mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
#include "pch.h"
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#include "TKickback.h"
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#include "control.h"
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#include "loader.h"
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#include "maths.h"
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#include "render.h"
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#include "timer.h"
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#include "TPinballTable.h"
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#include "TZmapList.h"
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TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(table, groupIndex, true)
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{
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MessageField = 0;
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Timer = 0;
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ActiveFlag = 0;
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TimerTime = 0.69999999f;
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TimerTime2 = 0.1f;
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Threshold = 1000000000.0f;
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}
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int TKickback::Message(int code, float value)
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{
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if ((code == 1011 || code == 1024) && Timer)
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{
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timer::kill(Timer);
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if (ListBitmap)
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render::sprite_set_bitmap(RenderSprite, nullptr);
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Timer = 0;
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ActiveFlag = 0;
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Threshold = 1000000000.0;
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}
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return 0;
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}
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void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge)
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{
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 0.0,
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Boost);
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}
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else
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{
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if (!ActiveFlag)
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{
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Threshold = 1000000000.0;
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ActiveFlag = 1;
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Timer = timer::set(TimerTime, this, TimerExpired);
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}
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if (DefaultCollision(ball, nextPosition, direction))
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ActiveFlag = 0;
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}
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}
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void TKickback::TimerExpired(int timerId, void* caller)
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{
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auto kick = static_cast<TKickback*>(caller);
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if (kick->ActiveFlag)
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{
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kick->Threshold = 0.0;
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kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
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loader::play_sound(kick->HardHitSoundId);
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if (kick->ListBitmap)
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{
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auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(1));
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auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(1));
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render::sprite_set(
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kick->RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - kick->PinballTable->XOffset,
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bmp->YPosition - kick->PinballTable->YOffset);
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}
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}
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else
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{
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if (kick->ListBitmap)
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{
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auto bmp = static_cast<gdrv_bitmap8*>(kick->ListBitmap->Get(0));
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auto zMap = static_cast<zmap_header_type*>(kick->ListZMap->Get(0));
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render::sprite_set(
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kick->RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - kick->PinballTable->XOffset,
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bmp->YPosition - kick->PinballTable->YOffset);
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}
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kick->Timer = 0;
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control::handler(60, kick);
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}
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}
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