] = 0.0;
angles[7] = PI;
angles[8] = 0.8 * PI;
angles[9] = 0.1 * PI;
angles[10] = 0.05 * PI;
angles[11] = 0.0;
angles[12] = 1.7 * PI;
angles[13] = 0.5 * PI;
angles[14] = 0.0;
angles[15] = PI;
angles[16] = 1.5 * PI;
angles[17] = 1.1 * PI;
angles[18] = PI;
angles[19] = PI;
angles[20] = 0.0;
angles[21] = 2.0 * PI;
angles[22] = PI;
tris.shuffle(rng);
let mut world = World { tris: Vec::with_capacity(tris.len()), width: 0.0 };
for (idx, tri) in tris.iter().enumerate() {
let mut tri = *tri;
@ -227,13 +200,11 @@ fn optimize(iters: usize, best_all: &mut f32, best_width: &mut f32, tris: &[Tria
for a in &mut angles {
*a += rng.gen_range(-0.2, 0.2);
}
/*
for f in &mut flips {
if flip_choice.sample(rng) {
*f = !*f;
}
}
*/
// construct new world
let new = construct_world(tris, &angles, &flips);
if new.width < *best_width {
@ -280,661 +251,6 @@ fn optimize(iters: usize, best_all: &mut f32, best_width: &mut f32, tris: &[Tria
best
}
#[allow(clippy::cyclomatic_complexity)]
pub fn main_old() {
let tris = input::read_input();
let count_tris = tris.len();
let tris = transformations(&tris);
let save_prefix = "tri_";
let mut save_counter = 0;
let mut normalized_tris = Vec::with_capacity(tris.len() * 2);
let mut left_tris = Vec::with_capacity(tris.len());
for (mut idx, t) in tris.into_iter().enumerate() {
idx /= 6;
let prev_angle = angle_of(t, t.1);
let mut added = false;
let rotated = rotate(t, 0.5 * PI - prev_angle);
if rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(t, -0.5 * PI + prev_angle);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
}
let prev_angle = angle_of(t, t.2);
added = false;
let rotated = rotate(t, 0.5 * PI - prev_angle);
if rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(t, -0.5 * PI + prev_angle);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
}
}
for (_idx, t) in &normalized_tris {
display::save_tri(&format!("{}{}.svg", save_prefix, save_counter), *t);
save_counter += 1;
}
let save_prefix = "start_";
save_counter = 0;
let mut worlds = BinaryHeap::new();
for t in &left_tris {
let mut world = World {
tris: vec![*t],
width: 0.0,
};
world.normalize();
display::save_world(&format!("{}{}.svg", save_prefix, save_counter), &world);
save_counter += 1;
worlds.push(world);
}
let mut best = World {
tris: vec![],
width: f32::MAX,
};
let save_prefix = "world_";
save_counter = 0;
let mut counter = 0;
while !worlds.is_empty() {
counter += 1;
if counter % 1000 == 0 {
println!("{}/∞", counter);
}
let w = worlds.pop().unwrap();
//println!("working");
if w.width >= best.width {
continue;
}
//println!("s: {:?}", w);
/*
if save_counter < 1000000 {
display::save_world(&format!("{}a_{}.svg", save_prefix, save_counter), &w);
}
*/
let save_iterations = false;
let mut new = vec![];
for (next_idx, next_tri) in left_tris
.iter()
.filter(|(idx1, _tri)| w.tris.iter().all(|(idx2, _tri)| idx1 != idx2))
{
let next_tri = *next_tri;
for (idx, &(_base_idx, base_tri)) in w.tris.iter().enumerate() {
let base_tris = &w.tris[0..=idx];
let mut neww = w.clone();
let free_angle = right_of(base_tri);
let next_angle = left_of(next_tri);
let target = next_angle - PI + free_angle;
let original_tri = next_tri;
let mut next_tri = rotate(next_tri, target);
if next_tri.0.y < 0.0 || next_tri.1.y < 0.0 || next_tri.2.y < 0.0 {
let miny = min(next_tri.0.y, min(next_tri.1.y, next_tri.2.y));
next_tri.0.y -= miny;
next_tri.1.y -= miny;
next_tri.2.y -= miny;
}
for &delta in &[
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03, 0.01,
0.003,
] {
let initial_state = base_tris.iter().any(|(_, x)| x.intersects(&next_tri));
let dx = if initial_state { delta } else { -delta };
while base_tris.iter().any(|(_, x)| x.intersects(&next_tri)) == initial_state {
next_tri.0.x += dx;
next_tri.1.x += dx;
next_tri.2.x += dx;
}
}
neww.tris.insert(idx+1, (*next_idx, next_tri));
