Fix heuristic
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parent
0094cfa2d5
commit
78fc841e6a
70
src/main.rs
70
src/main.rs
@ -148,6 +148,7 @@ fn main() {
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let save_prefix = "start_";
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save_counter = 0;
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let mut worlds = BinaryHeap::new();
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let left_tris = vec![left_tris[1], left_tris[11], left_tris[17], left_tris[23], left_tris[28]];
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for t in &left_tris {
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let mut world = World {
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tris: vec![*t],
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@ -169,43 +170,55 @@ fn main() {
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let w = worlds.pop().unwrap();
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//println!("s: {:?}", w);
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display::save_world(&format!("{}a_{}.svg", save_prefix, save_counter), &w);
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let save_iterations = save_counter == 713;
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let mut new = vec![];
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for (next_idx, next_tri) in left_tris
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.iter()
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.filter(|(idx1, _tri)| w.tris.iter().all(|(idx2, _tri)| idx1 != idx2))
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{
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//println!("trying {:?}", next_idx);
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let (_, last_tri) = *w.tris.last().unwrap();
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let last_vertex =
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if last_tri.1.y > 0.01 && !(last_tri.2.y > 0.01 && last_tri.2.x > last_tri.1.x) {
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last_tri.1
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let (last_idx, last_tri) = *w.tris.last().unwrap();
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let vertex1 = last_tri.1;
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let vertex2 = last_tri.2;
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let free_angle = if vertex1.y > 0.001 && vertex2.y < 0.001 {
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PI - (vertex1.y / (vertex2.x - vertex1.x).abs()).atan()
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} else if vertex2.y > 0.001 && vertex1.y < 0.001 {
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PI - (vertex2.y / (vertex2.x - vertex1.x).abs()).atan()
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} else {
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last_tri.2
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let angle1 = 0.5 * PI - vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
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let angle2 = 0.5 * PI - vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
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min(angle1, angle2)
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};
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let mut free_angle = angle_of(last_tri, last_vertex);
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//println!("angle of {:?}: {:?}", last_vertex, free_angle);
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if last_vertex.x > 0.0 {
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free_angle = 0.5 * PI - free_angle;
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} else {
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free_angle = 0.5 * PI + free_angle;
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}
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let vertex1 = next_tri.1;
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let vertex2 = next_tri.2;
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let next_vertex = if next_tri.1.y < 0.001 && next_tri.1.y > -0.001 {
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next_tri.2
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} else if next_tri.2.y < 0.001 && next_tri.2.y > -0.001 {
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next_tri.1
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} else if next_tri.1.x < next_tri.2.x {
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next_tri.1
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let next_angle = if vertex1.y > 0.001 && vertex2.y > 0.001 {
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let angle1 = 0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
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let angle2 = 0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
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min(angle1, angle2)
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} else if vertex1.y < 0.001 {
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0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan()
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} else {
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next_tri.2
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0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan()
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};
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//println!("{:?} -> {:?}: {:?} {:?}", last_idx, next_idx, free_angle.to_degrees(), next_angle.to_degrees());
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let target = next_angle - PI + free_angle;
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let as_f32 = |x| x as f32;
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let range = if target >= 0.0 {
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(0..=(target-0.0001).to_degrees() as usize).map(as_f32).chain(Some(target))
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} else {
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(0..=(next_angle-0.0001).to_degrees() as usize).map(as_f32).chain(None)
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};
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let next_angle = PI - angle_of(*next_tri, next_vertex);
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for angle in 0..=150 {
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let angle = (1.0 * angle as f32).to_radians();
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let next_angle = next_angle - angle;
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let mut tri = rotate(*next_tri, angle);
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for angle in range {
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let radians = angle.to_radians();
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let next_angle = next_angle - radians;
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let mut tri = rotate(*next_tri, radians);
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let dx = if last_tri.intersects(&tri) {
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0.005
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@ -221,12 +234,12 @@ fn main() {
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w.tris.push((*next_idx, tri));
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w.normalize();
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w.calc_width();
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if save_counter < 100 {
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display::save_world(&format!("{}{}.svg", save_prefix, save_counter), &w);
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if save_iterations {
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display::save_world(&format!("{}b_{}.svg", save_prefix, save_counter), &w);
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}
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if w.tris.len() == count_tris {
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if w.width < best.width {
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println!("new best: {}", w.width);
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println!("[{}] new best: {}", save_counter, w.width);
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println!("{:?}", w.tris);
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display::save_world(
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&format!("{}best_{}.svg", save_prefix, save_counter),
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@ -236,6 +249,9 @@ fn main() {
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}
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} else {
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w.width -= (2.0 * PI - free_angle - next_angle) * 0.003 * w.tris.len() as f32;
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//if (angle > 50 && angle < 55) || (angle > 88 && angle < 92) {
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//println!("{:?} -> {:?}", angle, w.width);
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//}
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new.push(w);
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}
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save_counter += 1;
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