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rustfmt.toml
Normal file
1
rustfmt.toml
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@ -0,0 +1 @@
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hard_tabs = true
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748
src/main.rs
748
src/main.rs
@ -11,416 +11,416 @@ mod input;
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#[derive(Debug, Clone)]
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struct World {
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/// Dreiecksgrundstücke
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tris: Vec<(usize, Triangle<f32>)>,
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/// Gesamtabstand
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width: f32,
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/// Dreiecksgrundstücke
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tris: Vec<(usize, Triangle<f32>)>,
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/// Gesamtabstand
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width: f32,
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}
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impl cmp::PartialEq for World {
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fn eq(&self, _other: &Self) -> bool {
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unimplemented!()
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}
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fn eq(&self, _other: &Self) -> bool {
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unimplemented!()
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}
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}
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impl cmp::Eq for World {}
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impl cmp::Ord for World {
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fn cmp(&self, other: &Self) -> cmp::Ordering {
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self.width.partial_cmp(&other.width).unwrap().reverse()
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}
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fn cmp(&self, other: &Self) -> cmp::Ordering {
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self.width.partial_cmp(&other.width).unwrap().reverse()
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}
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}
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impl cmp::PartialOrd for World {
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fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> {
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Some(self.cmp(other))
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}
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fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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fn main() {
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let tris = input::read_input();
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let count_tris = tris.len();
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let tris = transformations(&tris);
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let tris = input::read_input();
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let count_tris = tris.len();
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let tris = transformations(&tris);
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let save_prefix = "tri_";
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let mut save_counter = 0;
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let mut normalized_tris = Vec::with_capacity(tris.len() * 2);
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let mut left_tris = Vec::with_capacity(tris.len());
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for (mut idx, t) in tris.into_iter().enumerate() {
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idx /= 6;
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let prev_angle = angle_of(t, t.1);
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let mut added = false;
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let rotated = rotate(t, 0.5 * PI - prev_angle);
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if rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(t, -0.5 * PI + prev_angle);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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}
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let prev_angle = angle_of(t, t.2);
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added = false;
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let rotated = rotate(t, 0.5 * PI - prev_angle);
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if rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(t, -0.5 * PI + prev_angle);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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}
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}
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for (_idx, t) in &normalized_tris {
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display::save_tri(&format!("{}{}.svg", save_prefix, save_counter), *t);
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save_counter += 1;
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}