if idx + 1 != neww.tris.len() - 1 {
for &delta in &[
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03, 0.01,
0.003,
] {
let initial_state = neww.tris[0..=idx+1].iter().any(|(_, x)| neww.tris[idx+2..].iter().any(|(_, y)| x.intersects(y)));
let dx = if initial_state { delta } else { -delta };
while neww.tris[0..=idx+1].iter().any(|(_, x)| neww.tris[idx+2..].iter().any(|(_, y)| x.intersects(y))) == initial_state {
for (_, tri) in &mut neww.tris[idx+2..] {
tri.0.x += dx;
tri.1.x += dx;
tri.2.x += dx;
}
}
}
}
neww.normalize();
neww.calc_width();
if save_iterations {
display::save_world(&format!("{}b_{}.svg", save_prefix, save_counter), &neww);
}
if neww.tris.len() == count_tris {
if neww.width < best.width {
println!("[{}] new best: {}", save_counter, neww.width);
//println!("{:?}", w.tris);
display::save_world(
&format!("{}best_{}.svg", save_prefix, save_counter),
&neww,
);
best = neww;
}
} else if neww.width < best.width {
//w.width -= (2.0 * PI - free_angle - next_angle) * 0.01;
//if (angle > 50 && angle < 55) || (angle > 88 && angle < 92) {
//println!("{:?} -> {:?}", angle, w.width);
//}
new.push(neww);
}
save_counter += 1;
let mut neww = w.clone();
let mut next_tri = original_tri;
for &delta in &[
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03, 0.01,
0.003,
] {
let initial_state = base_tris.iter().any(|(_, x)| x.intersects(&next_tri));
let dx = if initial_state { delta } else { -delta };
while base_tris.iter().any(|(_, x)| x.intersects(&next_tri)) == initial_state {
next_tri.0.x += dx;
next_tri.1.x += dx;
next_tri.2.x += dx;
}
}
neww.tris.insert(idx+1, (*next_idx, next_tri));
if idx + 1 != neww.tris.len() - 1 {
for &delta in &[
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03, 0.01,
0.003,
] {
let initial_state = neww.tris[0..=idx+1].iter().any(|(_, x)| neww.tris[idx+2..].iter().any(|(_, y)| x.intersects(y)));
let dx = if initial_state { delta } else { -delta };
while neww.tris[0..=idx+1].iter().any(|(_, x)| neww.tris[idx+2..].iter().any(|(_, y)| x.intersects(y))) == initial_state {
for (_, tri) in &mut neww.tris[idx+2..] {
tri.0.x += dx;
tri.1.x += dx;
tri.2.x += dx;
}
}
}
}
neww.normalize();
neww.calc_width();
if save_iterations {
display::save_world(&format!("{}b_{}.svg", save_prefix, save_counter), &neww);
}
if neww.tris.len() == count_tris {
if neww.width < best.width {
println!("[{}] new best: {}", save_counter, neww.width);
//println!("{:?}", w.tris);
display::save_world(
&format!("{}best_{}.svg", save_prefix, save_counter),
&neww,
);
best = neww;
}
} else if neww.width < best.width {
//w.width -= (2.0 * PI - free_angle - next_angle) * 0.01;
//if (angle > 50 && angle < 55) || (angle > 88 && angle < 92) {
//println!("{:?} -> {:?}", angle, w.width);
//}
new.push(neww);
}
save_counter += 1;
let free_angle = left_of(base_tri);
let next_angle = right_of(next_tri);
let target = (free_angle - next_angle).to_degrees();
}
/*
//println!("trying {:?}", next_idx);
let (last_idx, last_tri) = *w.tris.last().unwrap();
let free_angle = right_of(last_tri);
let next_angle = left_of(next_tri);
//println!("{:?} -> {:?}: {:?} {:?}", last_idx, next_idx, free_angle.to_degrees(), next_angle.to_degrees());
let target = (next_angle - PI + free_angle).to_degrees();
for angle in [0.0] {
//println!("angle {:?}", angle);
let radians = angle.to_radians();
let next_angle = next_angle - radians;
let mut tri = rotate(next_tri, radians);
// "binary search"-like optimization here
for &delta in &[
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03, 0.01,
0.003,
] {
let initial_state = last_tri.intersects(&tri);
let dx = if initial_state { delta } else { -delta };
while last_tri.intersects(&tri) == initial_state {
tri.0.x += dx;
tri.1.x += dx;
tri.2.x += dx;
}
}
let mut w = w.clone();
w.tris.push((*next_idx, tri));
w.normalize();
w.calc_width();
