SpaceCadetPinball/SpaceCadetPinball/fullscrn.cpp
Muzychenko Andrey 919b537e28 Added FT demo data support.
Tested with .006 ,.020 RC2, there might be more versions out there.
Fixed mds2midi.
Ref #22.
2021-11-24 17:25:23 +03:00

143 lines
2.6 KiB
C++

#include "pch.h"
#include "fullscrn.h"
#include "options.h"
#include "pb.h"
#include "render.h"
#include "winmain.h"
int fullscrn::screen_mode;
int fullscrn::display_changed;
int fullscrn::resolution = 0;
const resolution_info fullscrn::resolution_array[3] =
{
{640, 480, 600, 416, 501},
{800, 600, 752, 520, 502},
{1024, 768, 960, 666, 503},
};
float fullscrn::ScaleX = 1;
float fullscrn::ScaleY = 1;
int fullscrn::OffsetX = 0;
int fullscrn::OffsetY = 0;
void fullscrn::init()
{
window_size_changed();
}
void fullscrn::shutdown()
{
if (display_changed)
set_screen_mode(0);
}
int fullscrn::set_screen_mode(int isFullscreen)
{
int result = isFullscreen;
if (isFullscreen == screen_mode)
return result;
screen_mode = isFullscreen;
if (isFullscreen)
{
enableFullscreen();
result = 1;
}
else
{
disableFullscreen();
result = 1;
}
return result;
}
int fullscrn::enableFullscreen()
{
if (!display_changed)
{
if (SDL_SetWindowFullscreen(winmain::MainWindow, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0)
{
display_changed = 1;
return 1;
}
}
return 0;
}
int fullscrn::disableFullscreen()
{
if (display_changed)
{
if (SDL_SetWindowFullscreen(winmain::MainWindow, 0) == 0)
display_changed = 0;
}
return 0;
}
void fullscrn::activate(int flag)
{
if (screen_mode)
{
if (!flag)
{
set_screen_mode(0);
}
}
}
int fullscrn::GetResolution()
{
return resolution;
}
void fullscrn::SetResolution(int value)
{
if (!pb::FullTiltMode || pb::FullTiltDemoMode)
value = 0;
assertm(value >= 0 && value <= 2, "Resolution value out of bounds");
resolution = value;
}
int fullscrn::GetMaxResolution()
{
return pb::FullTiltMode && !pb::FullTiltDemoMode ? 2 : 0;
}
void fullscrn::window_size_changed()
{
int width, height;
SDL_GetRendererOutputSize(winmain::Renderer, &width, &height);
int menuHeight = options::Options.ShowMenu ? winmain::MainMenuHeight : 0;
height -= menuHeight;
auto res = &resolution_array[resolution];
ScaleX = static_cast<float>(width) / res->TableWidth;
ScaleY = static_cast<float>(height) / res->TableHeight;
OffsetX = OffsetY = 0;
auto offset2X = 0, offset2Y = 0;
if (options::Options.IntegerScaling)
{
ScaleX = ScaleX < 1 ? ScaleX : std::floor(ScaleX);
ScaleY = ScaleY < 1 ? ScaleY : std::floor(ScaleY);
}
if (options::Options.UniformScaling)
{
ScaleY = ScaleX = std::min(ScaleX, ScaleY);
}
offset2X = static_cast<int>(floor(width - res->TableWidth * ScaleX));
offset2Y = static_cast<int>(floor(height - res->TableHeight * ScaleY));
OffsetX = offset2X / 2;
OffsetY = offset2Y / 2;
render::DestinationRect = SDL_Rect
{
OffsetX, OffsetY + menuHeight,
width - offset2X, height - offset2Y
};
}