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let save_prefix = "start_";
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save_counter = 0;
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let mut worlds = BinaryHeap::new();
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//let left_tris = vec![left_tris[1], left_tris[11], left_tris[17], left_tris[22], left_tris[28]];
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for t in &left_tris {
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let mut world = World {
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tris: vec![*t],
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width: 0.0,
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};
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world.normalize();
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display::save_world(&format!("{}{}.svg", save_prefix, save_counter), &world);
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save_counter += 1;
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worlds.push(world);
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}
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let save_prefix = "tri_";
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let mut save_counter = 0;
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let mut normalized_tris = Vec::with_capacity(tris.len() * 2);
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let mut left_tris = Vec::with_capacity(tris.len());
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for (mut idx, t) in tris.into_iter().enumerate() {
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idx /= 6;
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let prev_angle = angle_of(t, t.1);
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let mut added = false;
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let rotated = rotate(t, 0.5 * PI - prev_angle);
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if rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(t, -0.5 * PI + prev_angle);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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}
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let prev_angle = angle_of(t, t.2);
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added = false;
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let rotated = rotate(t, 0.5 * PI - prev_angle);
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if rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(t, -0.5 * PI + prev_angle);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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added = true;
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}
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let rotated = rotate(rotated, PI);
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if !added
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&& rotated.1.y >= -0.001
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&& rotated.2.y >= -0.001
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&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
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{
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normalized_tris.push((idx, rotated));
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if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
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left_tris.push((idx, rotated));
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}
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}
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}
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for (_idx, t) in &normalized_tris {
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display::save_tri(&format!("{}{}.svg", save_prefix, save_counter), *t);
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save_counter += 1;
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}
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let save_prefix = "start_";
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save_counter = 0;
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let mut worlds = BinaryHeap::new();
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//let left_tris = vec![left_tris[1], left_tris[11], left_tris[17], left_tris[22], left_tris[28]];
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for t in &left_tris {
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let mut world = World {
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tris: vec![*t],
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width: 0.0,
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};
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world.normalize();
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display::save_world(&format!("{}{}.svg", save_prefix, save_counter), &world);
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save_counter += 1;
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worlds.push(world);
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}
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let mut best = World {
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tris: vec![],
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width: f32::MAX,
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};
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let save_prefix = "world_";