if save_iterations {
display::save_world(&format!("{}b_{}.svg", save_prefix, save_counter), &w);
}
if w.tris.len() == count_tris {
if w.width < best.width {
println!("[{}] new best: {}", save_counter, w.width);
//println!("{:?}", w.tris);
display::save_world(
&format!("{}best_{}.svg", save_prefix, save_counter),
&w,
);
best = w;
}
} else if w.width < best.width {
w.width -= (2.0 * PI - free_angle - next_angle) * 0.01;
//if (angle > 50 && angle < 55) || (angle > 88 && angle < 92) {
//println!("{:?} -> {:?}", angle, w.width);
//}
new.push(w);
}
save_counter += 1;
}
*/
}
worlds.extend(new);
}
println!("best width = {:?}", best.width);
display::save_world("world_best.svg", &best);
}
fn left_of(tri: Triangle) -> f32 {
let vertex1 = tri.1;
let vertex2 = tri.2;
let next_angle = if vertex1.y > 0.001 && vertex2.y > 0.001 {
let angle1 = 0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
let angle2 = 0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
min(angle1, angle2)
} else if vertex1.y < 0.001 {
0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan()
} else {
0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan()
};
next_angle
}
fn right_of(tri: Triangle) -> f32 {
let vertex1 = tri.1;
let vertex2 = tri.2;
let free_angle = if vertex1.y > 0.001 && vertex2.y < 0.001 {
PI - (vertex1.y / (vertex2.x - vertex1.x).abs()).atan()
} else if vertex2.y > 0.001 && vertex1.y < 0.001 {
PI - (vertex2.y / (vertex2.x - vertex1.x).abs()).atan()
} else {
let angle1 = 0.5 * PI - vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
let angle2 = 0.5 * PI - vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
min(angle1, angle2)
};
free_angle
}
/*
fn main2() {
let tris = input::read_input();
let count_tris = tris.len();
let tris = transformations(&tris);
let save_prefix = "tri_";
let mut save_counter = 0;
let mut normalized_tris = Vec::with_capacity(tris.len() * 2);
let mut left_tris = Vec::with_capacity(tris.len());
for (mut idx, t) in tris.into_iter().enumerate() {
idx /= 6;
let prev_angle = angle_of(t, t.1);
let mut added = false;
let rotated = rotate(t, 0.5 * PI - prev_angle);
if rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(t, -0.5 * PI + prev_angle);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
}
let prev_angle = angle_of(t, t.2);
added = false;
let rotated = rotate(t, 0.5 * PI - prev_angle);
if rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(t, -0.5 * PI + prev_angle);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
}
}
for (_idx, t) in &normalized_tris {
display::save_tri(&format!("{}{}.svg", save_prefix, save_counter), *t);
save_counter += 1;
}
let save_prefix = "start_";
save_counter = 0;
let mut worlds = BinaryHeap::new();
//let left_tris = vec![left_tris[1], left_tris[11], left_tris[17], left_tris[22], left_tris[28]];
for t in &left_tris {
let mut world = World {
tris: vec![*t],
width: 0.0,
};
world.normalize();
display::save_world(&format!("{}{}.svg", save_prefix, save_counter), &world);
save_counter += 1;
worlds.push(world);
}
let mut best = World {
tris: vec![],
width: f32::MAX,
};
let save_prefix = "world_";
save_counter = 0;
let mut counter = 0;
let mut bins = Vec::new();
bins.push(worlds);
let mut progress = true;
while progress {
progress = false;
for bin_idx in 0..bins.len() {
counter += 1;
if counter % 10000 == 0 {
println!("{}/∞", counter);
}
if bins[bin_idx].is_empty() {
continue;
}
let w = bins[bin_idx].pop().unwrap();
//println!("working");
if w.width >= best.width {
continue;
}
//println!("s: {:?}", w);
/*
if save_counter < 1000000 {
display::save_world(&format!("{}a_{}.svg", save_prefix, save_counter), &w);
}
*/
let save_iterations = false;
let mut new = vec![];
for (next_idx, next_tri) in left_tris
.iter()
.filter(|(idx1, _tri)| w.tris.iter().all(|(idx2, _tri)| idx1 != idx2))
{
