mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
149 lines
3.8 KiB
C++
149 lines
3.8 KiB
C++
#include "pch.h"
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#include "THole.h"
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#include "control.h"
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#include "loader.h"
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#include "pb.h"
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#include "TBall.h"
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#include "timer.h"
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#include "TPinballTable.h"
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#include "TTableLayer.h"
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THole::THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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visualStruct visual{};
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circle_type circle{};
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Unknown4 = 0.050000001f;
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MessageField = 0;
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Timer = 0;
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BallCapturedFlag = 0;
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Unknown3 = loader::query_float_attribute(groupIndex, 0, 407, 0.25f);
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GravityMult = loader::query_float_attribute(groupIndex, 0, 701, 0.2f);
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GravityPull = *loader::query_float_attribute(groupIndex, 0, 305);
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loader::query_visual(groupIndex, 0, &visual);
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Circle.Center.X = visual.FloatArr[0];
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Circle.Center.Y = visual.FloatArr[1];
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Circle.RadiusSq = *loader::query_float_attribute(groupIndex, 0, 306) * visual.FloatArr[2];
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if (Circle.RadiusSq == 0.0f)
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Circle.RadiusSq = 0.001f;
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auto tCircle = new TCircle(this, &ActiveFlag, visual.CollisionGroup,
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reinterpret_cast<vector3*>(visual.FloatArr),
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Circle.RadiusSq);
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if (tCircle)
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{
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tCircle->place_in_grid();
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EdgeList.push_back(tCircle);
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}
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ZSetValue = loader::query_float_attribute(groupIndex, 0, 408)[2];
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CollisionMask = static_cast<int>(floor(*loader::query_float_attribute(groupIndex, 0, 1304)));
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// Full tilt hack - CollisionMask should be 1
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if (pb::FullTiltMode)
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CollisionMask = 1;
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Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2];
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circle.RadiusSq = Circle.RadiusSq;
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circle.Center.X = Circle.Center.X;
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circle.Center.Y = Circle.Center.Y;
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Field.ActiveFlag = &ActiveFlag;
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Field.CollisionComp = this;
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Field.CollisionGroup = visual.CollisionGroup;
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TTableLayer::edges_insert_circle(&circle, nullptr, &Field);
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}
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int THole::Message(MessageCode code, float value)
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{
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if (code == MessageCode::Reset && BallCapturedFlag)
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{
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if (Timer)
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timer::kill(Timer);
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Timer = 0;
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BallCapturedSecondStage = 1;
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}
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return 0;
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}
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void THole::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
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{
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if (!BallCapturedFlag)
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{
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BallCapturedSecondStage = 0;
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Threshold = 1000000000.0;
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BallCapturedFlag = 1;
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ball->CollisionComp = this;
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ball->Position.X = Circle.Center.X;
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ball->Position.Y = Circle.Center.Y;
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ball->Direction.Z = 0.0;
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// Ramp hole has no delay in FT.
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auto captureTime = pb::FullTiltMode ? 0 : 0.5f;
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Timer = timer::set(captureTime, this, TimerExpired);
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if (!PinballTable->TiltLockFlag)
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{
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loader::play_sound(HardHitSoundId, ball, "THole1");
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control::handler(57, this);
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}
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}
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}
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int THole::FieldEffect(TBall* ball, vector2* vecDst)
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{
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int result;
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vector2 direction{};
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if (BallCapturedFlag)
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{
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if (BallCapturedSecondStage)
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{
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ball->Direction.Z -= PinballTable->GravityDirVectMult * ball->TimeDelta * GravityMult;
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ball->Position.Z += ball->Direction.Z;
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if (ball->Position.Z <= ZSetValue)
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{
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BallCapturedFlag = 0;
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BallCapturedSecondStage = 0;
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ball->Position.Z = ZSetValue;
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ball->Direction.Z = 0.0;
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ball->CollisionMask = CollisionMask;
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ball->Direction.Y = 0.0;
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ball->CollisionComp = nullptr;
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ball->Direction.X = 0.0;
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ball->Speed = 0.0;
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loader::play_sound(SoftHitSoundId, ball, "THole2");
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control::handler(58, this);
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}
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}
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result = 0;
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}
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else
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{
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direction.X = Circle.Center.X - ball->Position.X;
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direction.Y = Circle.Center.Y - ball->Position.Y;
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if (direction.X * direction.X + direction.Y * direction.Y <= Circle.RadiusSq)
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{
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maths::normalize_2d(direction);
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vecDst->X = direction.X * GravityPull - ball->Direction.X * ball->Speed;
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vecDst->Y = direction.Y * GravityPull - ball->Direction.Y * ball->Speed;
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result = 1;
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}
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else
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{
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result = 0;
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}
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}
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return result;
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}
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void THole::TimerExpired(int timerId, void* caller)
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{
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auto hole = static_cast<THole*>(caller);
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hole->Timer = 0;
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hole->BallCapturedSecondStage = 1;
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}
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