Re-enable and improve SVG output
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0be8aef479
@ -74,7 +74,6 @@ pub(crate) fn dump_latex_code(route: &[RunState], polys: &[Polygon]) {
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println!("\\end{{tikzpicture}}");
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}
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/*
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pub(crate) fn dump_route(house: Point, polys: &[Polygon], route: &Vec<RunState>) {
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let (points, lines, route1, route2_start) = gen_params(house, route);
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print!(
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@ -101,13 +100,9 @@ fn gen_params(
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Vec<Point>,
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Point,
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) {
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let first = route.first().unwrap();
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let last = route.last().unwrap();
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let best_delay = last.delay;
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let points = vec![
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(house, "red"),
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(first.bus.translate(0.0.into(), best_delay), "yellow"),
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(last.bus, "orange"),
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];
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let lines = route
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.iter()
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@ -118,7 +113,7 @@ fn gen_params(
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.collect::<Vec<_>>();
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let route1 = route.iter().map(|x| x.pos).collect::<Vec<_>>();
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let route2_start = first.bus.translate(0.0.into(), best_delay);
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let route2_start = last.pos.translate(0.0, -last.total_distance * 2.0);
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(points, lines, route1, route2_start)
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}
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@ -129,11 +124,12 @@ pub(crate) fn generate_svg(
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route1: &[Point],
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route2_start: Point,
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) -> String {
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let dot_radius = 25.2;
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let mut document = Document::new()
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// view box at (x,y), (w,h)
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.set(
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"viewBox",
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(0.0, route2_start.y(), 2100.0, -route2_start.y() + 1000.0),
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(-dot_radius, -route1.last().unwrap().y() - dot_radius, route1.iter().map(|p| p.x()).max_by(|a, b| a.partial_cmp(b).unwrap()).unwrap() + dot_radius * 2.0, -route2_start.y() + route1.last().unwrap().y() + dot_radius * 2.0),
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)
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.set("xmlns:xlink", "http://www.w3.org/1999/xlink");
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@ -141,7 +137,7 @@ pub(crate) fn generate_svg(
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Circle::new()
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.set("cx", f64::from(p.x()))
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.set("cy", f64::from(-p.y()))
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.set("r", 25.2)
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.set("r", dot_radius)
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.set("opacity", 0.5)
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.set("fill", *color)
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}) {
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@ -205,7 +201,7 @@ pub(crate) fn generate_svg(
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let mut dot1 = Circle::new()
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.set("cx", 0.0)
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.set("cy", 0.0)
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.set("r", 25.2)
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.set("r", dot_radius)
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.set("opacity", 0.75)
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.set("fill", "gray");
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let mut motion1 = AnimateMotion::new()
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@ -231,7 +227,7 @@ pub(crate) fn generate_svg(
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let mut dot1 = Circle::new()
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.set("cx", 0.0)
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.set("cy", 0.0)
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.set("r", 25.2)
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.set("r", dot_radius)
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.set("opacity", 0.75)
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.set("fill", "gray");
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let mut motion1 = AnimateMotion::new()
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@ -244,4 +240,3 @@ pub(crate) fn generate_svg(
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document.to_string()
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}
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*/
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20
src/main.rs
20
src/main.rs
@ -14,17 +14,21 @@ mod input;
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type Point = geo::Point<f64>;
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type Line = geo::Line<f64>;
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type LineString = geo::LineString<f64>;
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type Polygon = geo::Polygon<f64>;
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// 30 km/h = 8+1/3 m/s
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// 15 km/h = 4+1/6 m/s
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#[derive(Debug, StructOpt)]
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#[derive(StructOpt)]
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#[structopt(name = "aufgabe1", about = "Implementierung für Aufgabe 1")]
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struct Opt {
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/// Debug-Modus aktivieren
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#[structopt(short = "d", long = "debug")]
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debug: bool,
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/// Zwischenlösungen speichern
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#[structopt(short = "s", long = "save")]
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save_intermediates: bool,
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/// Beste Lösung als tkz-Code ausgeben
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#[structopt(short = "t", long = "tkz")]
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tkz: bool,
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/// Geschwindigkeit von Lisa (in km/h)
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#[structopt(short = "l", long = "lisa", default_value = "15")]
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lisa: f64,
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@ -172,14 +176,14 @@ fn main() {
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best = route;
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best.reverse();
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best_delay = delay;
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/*
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if opt.save_intermediates {
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display::save_svg(
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&format!("{}{}.svg", save_prefix, save_counter),
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house,
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&polys,
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&best,
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);
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*/
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}
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save_counter += 1;
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}
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}
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@ -219,7 +223,11 @@ fn main() {
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let seconds = last.total_distance / (15.0 / 3.6);
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eprintln!("Dauer: {:02.0}:{:02.0}", seconds / 60.0, seconds % 60.0);
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// beste Route grafisch ausgeben
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if opt.tkz {
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display::dump_latex_code(&route, &polys);
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} else {
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display::dump_route(house, &polys, &route);
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}
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}
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fn none_intersect(polys: &[Polygon], line: &Line) -> bool {
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