//println!("trying {:?}", next_idx);
let (last_idx, last_tri) = *w.tris.last().unwrap();
let vertex1 = last_tri.1;
let vertex2 = last_tri.2;
let free_angle = if vertex1.y > 0.001 && vertex2.y < 0.001 {
PI - (vertex1.y / (vertex2.x - vertex1.x).abs()).atan()
} else if vertex2.y > 0.001 && vertex1.y < 0.001 {
PI - (vertex2.y / (vertex2.x - vertex1.x).abs()).atan()
} else {
let angle1 =
0.5 * PI - vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
let angle2 =
0.5 * PI - vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
min(angle1, angle2)
};
let vertex1 = next_tri.1;
let vertex2 = next_tri.2;
let next_angle = if vertex1.y > 0.001 && vertex2.y > 0.001 {
let angle1 =
0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
let angle2 =
0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
min(angle1, angle2)
} else if vertex1.y < 0.001 {
0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan()
} else {
0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan()
};
//println!("{:?} -> {:?}: {:?} {:?}", last_idx, next_idx, free_angle.to_degrees(), next_angle.to_degrees());
let target = (next_angle - PI + free_angle).to_degrees();
let step = 40.0;
let as_f32 = |x| x as f32 * step;
let range = if target >= 0.0 {
(0..=((target - 0.0001) / step) as usize)
.map(as_f32)
.chain(Some(target))
} else {
(0..=((next_angle - 0.0001) / step) as usize)
.map(as_f32)
.chain(None)
};
for angle in range {
//println!("angle {:?}", angle);
let radians = angle.to_radians();
let next_angle = next_angle - radians;
let mut tri = rotate(*next_tri, radians);
// "binary search"-like optimization here
for &delta in &[
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03,
0.01, 0.003,
] {
let initial_state = last_tri.intersects(&tri);
let dx = if initial_state { delta } else { -delta };
while last_tri.intersects(&tri) == initial_state {
tri.0.x += dx;
tri.1.x += dx;
tri.2.x += dx;
}
}
let mut w = w.clone();
w.tris.push((*next_idx, tri));
w.normalize();
w.calc_width();
if save_iterations {
display::save_world(&format!("{}b_{}.svg", save_prefix, save_counter), &w);
}
if w.tris.len() == count_tris {
if w.width < best.width {
println!("[{}] new best: {}", save_counter, w.width);
//println!("{:?}", w.tris);
display::save_world(
&format!("{}best_{}.svg", save_prefix, save_counter),
&w,
);
best = w;
}
} else if w.width < best.width {
w.width -= (2.0 * PI - free_angle - next_angle) * 0.01;
//if (angle > 50 && angle < 55) || (angle > 88 && angle < 92) {
//println!("{:?} -> {:?}", angle, w.width);
//}
new.push(w);
}
save_counter += 1;
}
}
progress = true;
if bin_idx + 1 == bins.len() {
let mut new_bin = BinaryHeap::new();
new_bin.extend(new);
bins.push(new_bin);
} else {
bins[bin_idx + 1].extend(new);
}
}
}
println!("best width = {:?}", best.width);
display::save_world("world_best.svg", &best);
}
*/
impl World {
fn normalize(&mut self) {
let mut maxx = 0.0;
@ -1003,42 +319,6 @@ fn rotate(mut tri: Triangle, angle: f32) -> Triangle {
tri
}
fn angle_of(_tri: Triangle, point: Coordinate) -> f32 {
let d = (point.x.powi(2) + point.y.powi(2)).sqrt();
(point.y / d).acos()
}
fn transformations(tris: &[Triangle]) -> Vec<Triangle> {
let mut new: Vec<Triangle> = Vec::with_capacity(tris.len() * 6);
for t in tris {
let n = [
(0.0, 0.0),
(t.1.x - t.0.x, t.1.y - t.0.y),
(t.2.x - t.0.x, t.2.y - t.0.y),
].into();
new.push(n);
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
new.push(n);
let n = [
(0.0, 0.0),
(t.2.x - t.1.x, t.2.y - t.1.y),
(t.0.x - t.1.x, t.0.y - t.1.y),
].into();
new.push(n);
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
new.push(n);
let n = [
(0.0, 0.0),
(t.0.x - t.2.x, t.0.y - t.2.y),
(t.1.x - t.2.x, t.1.y - t.2.y),
].into();
new.push(n);
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
new.push(n);
}
new
}
fn min(a: f32, b: f32) -> f32 {
if a < b {
a