mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
98f234fce3
WaveMix keeps GlobalAlloc for authenticity. Fixed float to double casts. Some cleanup.
100 lines
2.1 KiB
C++
100 lines
2.1 KiB
C++
#include "pch.h"
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#include "nudge.h"
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#include "objlist_class.h"
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#include "pb.h"
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#include "render.h"
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#include "TBall.h"
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#include "timer.h"
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int nudge::nudged_left;
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int nudge::nudged_right;
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int nudge::nudged_up;
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int nudge::timer;
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float nudge::nudge_count;
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void nudge::un_nudge_right(int timerId, void* caller)
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{
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if (nudged_right)
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_nudge(-2.0, -1.0);
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nudged_right = 0;
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}
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void nudge::un_nudge_left(int timerId, void* caller)
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{
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if (nudged_left)
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_nudge(2.0, -1.0);
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nudged_left = 0;
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}
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void nudge::un_nudge_up(int timerId, void* caller)
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{
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if (nudged_up)
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_nudge(0.0, -1.0);
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nudged_up = 0;
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}
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void nudge::nudge_right()
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{
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_nudge(2.0, 1.0);
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if (timer)
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timer::kill(timer);
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timer = timer::set(0.4f, nullptr, un_nudge_right);
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nudged_right = 1;
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}
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void nudge::nudge_left()
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{
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_nudge(-2.0, 1.0);
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if (timer)
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timer::kill(timer);
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timer = timer::set(0.4f, nullptr, un_nudge_left);
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nudged_left = 1;
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}
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void nudge::nudge_up()
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{
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_nudge(0.0, 1.0);
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if (timer)
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timer::kill(timer);
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timer = timer::set(0.4f, nullptr, un_nudge_up);
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nudged_up = 1;
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}
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void nudge::_nudge(float xDiff, float yDiff)
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{
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vector_type accelMod;
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float invAccelX, invAccelY;
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auto table = pb::MainTable;
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auto ballList = pb::MainTable->BallList;
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accelMod.X = xDiff * 0.5f;
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accelMod.Y = yDiff * 0.5f;
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for (auto index = 0; index < ballList->GetCount(); index++)
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{
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auto ball = ballList->Get(index);
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if (ball->ActiveFlag && !ball->CollisionComp)
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{
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ball->Acceleration.X = ball->Acceleration.X * ball->Speed;
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ball->Acceleration.Y = ball->Acceleration.Y * ball->Speed;
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maths::vector_add(&ball->Acceleration, &accelMod);
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ball->Speed = maths::normalize_2d(&ball->Acceleration);
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if (ball->Acceleration.X == 0.0f)
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invAccelX = 1000000000.0;
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else
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invAccelX = 1.0f / ball->Acceleration.X;
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ball->InvAcceleration.X = invAccelX;
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if (ball->Acceleration.Y == 0.0f)
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invAccelY = 1000000000.0;
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else
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invAccelY = 1.0f / ball->Acceleration.Y;
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ball->InvAcceleration.Y = invAccelY;
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table = pb::MainTable;
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}
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}
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render::shift(static_cast<int>(floor(xDiff + 0.5f)), static_cast<int>(floor(0.5f - yDiff)), 0, 0, table->Width,
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table->Height);
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}
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