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save_counter = 0;
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let mut counter = 0;
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let mut bins = Vec::new();
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bins.push(worlds);
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let mut progress = true;
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while progress {
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progress = false;
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for bin_idx in 0..bins.len() {
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counter += 1;
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if counter % 10000 == 0 {
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println!("{}/∞", counter);
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}
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if bins[bin_idx].is_empty() {
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continue;
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}
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let w = bins[bin_idx].pop().unwrap();
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//println!("working");
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if w.width >= best.width {
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continue;
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}
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//println!("s: {:?}", w);
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let mut best = World {
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tris: vec![],
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width: f32::MAX,
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};
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let save_prefix = "world_";
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save_counter = 0;
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let mut counter = 0;
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let mut bins = Vec::new();
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bins.push(worlds);
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let mut progress = true;
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while progress {
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progress = false;
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for bin_idx in 0..bins.len() {
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counter += 1;
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if counter % 10000 == 0 {
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println!("{}/∞", counter);
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}
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if bins[bin_idx].is_empty() {
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continue;
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}
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let w = bins[bin_idx].pop().unwrap();
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//println!("working");
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if w.width >= best.width {
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continue;
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}
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//println!("s: {:?}", w);
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/*
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if save_counter < 1000000 {
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display::save_world(&format!("{}a_{}.svg", save_prefix, save_counter), &w);
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}
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*/
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let save_iterations = false;
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/*
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if save_counter < 1000000 {
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display::save_world(&format!("{}a_{}.svg", save_prefix, save_counter), &w);
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}
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*/
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let save_iterations = false;
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let mut new = vec![];
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for (next_idx, next_tri) in left_tris
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.iter()
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.filter(|(idx1, _tri)| w.tris.iter().all(|(idx2, _tri)| idx1 != idx2))
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{
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//println!("trying {:?}", next_idx);
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let (last_idx, last_tri) = *w.tris.last().unwrap();
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let mut new = vec![];
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for (next_idx, next_tri) in left_tris
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.iter()
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.filter(|(idx1, _tri)| w.tris.iter().all(|(idx2, _tri)| idx1 != idx2))
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{
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//println!("trying {:?}", next_idx);
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let (last_idx, last_tri) = *w.tris.last().unwrap();
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let vertex1 = last_tri.1;
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let vertex2 = last_tri.2;
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let vertex1 = last_tri.1;
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let vertex2 = last_tri.2;
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let free_angle = if vertex1.y > 0.001 && vertex2.y < 0.001 {
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PI - (vertex1.y / (vertex2.x - vertex1.x).abs()).atan()
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} else if vertex2.y > 0.001 && vertex1.y < 0.001 {
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PI - (vertex2.y / (vertex2.x - vertex1.x).abs()).atan()
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} else {
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let angle1 =
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0.5 * PI - vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
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let angle2 =
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0.5 * PI - vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
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min(angle1, angle2)
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};
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let free_angle = if vertex1.y > 0.001 && vertex2.y < 0.001 {
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PI - (vertex1.y / (vertex2.x - vertex1.x).abs()).atan()
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} else if vertex2.y > 0.001 && vertex1.y < 0.001 {
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PI - (vertex2.y / (vertex2.x - vertex1.x).abs()).atan()
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} else {
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let angle1 =
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0.5 * PI - vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
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let angle2 =
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0.5 * PI - vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
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min(angle1, angle2)
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};
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let vertex1 = next_tri.1;
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let vertex2 = next_tri.2;
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let vertex1 = next_tri.1;
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let vertex2 = next_tri.2;
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let next_angle = if vertex1.y > 0.001 && vertex2.y > 0.001 {
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let angle1 =
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0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
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let angle2 =
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0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
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min(angle1, angle2)
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} else if vertex1.y < 0.001 {
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0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan()
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} else {
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0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan()
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};
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//println!("{:?} -> {:?}: {:?} {:?}", last_idx, next_idx, free_angle.to_degrees(), next_angle.to_degrees());
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let target = (next_angle - PI + free_angle).to_degrees();
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let step = 40.0;
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let as_f32 = |x| x as f32 * step;
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let range = if target >= 0.0 {
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(0..=((target - 0.0001) / step) as usize)
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.map(as_f32)
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.chain(Some(target))
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} else {
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(0..=((next_angle - 0.0001) / step) as usize)
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.map(as_f32)
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.chain(None)
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};
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let next_angle = if vertex1.y > 0.001 && vertex2.y > 0.001 {
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let angle1 =
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0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan();
|
||||
let angle2 =
|
||||
0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan();
|
||||
min(angle1, angle2)
|
||||
} else if vertex1.y < 0.001 {
|
||||
0.5 * PI + vertex2.x.signum() * (vertex2.x.abs() / vertex2.y).atan()
|
||||
} else {
|
||||
0.5 * PI + vertex1.x.signum() * (vertex1.x.abs() / vertex1.y).atan()
|
||||
};
|
||||
//println!("{:?} -> {:?}: {:?} {:?}", last_idx, next_idx, free_angle.to_degrees(), next_angle.to_degrees());
|
||||
let target = (next_angle - PI + free_angle).to_degrees();
|
||||
let step = 40.0;
|
||||
let as_f32 = |x| x as f32 * step;
|
||||
let range = if target >= 0.0 {
|
||||
(0..=((target - 0.0001) / step) as usize)
|
||||
.map(as_f32)
|
||||
.chain(Some(target))
|
||||
} else {
|
||||
(0..=((next_angle - 0.0001) / step) as usize)
|
||||
.map(as_f32)
|
||||
.chain(None)
|
||||
};
|
||||
|
||||
for angle in range {
|
||||
//println!("angle {:?}", angle);
|
||||
let radians = angle.to_radians();
|
||||
let next_angle = next_angle - radians;
|
||||
let mut tri = rotate(*next_tri, radians);
|
||||
for angle in range {
|
||||
//println!("angle {:?}", angle);
|
||||
let radians = angle.to_radians();
|
||||
let next_angle = next_angle - radians;
|
||||
let mut tri = rotate(*next_tri, radians);
|
||||
|
||||
// "binary search"-like optimization here
|
||||
for &delta in &[
|
||||
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03,
|
||||
0.01, 0.003,
|
||||
] {
|
||||
let initial_state = last_tri.intersects(&tri);
|
||||
let dx = if initial_state { delta } else { -delta };
|
||||
while last_tri.intersects(&tri) == initial_state {
|
||||
tri.0.x += dx;
|
||||
tri.1.x += dx;
|
||||
tri.2.x += dx;
|
||||
}
|
||||
}
|
||||
let mut w = w.clone();
|
||||
w.tris.push((*next_idx, tri));
|
||||
w.normalize();
|
||||
w.calc_width();
|
||||
if save_iterations {
|
||||
display::save_world(&format!("{}b_{}.svg", save_prefix, save_counter), &w);
|
||||
}
|
||||
if w.tris.len() == count_tris {
|
||||
if w.width < best.width {
|
||||
println!("[{}] new best: {}", save_counter, w.width);
|
||||
//println!("{:?}", w.tris);
|
||||
display::save_world(
|
||||
&format!("{}best_{}.svg", save_prefix, save_counter),
|
||||
&w,
|
||||
);
|
||||
best = w;
|
||||
}
|
||||
} else if w.width < best.width {
|
||||
w.width -= (2.0 * PI - free_angle - next_angle) * 0.01;
|
||||
//if (angle > 50 && angle < 55) || (angle > 88 && angle < 92) {
|
||||
//println!("{:?} -> {:?}", angle, w.width);
|
||||
//}
|
||||
new.push(w);
|
||||
}
|
||||
save_counter += 1;
|
||||
}
|
||||
}
|
||||
progress = true;
|
||||
if bin_idx + 1 == bins.len() {
|
||||
let mut new_bin = BinaryHeap::new();
|
||||
new_bin.extend(new);
|
||||
bins.push(new_bin);
|
||||
} else {
|
||||
bins[bin_idx + 1].extend(new);
|
||||
}
|
||||
}
|
||||
}
|
||||
println!("best width = {:?}", best.width);
|
||||
display::save_world("world_best.svg", &best);
|
||||
// "binary search"-like optimization here
|
||||
for &delta in &[
|
||||
/*80.0, 30.0, 10.0, 5.0,*/ 1.0, 0.6, 0.32, 0.18, 0.1, 0.06, 0.03,
|
||||
0.01, 0.003,
|
||||
] {
|
||||
let initial_state = last_tri.intersects(&tri);
|
||||
let dx = if initial_state { delta } else { -delta };
|
||||
while last_tri.intersects(&tri) == initial_state {
|
||||
tri.0.x += dx;
|
||||
tri.1.x += dx;
|
||||
tri.2.x += dx;
|
||||
}
|
||||
}
|
||||
let mut w = w.clone();
|
||||
w.tris.push((*next_idx, tri));
|
||||
w.normalize();
|
||||
w.calc_width();
|
||||
if save_iterations {
|
||||
display::save_world(&format!("{}b_{}.svg", save_prefix, save_counter), &w);
|
||||
}
|
||||
if w.tris.len() == count_tris {
|
||||
if w.width < best.width {
|
||||
println!("[{}] new best: {}", save_counter, w.width);
|
||||
//println!("{:?}", w.tris);
|
||||
display::save_world(
|
||||
&format!("{}best_{}.svg", save_prefix, save_counter),
|
||||
&w,
|
||||
);
|
||||
best = w;
|
||||
}
|
||||
} else if w.width < best.width {
|
||||
w.width -= (2.0 * PI - free_angle - next_angle) * 0.01;
|
||||
//if (angle > 50 && angle < 55) || (angle > 88 && angle < 92) {
|
||||
//println!("{:?} -> {:?}", angle, w.width);
|
||||
//}
|
||||
new.push(w);
|
||||
}
|
||||
save_counter += 1;
|
||||
}
|
||||
}
|
||||
progress = true;
|
||||
if bin_idx + 1 == bins.len() {
|
||||
let mut new_bin = BinaryHeap::new();
|
||||
new_bin.extend(new);
|
||||
bins.push(new_bin);
|
||||
} else {
|
||||
bins[bin_idx + 1].extend(new);
|
||||
}
|
||||
}
|
||||
}
|
||||
println!("best width = {:?}", best.width);
|
||||
display::save_world("world_best.svg", &best);
|
||||
}
|
||||
|
||||
impl World {
|
||||
fn normalize(&mut self) {
|
||||
let mut maxx = 0.0;
|
||||
for (_, tri) in &self.tris {
|
||||
if tri.0.x > maxx && tri.0.y < 0.01 && tri.0.y > -0.01 {
|
||||
maxx = tri.0.x;
|
||||
}
|
||||
if tri.1.x > maxx && tri.1.y < 0.01 && tri.1.y > -0.01 {
|
||||
maxx = tri.1.x;
|
||||
}
|
||||
if tri.2.x > maxx && tri.2.y < 0.01 && tri.2.y > -0.01 {
|
||||
maxx = tri.2.x;
|
||||
}
|
||||
}
|
||||
if maxx != 0.0 {
|
||||
self.move_left(maxx);
|
||||
}
|
||||
}
|
||||
fn move_left(&mut self, amount: f32) {
|
||||
for (_, tri) in &mut self.tris {
|
||||
tri.0.x -= amount;
|
||||
tri.1.x -= amount;
|
||||
tri.2.x -= amount;
|
||||
}
|
||||
}
|
||||
fn calc_width(&mut self) {
|
||||
let mut minx = f32::MIN;
|
||||
if (self.tris[0].1).0.y > -0.001 && (self.tris[0].1).0.y < 0.001 {
|
||||
minx = max((self.tris[0].1).0.x, minx);
|
||||
}
|
||||
if (self.tris[0].1).1.y > -0.001 && (self.tris[0].1).1.y < 0.001 {
|
||||
minx = max((self.tris[0].1).1.x, minx);
|
||||
}
|
||||
if (self.tris[0].1).2.y > -0.001 && (self.tris[0].1).2.y < 0.001 {
|
||||
minx = max((self.tris[0].1).2.x, minx);
|
||||
}
|
||||
let mut maxx = f32::MAX;
|
||||
if (self.tris[self.tris.len() - 1].1).0.y > -0.001
|
||||
&& (self.tris[self.tris.len() - 1].1).0.y < 0.001
|
||||
{
|
||||
maxx = min((self.tris[self.tris.len() - 1].1).0.x, maxx);
|
||||
}
|
||||
if (self.tris[self.tris.len() - 1].1).1.y > -0.001
|
||||
&& (self.tris[self.tris.len() - 1].1).1.y < 0.001
|
||||
{
|
||||
maxx = min((self.tris[self.tris.len() - 1].1).1.x, maxx);
|
||||
}
|
||||
if (self.tris[self.tris.len() - 1].1).2.y > -0.001
|
||||
&& (self.tris[self.tris.len() - 1].1).2.y < 0.001
|
||||
{
|
||||
maxx = min((self.tris[self.tris.len() - 1].1).2.x, maxx);
|
||||
}
|
||||
self.width = maxx - minx;
|
||||
}
|
||||
fn normalize(&mut self) {
|
||||
let mut maxx = 0.0;
|
||||
for (_, tri) in &self.tris {
|
||||
if tri.0.x > maxx && tri.0.y < 0.01 && tri.0.y > -0.01 {
|
||||
maxx = tri.0.x;
|
||||
}
|
||||
if tri.1.x > maxx && tri.1.y < 0.01 && tri.1.y > -0.01 {
|
||||
maxx = tri.1.x;
|
||||
}
|
||||
if tri.2.x > maxx && tri.2.y < 0.01 && tri.2.y > -0.01 {
|
||||
maxx = tri.2.x;
|
||||
}
|
||||
}
|
||||
if maxx != 0.0 {
|
||||
self.move_left(maxx);
|
||||
}
|
||||
}
|
||||
fn move_left(&mut self, amount: f32) {
|
||||
for (_, tri) in &mut self.tris {
|
||||
tri.0.x -= amount;
|
||||
tri.1.x -= amount;
|
||||
tri.2.x -= amount;
|
||||
}
|
||||
}
|
||||
fn calc_width(&mut self) {
|
||||
let mut minx = f32::MIN;
|
||||
if (self.tris[0].1).0.y > -0.001 && (self.tris[0].1).0.y < 0.001 {
|
||||
minx = max((self.tris[0].1).0.x, minx);
|
||||
}
|
||||
if (self.tris[0].1).1.y > -0.001 && (self.tris[0].1).1.y < 0.001 {
|
||||
minx = max((self.tris[0].1).1.x, minx);
|
||||
}
|
||||
if (self.tris[0].1).2.y > -0.001 && (self.tris[0].1).2.y < 0.001 {
|
||||
minx = max((self.tris[0].1).2.x, minx);
|
||||
}
|
||||
let mut maxx = f32::MAX;
|
||||
if (self.tris[self.tris.len() - 1].1).0.y > -0.001
|
||||
&& (self.tris[self.tris.len() - 1].1).0.y < 0.001
|
||||
{
|
||||
maxx = min((self.tris[self.tris.len() - 1].1).0.x, maxx);
|
||||
}
|
||||
if (self.tris[self.tris.len() - 1].1).1.y > -0.001
|
||||
&& (self.tris[self.tris.len() - 1].1).1.y < 0.001
|
||||
{
|
||||
maxx = min((self.tris[self.tris.len() - 1].1).1.x, maxx);
|
||||
}
|
||||
if (self.tris[self.tris.len() - 1].1).2.y > -0.001
|
||||
&& (self.tris[self.tris.len() - 1].1).2.y < 0.001
|
||||
{
|
||||
maxx = min((self.tris[self.tris.len() - 1].1).2.x, maxx);
|
||||
}
|
||||
self.width = maxx - minx;
|
||||
}
|
||||
}
|
||||
|
||||
fn rotate(mut tri: Triangle<f32>, angle: f32) -> Triangle<f32> {
|
||||
let x1 = tri.1.x;
|
||||
let y1 = tri.1.y;
|
||||
tri.1.x = x1 * angle.cos() - y1 * angle.sin();
|
||||
tri.1.y = x1 * angle.sin() + y1 * angle.cos();
|
||||
let x2 = tri.2.x;
|
||||
let y2 = tri.2.y;
|
||||
tri.2.x = x2 * angle.cos() - y2 * angle.sin();
|
||||
tri.2.y = x2 * angle.sin() + y2 * angle.cos();
|
||||
tri
|
||||
let x1 = tri.1.x;
|
||||
let y1 = tri.1.y;
|
||||
tri.1.x = x1 * angle.cos() - y1 * angle.sin();
|
||||
tri.1.y = x1 * angle.sin() + y1 * angle.cos();
|
||||
let x2 = tri.2.x;
|
||||
let y2 = tri.2.y;
|
||||
tri.2.x = x2 * angle.cos() - y2 * angle.sin();
|
||||
tri.2.y = x2 * angle.sin() + y2 * angle.cos();
|
||||
tri
|
||||
}
|
||||
|
||||
fn angle_of(_tri: Triangle<f32>, point: Coordinate<f32>) -> f32 {
|
||||
let d = (point.x.powi(2) + point.y.powi(2)).sqrt();
|
||||
(point.y / d).acos()
|
||||
let d = (point.x.powi(2) + point.y.powi(2)).sqrt();
|
||||
(point.y / d).acos()
|
||||
}
|
||||
|
||||
fn transformations(tris: &[Triangle<f32>]) -> Vec<Triangle<f32>> {
|
||||
let mut new = Vec::with_capacity(tris.len() * 6);
|
||||
for t in tris {
|
||||
let n = Triangle(
|
||||
(0.0, 0.0).into(),
|
||||
(t.1.x - t.0.x, t.1.y - t.0.y).into(),
|
||||
(t.2.x - t.0.x, t.2.y - t.0.y).into(),
|
||||
);
|
||||
new.push(n);
|
||||
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
|
||||
new.push(n);
|
||||
let n = Triangle(
|
||||
(0.0, 0.0).into(),
|
||||
(t.2.x - t.1.x, t.2.y - t.1.y).into(),
|
||||
(t.0.x - t.1.x, t.0.y - t.1.y).into(),
|
||||
);
|
||||
new.push(n);
|
||||
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
|
||||
new.push(n);
|
||||
let n = Triangle(
|
||||
(0.0, 0.0).into(),
|
||||
(t.0.x - t.2.x, t.0.y - t.2.y).into(),
|
||||
(t.1.x - t.2.x, t.1.y - t.2.y).into(),
|
||||
);
|
||||
new.push(n);
|
||||
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
|
||||
new.push(n);
|
||||
}
|
||||
new
|
||||
let mut new = Vec::with_capacity(tris.len() * 6);
|
||||
for t in tris {
|
||||
let n = Triangle(
|
||||
(0.0, 0.0).into(),
|
||||
(t.1.x - t.0.x, t.1.y - t.0.y).into(),
|
||||
(t.2.x - t.0.x, t.2.y - t.0.y).into(),
|
||||
);
|
||||
new.push(n);
|
||||
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
|
||||
new.push(n);
|
||||
let n = Triangle(
|
||||
(0.0, 0.0).into(),
|
||||
(t.2.x - t.1.x, t.2.y - t.1.y).into(),
|
||||
(t.0.x - t.1.x, t.0.y - t.1.y).into(),
|
||||
);
|
||||
new.push(n);
|
||||
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
|
||||
new.push(n);
|
||||
let n = Triangle(
|
||||
(0.0, 0.0).into(),
|
||||
(t.0.x - t.2.x, t.0.y - t.2.y).into(),
|
||||
(t.1.x - t.2.x, t.1.y - t.2.y).into(),
|
||||
);
|
||||
new.push(n);
|
||||
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
|
||||
new.push(n);
|
||||
}
|
||||
new
|
||||
}
|
||||
|
||||
fn min(a: f32, b: f32) -> f32 {
|
||||
if a < b {
|
||||
a
|
||||
} else {
|
||||
b
|
||||
}
|
||||
if a < b {
|
||||
a
|
||||
} else {
|
||||
b
|
||||
}
|
||||
}
|
||||
|
||||
fn max(a: f32, b: f32) -> f32 {
|
||||
if a > b {
|
||||
a
|
||||
} else {
|
||||
b
|
||||
}
|
||||
if a > b {
|
||||
a
|
||||
} else {
|
||||
b
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user